..
actor.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
actor.h
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
ai.cpp
- manual merge of latest nnext update.
2022-05-11 08:31:58 +02:00
ai.h
- Renamed dword_138BB0 -> gCultTeslaFireChance
2022-05-06 00:50:18 +02:00
aibat.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aibeast.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiboneel.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiburn.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aicaleb.cpp
- several more Blood fixes copied from NBlood
2022-05-06 01:40:27 +02:00
aicerber.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aicult.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
aigarg.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aighost.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aigilbst.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aihand.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aihound.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiinnoc.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aipod.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
airat.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aispid.cpp
- Check enemy type when adding to enemy level count
2022-05-06 01:08:09 +02:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiunicult.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
aiunicult.h
- GC setup for Blood.
2021-12-26 23:09:58 +01:00
aizomba.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aizombf.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
animatesprite.cpp
- unlimited the displayable sprites.
2022-08-07 10:25:15 +02:00
asound.cpp
-renamed spritetype’s owner field to ‚intowner‘
2022-05-24 00:30:41 +02:00
barf.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
blood.cpp
-renamed spritetype’s owner field to ‚intowner‘
2022-05-24 00:30:41 +02:00
blood.h
- unlimited the displayable sprites.
2022-08-07 10:25:15 +02:00
bloodactor.h
-renamed spritetype’s owner field to ‚intowner‘
2022-05-24 00:30:41 +02:00
callback.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
callback.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.cpp
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.h
- project cleanup
2021-01-10 20:31:32 +01:00
common_game.h
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
controls.cpp
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
d_menu.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
db.cpp
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
db.h
- deal with bad start sectors.
2022-01-01 10:39:59 +01:00
dude.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
dude.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
endgame.cpp
- Check enemy type when adding to enemy level count
2022-05-06 01:08:09 +02:00
endgame.h
- Check enemy type when adding to enemy level count
2022-05-06 01:08:09 +02:00
eventq.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
eventq.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
fire.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
fx.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
fx.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
gameutil.cpp
- several more Blood fixes copied from NBlood
2022-05-06 01:40:27 +02:00
gameutil.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
gib.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
gib.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
globals.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
globals.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
hudsprites.cpp
- animateoffs cleanup and consolidation
2022-08-05 23:32:16 +02:00
inifile.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
inifile.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
levels.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
levels.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
loadsave.cpp
- sky management rework.
2022-01-16 12:12:43 +01:00
mapstructs.h
- Blood: Replace XWALL
panYVel
with panVel.Y
calls.
2021-12-30 23:00:41 +11:00
messages.cpp
- Blood: Tidy up some missed kWeap
constants.
2022-01-12 22:22:54 +11:00
messages.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
mirrors.cpp
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
misc.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
misc.h
- Renamed checkFired6or7->checkLitSprayOrTNT
2022-05-06 01:16:10 +02:00
namelist.h
- Blood: handle title screens so that mods changing the original one still display it.
2021-05-19 00:07:50 +02:00
nnexts.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
nnexts.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
nnsprinsect.cpp
ported NBlood commit e3d7ab8b919c230b2b4a825137d607b03b363796
2022-08-17 20:45:43 +02:00
osdcmd.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
player.cpp
Revert "- Simplify PlayerHorizon::settarget()
by adding a dedicated angle setter that resets interpolated value as well."
2022-06-06 18:41:45 +10:00
player.h
- Blood: Tidy up some missed kWeap
constants.
2022-01-12 22:22:54 +11:00
prediction.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
preload.cpp
- animation precaching cleanup.
2022-08-05 23:48:43 +02:00
qav.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
qav.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
sbar.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
sectorfx.cpp
Fix ceiling panning angle
2022-02-15 16:02:00 +01:00
sectorfx.h
- cleanup of shadeList, panList and wallPanList.
2021-12-25 21:28:41 +01:00
seq.cpp
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
seq.h
- use EventObject in SEQINST
2021-12-25 21:29:10 +01:00
seqcb.h
- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
2021-09-17 20:49:25 +02:00
sfx.cpp
-Blood: fix crashes when trying to exit from a fatal error during startup.
2022-02-21 00:26:51 +01:00
sound.cpp
-Blood: fix crashes when trying to exit from a fatal error during startup.
2022-02-21 00:26:51 +01:00
sound.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
tile.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
trig.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
triggers.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
triggers.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
view.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
view.h
- unlimited the displayable sprites.
2022-08-07 10:25:15 +02:00
warp.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
weapon.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00