..
actor.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
actor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ai.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
ai.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ambient.h
- SW compiles.
2019-10-09 19:58:09 +02:00
anim.cpp
SW: Clear the background during cinematics
2020-05-22 18:29:20 +02:00
anim.h
- renamed the remaining file system access wrappers in cache1d.h
2019-12-07 10:31:27 +01:00
border.cpp
- cleaned out most of the software renderer's static global variables.
2020-03-29 16:59:49 +02:00
bots.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
break.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
break.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
bunny.cpp
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
2020-05-20 14:43:03 +02:00
cache.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
cache.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
cheats.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
cheats.h
- complete the "give" commands for Shadow Warrior
2020-01-23 12:56:19 -05:00
colormap.cpp
- palette code cleanup.
2020-05-27 22:19:02 +02:00
colormap.h
- palette code cleanup
2020-04-13 23:58:44 +02:00
common.cpp
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
2019-12-25 19:24:55 +01:00
conpic.h
console.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
coolg.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
coolie.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
copysect.cpp
sw/src/copysect.cpp: Temporarily disable interpolation of sector object
2020-05-22 23:41:11 +02:00
d_menu.cpp
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
demo.cpp
SW: Call OSD_DisplayQueued in DemoPlayback,
2020-05-30 23:28:24 +02:00
demo.h
SW: Remove DemoOverride, ScenePlayBack and SceneLevel
2020-05-30 23:28:04 +02:00
digi.h
- SW compiles.
2019-10-09 19:58:09 +02:00
draw.cpp
- use the engine backend to render the scene
2020-06-11 22:26:46 +02:00
eel.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
game.cpp
- fix joystick scaling for all games.
2020-06-12 16:44:08 +02:00
game.h
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
gamedefs.h
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
girlninj.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
goro.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
hornet.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
interp.cpp
Remove the preceding sprite interpolation functions, not needed anymore
2020-05-21 18:47:37 +02:00
interp.h
Remove the preceding sprite interpolation functions, not needed anymore
2020-05-21 18:47:37 +02:00
interpsh.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
interpso.cpp
SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
2020-05-30 23:27:18 +02:00
interpso.h
SW: Make game compile after upstream backports.
2020-05-21 18:47:37 +02:00
inv.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
inv.h
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
jnames.h
jplayer.cpp
- removed some 'pragma' cruft.
2020-05-23 13:08:10 +02:00
jsector.cpp
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
jsector.h
SW: Fixes and cleanups following backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
jtags.h
jweapon.cpp
SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings
2020-05-20 14:43:03 +02:00
keys.h
lava.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
lists.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00
mclip.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
menus.cpp
- all base palette data has been transitioned to GPalette.
2020-05-23 12:31:05 +02:00
menus.h
- fixed keybinding and mouse cursor display.
2019-12-05 21:39:02 +01:00
mfile.h
- fixed a few issues and added some savegame debug code for Shadow Warrior.
2020-01-05 18:49:19 +01:00
miscactr.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
morph.cpp
SW: Add the macro SO_EMPTY and use it instead of
2020-05-22 23:41:09 +02:00
mytypes.h
- cleaned out some remains of the non-indexed render path.
2019-10-10 19:40:33 +02:00
names.h
names2.h
SW: Clamp tsprz of blood pool floor decals
2020-02-02 20:50:39 +01:00
network.cpp
SW: Amend how game pauses.
2020-05-31 23:19:54 +02:00
network.h
SW: Amend how game pauses.
2020-05-31 23:19:54 +02:00
ninja.cpp
SW: Refinements for Q16.16 implementation.
2020-05-20 14:43:03 +02:00
ninja.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
osdcmds.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
osdcmds.h
- store palettes in the palette container.
2020-05-23 12:31:05 +02:00
pal.h
panel.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
panel.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
parent.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
parse.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
player.cpp
- fixed compile error.
2020-06-07 10:46:35 +02:00
player.h
Revert "SW: Improve main game loop."
2020-05-20 14:43:03 +02:00
predict.cpp
Minor SW cleanup: Have a single declaration of
2020-05-21 18:47:37 +02:00
quake.cpp
SW: Amend how game pauses.
2020-05-31 23:19:54 +02:00
quake.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
reserve.h
ripper.cpp
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
2020-05-20 14:43:03 +02:00
ripper2.cpp
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
2020-05-20 14:43:03 +02:00
rooms.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00
rotator.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
save.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
saveable.cpp
SW: Make game compile after upstream backports.
2020-05-21 18:47:37 +02:00
saveable.h
SW: Fix saves
2019-11-29 00:48:16 +01:00
savedef.h
scrip2.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
sector.cpp
SW: Add the macro SO_EMPTY and use it instead of
2020-05-22 23:41:09 +02:00
sector.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
serp.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
settings.h
SW: Allow sector object interpolations to be disabled for debugging.
2020-05-22 16:43:34 +02:00
skel.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
skull.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
slidor.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
slidor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
sounds.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
sounds.h
- SW sound refactoring complete, not tested yet.
2019-12-18 22:13:19 +01:00
spike.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
sprite.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
sprite.h
- same for inventory pickup messages.
2019-12-09 19:00:30 +01:00
stag.h
- SW compiles.
2019-10-09 19:58:09 +02:00
sumo.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
sw_strs.h
swcvar.cpp
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
swcvar.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
sync.cpp
sw/src/sync.cpp:SOSync: Remove commented out code
2020-05-22 23:41:08 +02:00
tags.h
text.cpp
SW: Mark function parameters as unused in cases we can't easily change
2020-03-07 19:48:14 +01:00
text.h
SW: Add PanelSpriteFunc values to saveables
2020-05-21 18:47:37 +02:00
track.cpp
SW: This should hopefully be a better way of fixing the lack of
2020-06-07 10:19:48 +02:00
track.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
trigger.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
vator.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
vis.cpp
SW: Amend how game pauses.
2020-05-31 23:19:54 +02:00
vis.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
wallmove.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
warp.cpp
SW: Fail gracefully from WarpToArea instead of aborting
2020-05-22 18:29:21 +02:00
warp.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
weapon.cpp
SW: Let's make use of interpso.*. Still need to do a few more things.
2020-05-21 18:47:37 +02:00
weapon.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
zilla.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
zombie.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00