raze/source/common/models
2023-11-07 18:35:11 +01:00
..
bonecomponents.h - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
model.cpp backend update from GZDoom 2023-10-07 18:44:31 +02:00
model.h - backend update from GZDoom 2022-11-25 11:14:38 +01:00
model_iqm.h - backend update from GZDoom 2022-11-25 11:14:38 +01:00
model_kvx.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
model_md2.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
model_md3.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
model_obj.h - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
model_ue1.h - yet another backend update. 2023-08-20 02:15:57 +02:00
modelrenderer.h Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
models_iqm.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
models_md2.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
models_md3.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
models_obj.cpp - yet another backend update. 2023-08-20 02:15:57 +02:00
models_ue1.cpp Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
models_voxel.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
tab_anorms.h - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
voxels.cpp - fixed voxel loader. 2023-09-10 21:30:45 +02:00
voxels.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00