raze/source/common
Christoph Oelckers 990cf3eafc gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:19:48 +01:00
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2d backend update from GZDoom 2023-10-07 18:44:31 +02:00
audio two minor backend fixes 2023-10-23 16:09:37 +02:00
console backend update from GZDoom 2023-10-07 18:44:31 +02:00
cutscenes Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
engine gave translations a dedicated scripted type. 2023-11-09 23:19:48 +01:00
filesystem GetChars in non-windows code. 2023-10-08 08:12:18 +02:00
fonts backend update from GZDoom 2023-10-07 18:44:31 +02:00
menu Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
models Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
objects Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
platform GetChars in non-windows code. 2023-10-08 08:12:18 +02:00
rendering Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
scripting gave translations a dedicated scripted type. 2023-11-09 23:19:48 +01:00
startscreen Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
thirdparty Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
utility Backend update from GZDoom. 2023-11-07 18:35:11 +01:00