raze/source/core
Christoph Oelckers 7b46710d61 - got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
This better reflects how this stuff gets used.
2023-11-03 16:52:10 +01:00
..
console a few Getchars 2023-10-08 08:09:05 +02:00
menu added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
models - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
music - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
r_data added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
rendering - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
textures - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
actorinfo.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
actorinfo.h Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
actorlist.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
cheats.h
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
coreplayer.h - Duke: Repair SB_CENTERVIEW not re-applying on the first tic. 2023-10-04 09:27:15 +11:00
ct_chat.cpp - Apply last remaining .GetChars() fixes for POSIX targets. 2023-10-13 23:06:51 +02:00
d_net.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_protocol.h
d_ticcmd.h
defparser.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
g_mapinfo.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
g_mapinfo.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gameconfigfile.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
gameconfigfile.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
gamecontrol.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
gamecontrol.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
gamecvars.cpp - Add player's view angles to stat coord. 2023-10-04 09:51:20 +11:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
gamefuncs.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
gamehud.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
gamehud.h - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gameinput.cpp - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-10-08 08:17:40 +11:00
gameinput.h - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-10-08 08:17:40 +11:00
gamestruct.h - Store scaleAdjust directly inside the GameInput object. 2023-10-04 19:28:25 +11:00
gi.cpp
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
maphack.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
mapinfo.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
mapinfo.h use the actor's metadata in PickupAmmo 2023-10-08 09:41:11 +02:00
maploader.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
maptypes.h wrapped all remaining access to type. 2023-10-01 14:06:59 +02:00
namedef_custom.h Blood projectile scriptification. 2023-10-08 09:41:14 +02:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
palette.cpp - fix incomplete palette generation for paletted rendering. 2023-09-22 21:26:40 +02:00
palette.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h a few Getchars 2023-10-08 08:09:05 +02:00
quotes.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_music.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_music.h
raze_sound.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_sound.h code cleanup 2023-09-26 23:30:38 +02:00
razefont.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
razefont.h
rts.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
savegamehelp.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
scancodes.h
screenjob.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
screenjob_.h
screenshot.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
searchpaths.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
secrets.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
sectorgeometry.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
serialize_obj.h
serializer_raze.cpp - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
serializer_raze.h migrate to engine states. 2023-10-08 09:41:16 +02:00
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
states.cpp migrate to engine states. 2023-10-08 09:41:16 +02:00
states.h - compile the states. 2023-10-08 10:06:57 +02:00
statistics.cpp fix handling of super secrets in statistics code. 2023-10-26 20:54:09 +02:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
thingdef.h - compile the states. 2023-10-08 10:06:57 +02:00
thingdef_data.cpp Revert "fixed CollisionData export." 2023-10-03 13:36:19 +02:00
thingdef_properties.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h implemented proper handling of VM functions as identifiers. 2023-10-08 09:41:15 +02:00
vmexports.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
zcc_compile_raze.cpp - compile the states. 2023-10-08 10:06:57 +02:00
zcc_compile_raze.h - compile the states. 2023-10-08 10:06:57 +02:00
zcompile.cpp - adapted game code. 2023-08-20 02:25:12 +02:00