raze/source/core/textures
Christoph Oelckers 7b46710d61 - got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
This better reflects how this stuff gets used.
2023-11-03 16:52:10 +01:00
..
buildtiles.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
hightile.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
skytexture.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
texinfo.cpp fix compilation of release builds. 2023-10-13 23:07:30 +02:00
texinfo.h added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF. 2023-10-26 19:28:49 +02:00
tilesetbuilder.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00