.. |
actor.cpp
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- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
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2022-10-15 12:42:30 +02:00 |
actor.h
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- consolidation of Blood rotation code.
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2022-10-15 11:35:37 +02:00 |
ai.cpp
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
ai.h
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
aibat.cpp
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
aibeast.cpp
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- consolidation of Blood rotation code.
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2022-10-15 11:35:37 +02:00 |
aiboneel.cpp
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
aiburn.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
aicaleb.cpp
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- consolidation of Blood rotation code.
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2022-10-15 11:35:37 +02:00 |
aicerber.cpp
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
aicult.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
aigarg.cpp
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
aighost.cpp
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
aigilbst.cpp
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- consolidation of Blood rotation code.
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2022-10-15 11:35:37 +02:00 |
aihand.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
aihound.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
aiinnoc.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
aipod.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
airat.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
aispid.cpp
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
aiunicult.cpp
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- consolidation of Blood rotation code.
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2022-10-15 11:35:37 +02:00 |
aiunicult.h
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- GC setup for Blood.
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2021-12-26 23:09:58 +01:00 |
aizomba.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
aizombf.cpp
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
animatesprite.cpp
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
asound.cpp
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
barf.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
blood.cpp
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
blood.h
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
bloodactor.h
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- consolidation of Blood rotation code.
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2022-10-15 11:35:37 +02:00 |
callback.cpp
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
callback.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
controls.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
d_menu.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
db.cpp
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
db.h
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
dude.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
dude.h
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
endgame.cpp
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
endgame.h
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
eventq.cpp
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
eventq.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
fire.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
fx.cpp
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
fx.h
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- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
gameutil.cpp
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- refactored actWallBounceVector as well
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2022-10-15 10:15:20 +02:00 |
gameutil.h
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- refactored actWallBounceVector as well
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2022-10-15 10:15:20 +02:00 |
gib.cpp
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
gib.h
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- got rid of CGibPosition
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2022-10-13 00:59:00 +02:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- Blood: don't crash when trying to render from outside a sector.
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2022-10-02 09:52:13 +02:00 |
inifile.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
inifile.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
levels.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
levels.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
loadsave.cpp
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- moved Blood's velocity vector to DCoreActor.
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2022-10-14 23:52:42 +02:00 |
mapstructs.h
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- floatified XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
messages.cpp
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- Blood: Tidy up some missed kWeap constants.
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2022-01-12 22:22:54 +11:00 |
messages.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
mirrors.cpp
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
misc.cpp
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- floatified Blood’s kViewEffectAtom
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2022-10-13 20:58:11 +02:00 |
misc.h
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
nnexts.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
nnsprinsect.cpp
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- handle a few leftovers in Blood.
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2022-08-26 19:53:07 +02:00 |
osdcmd.cpp
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
player.cpp
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
player.h
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- Blood: Tidy up some missed kWeap constants.
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2022-01-12 22:22:54 +11:00 |
prediction.cpp
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- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
preload.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
qav.cpp
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
qav.h
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
sectorfx.cpp
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Fix ceiling panning angle
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2022-02-15 16:02:00 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
seq.h
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- use EventObject in SEQINST
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2021-12-25 21:29:10 +01:00 |
seqcb.h
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
sfx.cpp
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- got a few more
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2022-10-15 11:35:37 +02:00 |
sound.cpp
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-Blood: fix crashes when trying to exit from a fatal error during startup.
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2022-02-21 00:26:51 +01:00 |
sound.h
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- Blood: sfxPlay3DSound
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2022-10-08 16:11:23 +02:00 |
tile.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
trig.cpp
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
triggers.cpp
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
triggers.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
view.cpp
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
view.h
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- Blood: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
warp.cpp
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
weapon.cpp
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |