zdray/src/lightmap/surfaces.h

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//-----------------------------------------------------------------------------
// Note: this is a modified version of dlight. It is not the original software.
//-----------------------------------------------------------------------------
//
// Copyright (c) 2013-2014 Samuel Villarreal
// svkaiser@gmail.com
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
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#pragma once
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struct mapSubSector_t;
enum surfaceType_t
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{
ST_UNKNOWN = 0,
ST_MIDDLESEG,
ST_UPPERSEG,
ST_LOWERSEG,
ST_CEILING,
ST_FLOOR
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};
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typedef kexArray<kexVec3> vertexBatch_t;
// convert from fixed point(FRACUNIT) to floating point
#define F(x) (((float)(x))/65536.0f)
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struct surface_t
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{
kexPlane plane;
int lightmapNum;
int lightmapOffs[2];
int lightmapDims[2];
kexVec3 lightmapOrigin;
kexVec3 lightmapSteps[2];
kexVec3 textureCoords[2];
kexBBox bounds;
int numVerts;
kexVec3 *verts;
float *lightmapCoords;
surfaceType_t type;
int typeIndex;
void *data;
bool bSky;
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mapSubSector_t *subSector;
};
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extern kexArray<surface_t*> surfaces;
class kexDoomMap;
class kexWadFile;
void Surface_AllocateFromMap(kexDoomMap &doomMap);