- backend update from GZDoom

menu enhancements, IQM indices and an important fix in the sound system.
This commit is contained in:
Christoph Oelckers 2022-11-25 11:14:38 +01:00
parent d710407b08
commit 003f4a035e
7 changed files with 74 additions and 9 deletions

View file

@ -357,7 +357,7 @@ public:
bool isValidSoundId(FSoundID sid)
{
int id = sid.index();
return id > 0 && id < (int)S_sfx.Size() && !S_sfx[id].bTentative && S_sfx[id].lumpnum != sfx_empty;
return id > 0 && id < (int)S_sfx.Size() && !S_sfx[id].bTentative && (S_sfx[id].lumpnum != sfx_empty || S_sfx[id].bRandomHeader || S_sfx[id].link != sfxinfo_t::NO_LINK);
}
template<class func> bool EnumerateChannels(func callback)

View file

@ -1033,6 +1033,8 @@ DEFINE_FIELD(DListMenuDescriptor, mFontColor2)
DEFINE_FIELD(DListMenuDescriptor, mAnimatedTransition)
DEFINE_FIELD(DListMenuDescriptor, mAnimated)
DEFINE_FIELD(DListMenuDescriptor, mCenter)
DEFINE_FIELD(DListMenuDescriptor, mDontDim)
DEFINE_FIELD(DListMenuDescriptor, mDontBlur)
DEFINE_FIELD(DListMenuDescriptor, mVirtWidth)
DEFINE_FIELD(DListMenuDescriptor, mVirtHeight)
@ -1045,6 +1047,9 @@ DEFINE_FIELD(DOptionMenuDescriptor, mScrollPos)
DEFINE_FIELD(DOptionMenuDescriptor, mIndent)
DEFINE_FIELD(DOptionMenuDescriptor, mPosition)
DEFINE_FIELD(DOptionMenuDescriptor, mDontDim)
DEFINE_FIELD(DOptionMenuDescriptor, mDontBlur)
DEFINE_FIELD(DOptionMenuDescriptor, mAnimatedTransition)
DEFINE_FIELD(DOptionMenuDescriptor, mAnimated)
DEFINE_FIELD(DOptionMenuDescriptor, mFont)
DEFINE_FIELD(FOptionMenuSettings, mTitleColor)
@ -1063,6 +1068,8 @@ DEFINE_FIELD(DImageScrollerDescriptor,textFont)
DEFINE_FIELD(DImageScrollerDescriptor, textScale)
DEFINE_FIELD(DImageScrollerDescriptor, mAnimatedTransition)
DEFINE_FIELD(DImageScrollerDescriptor, mAnimated)
DEFINE_FIELD(DImageScrollerDescriptor, mDontDim)
DEFINE_FIELD(DImageScrollerDescriptor, mDontBlur)
DEFINE_FIELD(DImageScrollerDescriptor, virtWidth)
DEFINE_FIELD(DImageScrollerDescriptor, virtHeight)

View file

@ -91,6 +91,8 @@ public:
bool mFromEngine;
bool mAnimated;
bool mAnimatedTransition;
bool mDontDim;
bool mDontBlur;
int mVirtWidth;
int mVirtHeight;
bool mCustomSizeSet;
@ -124,6 +126,9 @@ public:
int mIndent;
int mPosition;
bool mDontDim;
bool mDontBlur;
bool mAnimatedTransition;
bool mAnimated;
FFont *mFont;
void CalcIndent();
@ -143,6 +148,8 @@ public:
double textScale;
bool mAnimatedTransition;
bool mAnimated;
bool mDontDim;
bool mDontBlur;
int virtWidth, virtHeight;
};

View file

@ -358,6 +358,14 @@ static void DoParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc, bool &s
{
desc->mAnimated = true;
}
else if (sc.Compare("DontDim"))
{
desc->mDontDim = true;
}
else if (sc.Compare("DontBlur"))
{
desc->mDontBlur = true;
}
else if (sc.Compare("MouseWindow"))
{
sc.MustGetNumber();
@ -763,6 +771,10 @@ static void ParseListMenu(FScanner &sc)
desc->mFromEngine = fileSystem.GetFileContainer(sc.LumpNum) == 0; // flags menu if the definition is from the IWAD.
desc->mVirtWidth = -2;
desc->mCustomSizeSet = false;
desc->mAnimatedTransition = false;
desc->mAnimated = false;
desc->mDontDim = false;
desc->mDontBlur = false;
desc->mForceList = false;
if (DefaultListMenuSettings->mCustomSizeSet)
{
@ -1020,6 +1032,22 @@ static void ParseOptionMenuBody(FScanner &sc, DOptionMenuDescriptor *desc, int i
sc.MustGetNumber();
desc->mIndent = sc.Number;
}
else if (sc.Compare("AnimatedTransition"))
{
desc->mAnimatedTransition = true;
}
else if (sc.Compare("Animated"))
{
desc->mAnimated = true;
}
else if (sc.Compare("DontDim"))
{
desc->mDontDim = true;
}
else if (sc.Compare("DontBlur"))
{
desc->mDontBlur = true;
}
else
{
bool success = false;
@ -1189,7 +1217,10 @@ static void ParseOptionMenu(FScanner &sc)
desc->mPosition = DefaultOptionMenuSettings->mPosition;
desc->mScrollTop = DefaultOptionMenuSettings->mScrollTop;
desc->mIndent = DefaultOptionMenuSettings->mIndent;
desc->mDontDim = DefaultOptionMenuSettings->mDontDim;
desc->mDontDim = false;
desc->mDontBlur = false;
desc->mAnimatedTransition = false;
desc->mAnimated = false;
desc->mProtected = sc.CheckString("protected");
ParseOptionMenuBody(sc, desc, -1);
@ -1275,6 +1306,14 @@ static void ParseImageScrollerBody(FScanner& sc, DImageScrollerDescriptor* desc)
{
desc->mAnimated = true;
}
else if (sc.Compare("DontDim"))
{
desc->mDontDim = true;
}
else if (sc.Compare("DontBlur"))
{
desc->mDontBlur = true;
}
else if (sc.Compare("textBackground"))
{
sc.MustGetString();
@ -1450,7 +1489,10 @@ static void ParseImageScroller(FScanner& sc)
desc->textBackgroundBrightness = 0xffffffff;
desc->textFont = SmallFont;
desc->textScale = 1;
desc->mDontDim = false;
desc->mDontBlur = false;
desc->mAnimatedTransition = false;
desc->mAnimated = false;
desc->virtWidth = 320;
desc->virtHeight = 200;

View file

@ -77,7 +77,7 @@ public:
virtual void AddSkins(uint8_t *hitlist, const FTextureID* surfaceskinids) = 0;
virtual float getAspectFactor(float vscale) { return 1.f; }
virtual const TArray<TRS>* AttachAnimationData() { return nullptr; };
virtual const TArray<VSMatrix> CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>& animationData, DBoneComponents* bones, int index) { return {}; };
virtual const TArray<VSMatrix> CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>* animationData, DBoneComponents* bones, int index) { return {}; };
void SetVertexBuffer(int type, IModelVertexBuffer *buffer) { mVBuf[type] = buffer; }
IModelVertexBuffer *GetVertexBuffer(int type) const { return mVBuf[type]; }

View file

@ -116,7 +116,7 @@ public:
void BuildVertexBuffer(FModelRenderer* renderer) override;
void AddSkins(uint8_t* hitlist, const FTextureID* surfaceskinids) override;
const TArray<TRS>* AttachAnimationData() override;
const TArray<VSMatrix> CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>& animationData, DBoneComponents* bones, int index) override;
const TArray<VSMatrix> CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>* animationData, DBoneComponents* bones, int index) override;
private:
void LoadGeometry();

View file

@ -434,10 +434,19 @@ void IQMModel::UnloadGeometry()
int IQMModel::FindFrame(const char* name, bool nodefault)
{
// This doesn't really mean all that much for IQM
// [MK] allow looking up frames by animation name plus offset (using a colon as separator)
const char* colon = strrchr(name,':');
int nlen = (colon==nullptr)?strlen(name):(colon-name);
for (unsigned i = 0; i < Anims.Size(); i++)
{
if (!stricmp(name, Anims[i].Name.GetChars())) return i;
if (!strnicmp(name, Anims[i].Name.GetChars(), nlen))
{
// if no offset is given, return the first frame
if (colon == nullptr) return Anims[i].FirstFrame;
unsigned offset = atoi(colon+1);
if (offset >= Anims[i].NumFrames) return FErr_NotFound;
return Anims[i].FirstFrame+offset;
}
}
return FErr_NotFound;
}
@ -514,9 +523,9 @@ const TArray<TRS>* IQMModel::AttachAnimationData()
return &TRSData;
}
const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>& animationData, DBoneComponents* boneComponentData, int index)
const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>* animationData, DBoneComponents* boneComponentData, int index)
{
const TArray<TRS>& animationFrames = &animationData ? animationData : TRSData;
const TArray<TRS>& animationFrames = animationData ? *animationData : TRSData;
if (Joints.Size() > 0)
{
int numbones = Joints.Size();
@ -604,4 +613,4 @@ const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, double i
return bones;
}
return {};
}
}