mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- palette code cleanup
This commit is contained in:
parent
f74ba52990
commit
fac004b4d2
27 changed files with 61 additions and 464 deletions
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@ -155,7 +155,6 @@ void ShutDown(void)
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netDeinitialize();
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//sndTerm();
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sfxTerm();
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scrUnInit();
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// PORT_TODO: Check argument
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DO_FREE_AND_NULL(pUserTiles);
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}
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@ -582,7 +581,6 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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Printf("> Modern types erased: %d.\n", modernTypesErased);
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#endif
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scrLoadPLUs();
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startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y);
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for (int i = 0; i < kMaxPlayers; i++) {
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gStartZone[i].x = startpos.x;
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@ -523,8 +523,6 @@ bool GameInterface::LoadGame(FSaveGameNode* node)
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LoadSave::hLFile.Close();
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FinishSavegameRead();
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if (!gGameStarted)
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scrLoadPLUs();
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InitSectorFX();
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viewInitializePrediction();
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PreloadCache();
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@ -73,18 +73,6 @@ void scrResetPalette(void)
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void scrLoadPLUs(void)
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{
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if (gFogMode)
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{
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DICTNODE *pFog = gSysRes.Lookup("FOG", "FLU");
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if (!pFog)
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ThrowError("FOG.FLU not found");
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palookup[0] = (char*)gSysRes.Lock(pFog);
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for (int i = 0; i < 15; i++)
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palookup[PLU[i].id] = palookup[0];
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parallaxvisibility = 3072;
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return;
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}
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// load default palookups
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for (int i = 0; i < 15; i++) {
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DICTNODE *pPlu = gSysRes.Lookup(PLU[i].name, "PLU");
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@ -164,12 +152,6 @@ void scrInit(void)
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curPalette = 0;
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}
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void scrUnInit(void)
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{
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memset(palookup, 0, sizeof(palookup));
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}
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void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits)
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{
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V_Init2();
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@ -43,7 +43,6 @@ void scrLoadPalette(void);
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void scrSetPalette(int palId);
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void scrSetGamma(int nGamma);
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void scrInit(void);
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void scrUnInit(void);
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void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits);
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END_BLD_NS
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@ -677,8 +677,6 @@ extern uint8_t globalr, globalg, globalb;
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EXTERN uint16_t h_xsize[MAXTILES], h_ysize[MAXTILES];
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EXTERN int8_t h_xoffs[MAXTILES], h_yoffs[MAXTILES];
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EXTERN char *globalpalwritten;
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enum {
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GLOBAL_NO_GL_TILESHADES = 1<<0,
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GLOBAL_NO_GL_FULLBRIGHT = 1<<1,
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@ -47,7 +47,7 @@ struct palette_t
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typedef struct {
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uint8_t r, g, b;
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} rgb24_t;
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extern palette_t curpalette[256], palfadergb;
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extern palette_t palfadergb;
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extern unsigned char palfadedelta;
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void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal);
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@ -83,7 +83,6 @@ extern float frealmaxshade;
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extern int32_t globalpal;
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extern int32_t globalblend;
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extern uint32_t g_lastpalettesum;
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extern palette_t paletteGetColor(int32_t col);
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extern void paletteLoadFromDisk(void);
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extern void palettePostLoadTables(void);
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extern uint8_t basepalreset;
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@ -102,13 +101,6 @@ extern char britable[16][256];
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#ifdef USE_OPENGL
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extern palette_t palookupfog[MAXPALOOKUPS];
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static inline void bricolor(palette_t *wpptr, int32_t dacol)
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{
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wpptr->r = curpalette[dacol].r;
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wpptr->g = curpalette[dacol].g;
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wpptr->b = curpalette[dacol].b;
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}
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enum
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{
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BLENDFACTOR_ZERO = 0,
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@ -119,7 +119,7 @@ static int8_t tempbuf[MAXWALLS];
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// referenced from asm
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int32_t reciptable[2048];
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intptr_t asm1, asm2, asm3;
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intptr_t asm1, asm2;
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int32_t globalx1, globaly2, globalx3, globaly3;
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static int32_t no_radarang2 = 0;
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@ -2138,6 +2138,8 @@ int32_t enginePostInit(void)
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//
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// uninitengine
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//
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void paletteFreeAll();
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void engineUnInit(void)
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{
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#ifdef USE_OPENGL
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@ -2151,20 +2153,7 @@ void engineUnInit(void)
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TileFiles.CloseAll();
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paletteloaded = 0;
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for (bssize_t i=0; i<MAXPALOOKUPS; i++)
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if (i==0 || palookup[i] != palookup[0])
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{
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// Take care of handling aliased ^^^ cases!
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Xaligned_free(palookup[i]);
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}
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Bmemset(palookup, 0, sizeof(palookup));
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for (bssize_t i=1; i<MAXBASEPALS; i++)
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Xfree(basepaltable[i]);
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Bmemset(basepaltable, 0, sizeof(basepaltable));
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basepaltable[0] = palette;
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paletteFreeAll();
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for (bssize_t i = 0; i < num_usermaphacks; i++)
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{
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@ -2989,12 +2978,6 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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globalpal = sec->floorpal;
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if (palookup[sec->floorpal] != globalpalwritten)
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{
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globalpalwritten = palookup[sec->floorpal];
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if (!globalpalwritten) globalpalwritten = palookup[0]; // JBF: fixes null-pointer crash
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//setpalookupaddress(globalpalwritten);
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}
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globalpicnum = sec->floorpicnum;
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if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
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tileUpdatePicnum(&globalpicnum, s);
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@ -3121,7 +3104,6 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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else
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globalshade = ((int32_t)sector[spr->sectnum].floorshade);
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globalshade = max(min(globalshade+spr->shade+6,numshades-1),0);
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asm3 = FP_OFF(palookup[spr->pal]+(globalshade<<8));
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globvis = globalhisibility;
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if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
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@ -5049,13 +5031,7 @@ void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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//
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void videoClearViewableArea(int32_t dacol)
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{
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if (!in3dmode() && dacol != -1) return;
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if (dacol == -1) dacol = 0;
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palette_t const p = paletteGetColor(dacol);
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GLInterface.ClearScreen(PalEntry(p.r, p.g, p.b), false);
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GLInterface.ClearScreen(dacol, false);
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}
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@ -5064,10 +5040,7 @@ void videoClearViewableArea(int32_t dacol)
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//
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void videoClearScreen(int32_t dacol)
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{
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if (!in3dmode()) return;
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palette_t const p = paletteGetColor(dacol);
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GLInterface.ClearScreen(PalEntry(255, p.r, p.g, p.b));
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GLInterface.ClearScreen(dacol | PalEntry(255,0,0,0));
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}
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@ -23,7 +23,7 @@
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# define YAX_MAXDRAWS 8
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#endif
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extern intptr_t asm1, asm2, asm3;
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extern intptr_t asm1, asm2;
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extern int32_t globalx1, globaly2;
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@ -23,7 +23,6 @@ uint8_t curbasepal;
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int32_t globalblend;
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uint32_t g_lastpalettesum = 0;
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palette_t curpalette[256]; // the current palette, unadjusted for brightness or tint
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palette_t palfadergb = { 0, 0, 0, 0 };
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unsigned char palfadedelta = 0;
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ESetPalFlags curpaletteflags;
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@ -228,8 +227,6 @@ void palettePostLoadTables(void)
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{
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globalpal = 0;
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globalpalwritten = palookup[0];
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char const * const palookup0 = palookup[0];
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#ifdef DEBUG_TILESIZY_512
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@ -612,8 +609,6 @@ void paletteFreeColorTables()
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// 32: apply brightness to scene in OpenGL
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void videoSetPalette(int dabrightness, int dapalid, ESetPalFlags flags)
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{
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int32_t i;
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if (/*(unsigned)dapalid >= MAXBASEPALS ||*/ basepaltable[dapalid] == NULL)
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dapalid = 0;
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curbasepal = dapalid;
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@ -631,15 +626,6 @@ void videoSetPalette(int dabrightness, int dapalid, ESetPalFlags flags)
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r_scenebrightness = 0;
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}
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for (i = 0; i < 256; i++)
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{
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// save palette without any brightness adjustment
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curpalette[i].r = dapal[i * 3 + 0];
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curpalette[i].g = dapal[i * 3 + 1];
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curpalette[i].b = dapal[i * 3 + 2];
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curpalette[i].f = 0;
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}
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if ((flags & Pal_DontResetFade) == 0)
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{
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palfadergb.r = palfadergb.g = palfadergb.b = 0;
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curpaletteflags = flags;
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}
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palette_t paletteGetColor(int32_t col)
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{
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return curpalette[col];
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}
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//
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// setpalettefade
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//
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@ -664,3 +645,21 @@ void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset)
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palfadergb.b = b;
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palfadedelta = offset;
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}
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void paletteFreeAll()
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{
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paletteloaded = 0;
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for (bssize_t i = 0; i < MAXPALOOKUPS; i++)
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if (i == 0 || palookup[i] != palookup[0])
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{
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// Take care of handling aliased ^^^ cases!
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Xaligned_free(palookup[i]);
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}
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Bmemset(palookup, 0, sizeof(palookup));
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for (bssize_t i = 1; i < MAXBASEPALS; i++)
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Xfree(basepaltable[i]);
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Bmemset(basepaltable, 0, sizeof(basepaltable));
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basepaltable[0] = palette;
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}
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@ -841,7 +841,8 @@ void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col)
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{
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drawlinergb(x1, y1, x2, y2, paletteGetColor(palookup[0][col]));
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PalEntry color(255, palette[col * 3], palette[col * 3 + 1], palette[col * 3 + 2]);
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drawlinergb(x1, y1, x2, y2, color);
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}
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@ -356,7 +356,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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x2 = dmulscale16(ox, xvect, -oy, yvect);
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y2 = dmulscale16(oy, xvect2, ox, yvect2);
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renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
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drawlinergb(x1+(xdim<<11), y1+(ydim<<11),
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x2+(xdim<<11), y2+(ydim<<11), col);
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}
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@ -412,16 +412,16 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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x4 = dmulscale16(ox, xvect, -oy, yvect);
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y4 = dmulscale16(oy, xvect2, ox, yvect2);
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renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
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drawlinergb(x1+(xdim<<11), y1+(ydim<<11),
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x2+(xdim<<11), y2+(ydim<<11), col);
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renderDrawLine(x2+(xdim<<11), y2+(ydim<<11),
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drawlinergb(x2+(xdim<<11), y2+(ydim<<11),
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x3+(xdim<<11), y3+(ydim<<11), col);
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renderDrawLine(x3+(xdim<<11), y3+(ydim<<11),
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drawlinergb(x3+(xdim<<11), y3+(ydim<<11),
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x4+(xdim<<11), y4+(ydim<<11), col);
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renderDrawLine(x4+(xdim<<11), y4+(ydim<<11),
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drawlinergb(x4+(xdim<<11), y4+(ydim<<11),
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x1+(xdim<<11), y1+(ydim<<11), col);
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break;
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@ -53,7 +53,7 @@ int menu_Menu(int nVal)
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auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
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int dword_9AB5F = ((int)totalclock / 16) & 3;
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videoClearScreen(blackcol);
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videoClearScreen(0);
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overwritesprite(160, 100, kSkullHead, 32, 3, kPalNormal);
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overwritesprite(161, 130, kSkullJaw, 32, 3, kPalNormal);
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@ -2766,11 +2766,8 @@ int myprintext(int x, int y, const char *str, int shade)
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void EraseScreen(int nVal)
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{
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if (nVal == -1) {
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nVal = overscanindex;
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}
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videoClearScreen(nVal);
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// There's no other values than 0 ever coming through here.
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videoClearScreen(0);
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}
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void InitSpiritHead()
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@ -98,7 +98,6 @@ int LoadPaletteLookups()
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ALIGNED_FREE_AND_NULL(palookup[i]);
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paletteSetLookupTable(i, buffer);
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// origpalookup[i] = palookup[i];
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bGreenPal = 0;
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#ifdef USE_OPENGL
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@ -117,21 +116,11 @@ int LoadPaletteLookups()
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void SetGreenPal()
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{
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bGreenPal = 1;
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// for (int i = 0; i < kMaxGrads; i++)
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// {
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// palookup[i] = palookup[6];
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// }
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//
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// palookup[5] = origpalookup[5];
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}
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void RestoreGreenPal()
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{
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bGreenPal = 0;
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// for (int i = 0; i < kMaxGrads; i++)
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// {
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// palookup[i] = origpalookup[i];
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// }
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}
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int HavePLURemap()
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@ -174,25 +163,6 @@ void WaitVBL()
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#endif
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}
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//void MySetPalette(unsigned char *palette)
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//{
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// WaitVBL();
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//
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// // TODO
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// kensetpalette(palette);
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//
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// memcpy(vgaPalette, palette, sizeof(vgaPalette));
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//}
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//void GetCurPal(unsigned char *palette)
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//{
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// if (!palette) {
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// memcpy(curpal, vgaPalette, sizeof(curpal));
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// }
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// else {
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// memcpy(palette, vgaPalette, sizeof(curpal));
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// }
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//}
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void GrabPalette()
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{
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@ -271,7 +241,6 @@ void FadeOut(int bFadeMusic)
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void StartFadeIn()
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{
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//fadedestpal = curpalette;
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//fadecurpal = curpal;
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}
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@ -753,22 +753,6 @@ void SetTorch(int nPlayer, int bTorchOnOff)
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return;
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}
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// char *pTempPal = origpalookup[kPalTorch];
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// palookup[kPalTorch] = palookup[kPalNoTorch];
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// palookup[kPalNoTorch] = pTempPal;
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//
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// pTempPal = origpalookup[kPalTorch];
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// origpalookup[kPalTorch] = origpalookup[kPalNoTorch];
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// origpalookup[kPalNoTorch] = pTempPal;
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//
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// pTempPal = origpalookup[kPalTorch2];
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// origpalookup[kPalTorch2] = origpalookup[kPalNoTorch2];
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// origpalookup[kPalNoTorch2] = pTempPal;
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//
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// pTempPal = palookup[kPalTorch2];
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// palookup[kPalNoTorch2] = palookup[kPalTorch2];
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// palookup[kPalTorch2] = pTempPal;
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if (bTorchOnOff == 2) {
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bTorch = !bTorch;
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||||
}
|
||||
|
|
|
@ -178,7 +178,11 @@ void G_LoadLookups(void)
|
|||
table[i] = i+192;
|
||||
paletteMakeLookupTable(35, table, 0, 0, 0, 0);
|
||||
if (RRRA)
|
||||
paletteMakeLookupTable(54, palookup[8], 32*4, 32*4, 32*4, 0);
|
||||
{
|
||||
paletteMakeLookupTable(50, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
|
||||
paletteMakeLookupTable(51, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
|
||||
paletteMakeLookupTable(54, palookup[8], 32 * 4, 32 * 4, 32 * 4, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -356,7 +356,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
x2 = dmulscale16(ox, xvect, -oy, yvect);
|
||||
y2 = dmulscale16(oy, xvect2, ox, yvect2);
|
||||
|
||||
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
|
||||
drawlinergb(x1+(xdim<<11), y1+(ydim<<11),
|
||||
x2+(xdim<<11), y2+(ydim<<11), col);
|
||||
}
|
||||
|
||||
|
@ -412,16 +412,16 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
x4 = dmulscale16(ox, xvect, -oy, yvect);
|
||||
y4 = dmulscale16(oy, xvect2, ox, yvect2);
|
||||
|
||||
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
|
||||
drawlinergb(x1+(xdim<<11), y1+(ydim<<11),
|
||||
x2+(xdim<<11), y2+(ydim<<11), col);
|
||||
|
||||
renderDrawLine(x2+(xdim<<11), y2+(ydim<<11),
|
||||
drawlinergb(x2+(xdim<<11), y2+(ydim<<11),
|
||||
x3+(xdim<<11), y3+(ydim<<11), col);
|
||||
|
||||
renderDrawLine(x3+(xdim<<11), y3+(ydim<<11),
|
||||
drawlinergb(x3+(xdim<<11), y3+(ydim<<11),
|
||||
x4+(xdim<<11), y4+(ydim<<11), col);
|
||||
|
||||
renderDrawLine(x4+(xdim<<11), y4+(ydim<<11),
|
||||
drawlinergb(x4+(xdim<<11), y4+(ydim<<11),
|
||||
x1+(xdim<<11), y1+(ydim<<11), col);
|
||||
|
||||
break;
|
||||
|
|
|
@ -37,8 +37,7 @@ BEGIN_SW_NS
|
|||
|
||||
short f_c = 3;
|
||||
static char tempbuf[256];
|
||||
unsigned char DefaultPalette[256 * 32];
|
||||
#if 1
|
||||
|
||||
void
|
||||
MapColors(short num, COLOR_MAP cm, short create)
|
||||
{
|
||||
|
@ -61,53 +60,7 @@ MapColors(short num, COLOR_MAP cm, short create)
|
|||
for (i = 0; i < cm.FromRange; i++)
|
||||
tempbuf[i + cm.FromColor] = (i*inc) + cm.ToColor;
|
||||
}
|
||||
#else
|
||||
void
|
||||
MapColors(short num, COLOR_MAP cm, short create)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (create)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
tempbuf[i] = i;
|
||||
}
|
||||
|
||||
if (cm.FromRange == 0 || num <= 0 || num >= 256)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// from 32 to 32 || 16 to 16
|
||||
if (cm.ToRange == cm.FromRange)
|
||||
{
|
||||
for (i = 0; i < cm.FromRange; i++)
|
||||
tempbuf[i + cm.FromColor] = i + cm.ToColor;
|
||||
|
||||
// Quick fix for grey
|
||||
if (cm.ToColor == LT_GREY)
|
||||
tempbuf[cm.FromColor+31] = 0; // Set to black
|
||||
}
|
||||
else
|
||||
// from 32 to 16
|
||||
if (cm.ToRange == DIV2(cm.FromRange))
|
||||
{
|
||||
for (i = 0; i < cm.FromRange; i++)
|
||||
tempbuf[cm.FromColor + i] = cm.ToColor + DIV2(i);
|
||||
}
|
||||
else
|
||||
// from 16 to 32
|
||||
if (DIV2(cm.ToRange) == cm.FromRange)
|
||||
{
|
||||
for (i = 0; i < cm.FromRange; i++)
|
||||
tempbuf[cm.FromColor + DIV2(i)] = cm.ToColor;
|
||||
|
||||
// Quick fix for grey
|
||||
if (cm.ToColor == LT_GREY)
|
||||
tempbuf[cm.FromColor+31] = 0; // Set to black
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#define PLAYER_COLOR_MAPS 15
|
||||
static COLOR_MAP PlayerColorMap[PLAYER_COLOR_MAPS][1] =
|
||||
|
@ -266,17 +219,6 @@ InitPalette(void)
|
|||
unsigned int i;
|
||||
short play;
|
||||
|
||||
#if 0
|
||||
// I need this for doing fog... Not sure why it wasn't already here.
|
||||
initfastcolorlookup(1,1,1);
|
||||
#endif
|
||||
|
||||
//
|
||||
// Save default palette
|
||||
//
|
||||
|
||||
memcpy(DefaultPalette, palookup[PALETTE_DEFAULT], 256 * numshades);
|
||||
|
||||
//
|
||||
// Dive palettes
|
||||
//
|
||||
|
@ -372,104 +314,4 @@ InitPalette(void)
|
|||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
2. You must now use my function to set or get any palette
|
||||
registers.This means that the keywords "3c7", "3c8", and "3c9" should not even exist in your code.I really
|
||||
didn 't want to force you to use my palette functions, but
|
||||
since VESA 2.0 supports non VGA compatible cards, you must
|
||||
do
|
||||
it this way.If you use setbrightness for all of your
|
||||
palette setting, then you can ignore this.Note that the
|
||||
palette format here is VESA 's palette format, which is
|
||||
different than my other palette control functions.It 's
|
||||
4 bytes and RGB are backwards.Here are the function
|
||||
prototypes:
|
||||
|
||||
VBE_setPalette(int palstart, int palnum, char *dapal);
|
||||
|
||||
VBE_getPalette(int palstart, int palnum, char *dapal);
|
||||
palstart is the offset of the first palette to set
|
||||
palnum is the number of the palette entries to set
|
||||
dapal is a pointer to the palette buffer.The palette
|
||||
buffer must be in this format:
|
||||
char Blue, Green, Red, reserved;
|
||||
I think this format stinks, but since VESA 2.0 uses
|
||||
it, the code will run fastest if the buffer is not
|
||||
copied.You can make your own cover up function if
|
||||
you don 't like this format.
|
||||
|
||||
This example sets up a wasteful gray scale palette:
|
||||
|
||||
char mypalette[1024];
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
mypalette[i * 4 + 0] = (i >> 2); // Blue
|
||||
mypalette[i * 4 + 1] = (i >> 2); // Green
|
||||
mypalette[i * 4 + 2] = (i >> 2); // Red
|
||||
mypalette[i * 4 + 3] = 0; // reserved
|
||||
}
|
||||
VBE_setPalette(0, 256, mypalette);
|
||||
*/
|
||||
|
||||
#define ORED 0
|
||||
#define OGREEN 1
|
||||
#define OBLUE 2
|
||||
|
||||
#define NBLUE 0
|
||||
#define NGREEN 1
|
||||
#define NRED 2
|
||||
#define NRESERVED 3
|
||||
|
||||
void SetPaletteToVESA(unsigned char *pal)
|
||||
{
|
||||
/*
|
||||
char pal_buff[1024];
|
||||
short i;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
pal_buff[i * 4 + NRED] = pal[i * 3 + ORED];
|
||||
pal_buff[i * 4 + NGREEN] = pal[i * 3 + OGREEN];
|
||||
pal_buff[i * 4 + NBLUE] = pal[i * 3 + OBLUE];
|
||||
pal_buff[i * 4 + NRESERVED] = 0;
|
||||
}
|
||||
|
||||
VBE_setPalette(0, 256, pal_buff);
|
||||
*/
|
||||
paletteSetColorTable(BASEPAL, pal);
|
||||
videoSetPalette(0, BASEPAL, 0);
|
||||
// fprintf(stderr,"SetPaletteToVESA() called\n");
|
||||
}
|
||||
|
||||
void set_pal(unsigned char *pal)
|
||||
{
|
||||
SetPaletteToVESA(pal);
|
||||
}
|
||||
|
||||
void GetPaletteFromVESA(unsigned char *pal)
|
||||
{
|
||||
/*
|
||||
char pal_buff[1024];
|
||||
short i;
|
||||
|
||||
VBE_getPalette(0, 256, pal_buff);
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
pal[i * 3 + ORED] = pal_buff[i * 4 + NRED];
|
||||
pal[i * 3 + OGREEN] = pal_buff[i * 4 + NGREEN];
|
||||
pal[i * 3 + OBLUE] = pal_buff[i * 4 + NBLUE];
|
||||
}
|
||||
*/
|
||||
int i;
|
||||
for (i=0; i<256; i++)
|
||||
{
|
||||
pal[i*3+0] = curpalette[i].r;
|
||||
pal[i*3+1] = curpalette[i].g;
|
||||
pal[i*3+2] = curpalette[i].b;
|
||||
}
|
||||
// fprintf(stderr,"GetPaletteFromVESA() called\n");
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -3,14 +3,9 @@
|
|||
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern unsigned char DefaultPalette[];
|
||||
|
||||
void MapColors(short num,COLOR_MAP cm,short create);
|
||||
void InitPalette(void);
|
||||
void SetPaletteToVESA(unsigned char *pal);
|
||||
void set_pal(unsigned char *pal);
|
||||
void GetPaletteFromVESA(unsigned char *pal);
|
||||
void InitPalette(void);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
|
|
|
@ -2107,7 +2107,7 @@ drawscreen(PLAYERp pp)
|
|||
}
|
||||
|
||||
if (FAF_DebugView)
|
||||
videoClearViewableArea(255L);
|
||||
videoClearViewableArea(255);
|
||||
|
||||
if (dimensionmode != 6)// && !ScreenSavePic)
|
||||
{
|
||||
|
|
|
@ -260,8 +260,6 @@ extern short NormalVisibility;
|
|||
extern int quotebot, quotebotgoal; // Multiplayer typing buffer
|
||||
char recbuf[80]; // Used as a temp buffer to hold typing text
|
||||
|
||||
extern unsigned char palette_data[256][3]; // Global palette array
|
||||
|
||||
#define ACT_STATUE 0
|
||||
|
||||
int score;
|
||||
|
@ -707,13 +705,6 @@ void AnimateCacheCursor(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
void COVERsetbrightness(int bright, unsigned char *pal)
|
||||
{
|
||||
paletteSetColorTable(BASEPAL, pal);
|
||||
videoSetPalette(bright, BASEPAL, 0);
|
||||
}
|
||||
|
||||
|
||||
static int firstnet = 0; // JBF
|
||||
|
||||
|
||||
|
@ -732,7 +723,6 @@ bool InitGame()
|
|||
|
||||
timerInit(120);
|
||||
|
||||
memcpy(palette_data,palette,768);
|
||||
InitPalette();
|
||||
// sets numplayers, connecthead, connectpoint2, myconnectindex
|
||||
|
||||
|
@ -865,8 +855,6 @@ bool InitGame()
|
|||
GraphicsMode = TRUE;
|
||||
SetupAspectRatio();
|
||||
|
||||
COVERsetbrightness(0, &palette_data[0][0]);
|
||||
|
||||
InitFX(); // JBF: do it down here so we get a hold of the window handle
|
||||
return true;
|
||||
}
|
||||
|
@ -3692,18 +3680,12 @@ void getinput(int const playerNum)
|
|||
if (dimensionmode != 2 && screenpeek == playerNum)
|
||||
{
|
||||
// JBF: figure out what's going on here
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
DoPlayerDivePalette(pp); // Check Dive again
|
||||
DoPlayerNightVisionPalette(pp); // Check Night Vision again
|
||||
}
|
||||
else
|
||||
{
|
||||
PLAYERp tp = Player+screenpeek;
|
||||
|
||||
if (tp->FadeAmt<=0)
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
else
|
||||
memcpy(pp->temp_pal, tp->temp_pal, sizeof(tp->temp_pal));
|
||||
DoPlayerDivePalette(tp);
|
||||
DoPlayerNightVisionPalette(tp);
|
||||
}
|
||||
|
|
|
@ -1260,7 +1260,6 @@ struct PLAYERstruct
|
|||
SWBOOL NightVision; // Is player's night vision active?
|
||||
unsigned char StartColor; // Darkest color in color range being used
|
||||
//short electro[64];
|
||||
unsigned char temp_pal[768]; // temporary working palette
|
||||
SWBOOL IsAI; // Is this and AI character?
|
||||
short fta,ftq; // First time active and first time quote, for talking in multiplayer games
|
||||
short NumFootPrints; // Number of foot prints left to lay down
|
||||
|
@ -2375,7 +2374,6 @@ extern int16_t StatDamageList[STAT_DAMAGE_LIST_SIZE];
|
|||
#define COLOR_PAIN 128 // Light red range
|
||||
extern void SetFadeAmt(PLAYERp pp, short damage, unsigned char startcolor);
|
||||
extern void DoPaletteFlash(PLAYERp pp);
|
||||
extern unsigned char palette_data[256][3];
|
||||
extern SWBOOL NightVision;
|
||||
|
||||
|
||||
|
@ -2399,7 +2397,6 @@ void AnimateCacheCursor(void); // game.c
|
|||
void TerminateGame(void); // game.c
|
||||
void TerminateLevel(void); // game.c
|
||||
void drawoverheadmap(int cposx,int cposy,int czoom,short cang); // game.c
|
||||
void COVERsetbrightness(int bright, unsigned char *pal); // game.c
|
||||
void DrawMenuLevelScreen(void); // game.c
|
||||
void DebugWriteString(char *string); // game.c
|
||||
void ManualPlayerInsert(PLAYERp pp); // game.c
|
||||
|
|
|
@ -561,13 +561,8 @@ DoPlayerNightVisionPalette(PLAYERp pp)
|
|||
// Put it all back to normal
|
||||
if (pp->StartColor == 148)
|
||||
{
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
memcpy(palookup[PALETTE_DEFAULT], DefaultPalette, 256 * 32);
|
||||
pp->FadeAmt = 0;
|
||||
if (videoGetRenderMode() < REND_POLYMOST)
|
||||
COVERsetbrightness(0, &palette_data[0][0]);
|
||||
else
|
||||
videoFadePalette(0,0,0,0);
|
||||
videoFadePalette(0,0,0,0);
|
||||
}
|
||||
pp->NightVision = FALSE;
|
||||
}
|
||||
|
|
|
@ -407,8 +407,6 @@ typedef struct RGB_color_typ
|
|||
unsigned char blue;
|
||||
} RGB_color, * RGB_color_ptr;
|
||||
|
||||
unsigned char ppalette[MAX_SW_PLAYERS_REG][768];
|
||||
unsigned char palette_data[256][3]; // Global palette array
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Set the amount of redness for damage
|
||||
|
@ -416,7 +414,6 @@ unsigned char palette_data[256][3]; // Global palette array
|
|||
//////////////////////////////////////////
|
||||
void SetFadeAmt(PLAYERp pp, short damage, unsigned char startcolor)
|
||||
{
|
||||
int palreg, usereg = 0, tmpreg1 = 0, tmpreg2 = 0;
|
||||
short fadedamage = 0;
|
||||
RGB_color color;
|
||||
|
||||
|
@ -433,8 +430,6 @@ void SetFadeAmt(PLAYERp pp, short damage, unsigned char startcolor)
|
|||
if (pp == Player + screenpeek)
|
||||
{
|
||||
videoFadePalette(0, 0, 0, 0);
|
||||
if (pp->FadeAmt <= 0)
|
||||
GetPaletteFromVESA(&ppalette[screenpeek][0]);
|
||||
}
|
||||
|
||||
if (damage < -150 && damage > -1000) fadedamage = 150;
|
||||
|
@ -465,65 +460,14 @@ void SetFadeAmt(PLAYERp pp, short damage, unsigned char startcolor)
|
|||
|
||||
pp->FadeTics = 0;
|
||||
|
||||
// Set player's palette to current game palette
|
||||
GetPaletteFromVESA(pp->temp_pal);
|
||||
|
||||
color.red = palette_data[pp->StartColor][0];
|
||||
color.green = palette_data[pp->StartColor][1];
|
||||
color.blue = palette_data[pp->StartColor][2];
|
||||
|
||||
for (palreg = 0; palreg < 768; palreg++)
|
||||
{
|
||||
tmpreg1 = (int)(pp->temp_pal[palreg]) + ((2 * pp->FadeAmt) + 4);
|
||||
tmpreg2 = (int)(pp->temp_pal[palreg]) - ((2 * pp->FadeAmt) + 4);
|
||||
if (tmpreg1 > 255)
|
||||
tmpreg1 = 255;
|
||||
if (tmpreg2 < 0)
|
||||
tmpreg2 = 0;
|
||||
|
||||
if (usereg == 0)
|
||||
{
|
||||
if (pp->temp_pal[palreg] < color.red)
|
||||
{
|
||||
if ((pp->temp_pal[palreg] = tmpreg1) > color.red)
|
||||
pp->temp_pal[palreg] = color.red;
|
||||
}
|
||||
else if (pp->temp_pal[palreg] > color.red)
|
||||
if ((pp->temp_pal[palreg] = tmpreg2) < color.red)
|
||||
pp->temp_pal[palreg] = color.red;
|
||||
}
|
||||
else if (usereg == 1)
|
||||
{
|
||||
if (pp->temp_pal[palreg] < color.green)
|
||||
{
|
||||
if ((pp->temp_pal[palreg] = tmpreg1) > color.green)
|
||||
pp->temp_pal[palreg] = color.green;
|
||||
}
|
||||
else if (pp->temp_pal[palreg] > color.green)
|
||||
if ((pp->temp_pal[palreg] = tmpreg2) < color.green)
|
||||
pp->temp_pal[palreg] = color.green;
|
||||
}
|
||||
else if (usereg == 2)
|
||||
{
|
||||
if (pp->temp_pal[palreg] < color.blue)
|
||||
{
|
||||
if ((pp->temp_pal[palreg] = tmpreg1) > color.blue)
|
||||
pp->temp_pal[palreg] = color.blue;
|
||||
}
|
||||
else if (pp->temp_pal[palreg] > color.blue)
|
||||
if ((pp->temp_pal[palreg] = tmpreg2) < color.blue)
|
||||
pp->temp_pal[palreg] = color.blue;
|
||||
}
|
||||
|
||||
if (++usereg > 2)
|
||||
usereg = 0;
|
||||
}
|
||||
color.red = palette[pp->StartColor*3];
|
||||
color.green = palette[pp->StartColor*3+1];
|
||||
color.blue = palette[pp->StartColor*3+2];
|
||||
|
||||
// Do initial palette set
|
||||
if (pp == Player + screenpeek)
|
||||
{
|
||||
if (videoGetRenderMode() < REND_POLYMOST) set_pal(pp->temp_pal);
|
||||
else videoFadePalette(color.red, color.green, color.blue, faderamp[min(31, max(0, 32 - abs(pp->FadeAmt)))]);
|
||||
videoFadePalette(color.red, color.green, color.blue, faderamp[min(31, max(0, 32 - abs(pp->FadeAmt)))]);
|
||||
if (damage < -1000)
|
||||
pp->FadeAmt = 1000; // Don't call DoPaletteFlash for underwater stuff
|
||||
}
|
||||
|
@ -535,10 +479,6 @@ void SetFadeAmt(PLAYERp pp, short damage, unsigned char startcolor)
|
|||
#define MAXFADETICS 5
|
||||
void DoPaletteFlash(PLAYERp pp)
|
||||
{
|
||||
int palreg, tmpreg1 = 0, tmpreg2 = 0;
|
||||
unsigned char* pal_ptr = &ppalette[screenpeek][0];
|
||||
|
||||
|
||||
if (pp->FadeAmt <= 1)
|
||||
{
|
||||
pp->FadeAmt = 0;
|
||||
|
@ -546,7 +486,6 @@ void DoPaletteFlash(PLAYERp pp)
|
|||
if (pp == Player + screenpeek)
|
||||
{
|
||||
videoFadePalette(0, 0, 0, 0);
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
DoPlayerDivePalette(pp); // Check Dive again
|
||||
DoPlayerNightVisionPalette(pp); // Check Night Vision again
|
||||
}
|
||||
|
@ -582,7 +521,6 @@ void DoPaletteFlash(PLAYERp pp)
|
|||
if (pp == Player + screenpeek)
|
||||
{
|
||||
videoFadePalette(0, 0, 0, 0);
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
DoPlayerDivePalette(pp); // Check Dive again
|
||||
DoPlayerNightVisionPalette(pp); // Check Night Vision again
|
||||
}
|
||||
|
@ -590,40 +528,15 @@ void DoPaletteFlash(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
//CON_Message("gamavalues = %d, %d, %d",pp->temp_pal[pp->StartColor],pp->temp_pal[pp->StartColor+1],pp->temp_pal[pp->StartColor+2]);
|
||||
for (palreg = 0; palreg < 768; palreg++)
|
||||
{
|
||||
tmpreg1 = (int)(pp->temp_pal[palreg]) + 2;
|
||||
tmpreg2 = (int)(pp->temp_pal[palreg]) - 2;
|
||||
if (tmpreg1 > 255)
|
||||
tmpreg1 = 255;
|
||||
if (tmpreg2 < 0)
|
||||
tmpreg2 = 0;
|
||||
|
||||
if (pp->temp_pal[palreg] < pal_ptr[palreg])
|
||||
{
|
||||
if ((pp->temp_pal[palreg] = tmpreg1) > pal_ptr[palreg])
|
||||
pp->temp_pal[palreg] = pal_ptr[palreg];
|
||||
}
|
||||
else if (pp->temp_pal[palreg] > pal_ptr[palreg])
|
||||
if ((pp->temp_pal[palreg] = tmpreg2) < pal_ptr[palreg])
|
||||
pp->temp_pal[palreg] = pal_ptr[palreg];
|
||||
|
||||
}
|
||||
|
||||
// Only hard set the palette if this is currently the player's view
|
||||
if (pp == Player + screenpeek)
|
||||
{
|
||||
if (videoGetRenderMode() < REND_POLYMOST) set_pal(pp->temp_pal);
|
||||
else
|
||||
{
|
||||
videoFadePalette(
|
||||
palette_data[pp->StartColor][0],
|
||||
palette_data[pp->StartColor][1],
|
||||
palette_data[pp->StartColor][2],
|
||||
faderamp[min(31, max(0, 32 - abs(pp->FadeAmt)))]
|
||||
);
|
||||
}
|
||||
videoFadePalette(
|
||||
palette[pp->StartColor*3],
|
||||
palette[pp->StartColor*3+1],
|
||||
palette[pp->StartColor*3+2],
|
||||
faderamp[min(31, max(0, 32 - abs(pp->FadeAmt)))]
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2364,7 +2364,6 @@ PlayerGameReset(PLAYERp pp)
|
|||
if (pp == Player+screenpeek)
|
||||
{
|
||||
videoFadePalette(0,0,0,0);
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
}
|
||||
pp->NightVision = FALSE;
|
||||
pp->StartColor = 0;
|
||||
|
@ -2464,7 +2463,6 @@ InitPlayerSprite(PLAYERp pp)
|
|||
if (pp == Player+screenpeek)
|
||||
{
|
||||
videoFadePalette(0,0,0,0);
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
}
|
||||
|
||||
pp->NightVision = FALSE;
|
||||
|
|
|
@ -83,7 +83,6 @@ void pWeaponForceRest(PLAYERp pp);
|
|||
extern SWBOOL NoMeters;
|
||||
|
||||
#define TEST_UNDERWATER(pp) (TEST(sector[(pp)->cursectnum].extra, SECTFX_UNDERWATER))
|
||||
extern unsigned char palette_data[256][3]; // Global palette array
|
||||
|
||||
//#define PLAYER_MIN_HEIGHT (Z(30))
|
||||
//#define PLAYER_MIN_HEIGHT_JUMP (Z(20))
|
||||
|
@ -4583,12 +4582,7 @@ DoPlayerDivePalette(PLAYERp pp)
|
|||
// Put it all back to normal
|
||||
if (pp->StartColor == 210)
|
||||
{
|
||||
memcpy(pp->temp_pal, palette_data, sizeof(palette_data));
|
||||
memcpy(palookup[PALETTE_DEFAULT], DefaultPalette, 256 * 32);
|
||||
if (videoGetRenderMode() < REND_POLYMOST)
|
||||
COVERsetbrightness(0, &palette_data[0][0]);
|
||||
else
|
||||
videoFadePalette(0,0,0,0);
|
||||
videoFadePalette(0,0,0,0);
|
||||
pp->FadeAmt = 0;
|
||||
}
|
||||
}
|
||||
|
@ -6385,12 +6379,7 @@ void DoPlayerDeathCheckKeys(PLAYERp pp)
|
|||
|
||||
if (pp == Player + screenpeek)
|
||||
{
|
||||
if (videoGetRenderMode() < REND_POLYMOST)
|
||||
COVERsetbrightness(0,&palette_data[0][0]);
|
||||
else
|
||||
videoFadePalette(0,0,0,0);
|
||||
//memcpy(&palette_data[0][0],&palette_data[0][0],768);
|
||||
memcpy(&pp->temp_pal[0],&palette_data[0][0],768);
|
||||
videoFadePalette(0,0,0,0);
|
||||
}
|
||||
|
||||
pp->NightVision = FALSE;
|
||||
|
@ -7587,8 +7576,6 @@ domovethings(void)
|
|||
}
|
||||
|
||||
|
||||
extern unsigned char palette_data[256][3]; // Global palette array
|
||||
|
||||
void
|
||||
InitAllPlayers(void)
|
||||
{
|
||||
|
@ -7649,7 +7636,6 @@ InitAllPlayers(void)
|
|||
pp->FadeTics = 0;
|
||||
pp->StartColor = 0;
|
||||
pp->q16horizoff = 0;
|
||||
memcpy(&pp->temp_pal[0],&palette_data[0][0],768);
|
||||
|
||||
INITLIST(&pp->PanelSpriteList);
|
||||
}
|
||||
|
|
|
@ -653,7 +653,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
// game settings
|
||||
MWRITE(&gNet,sizeof(gNet),1,fil);
|
||||
|
||||
MWRITE(palette_data,sizeof(palette_data),1,fil);
|
||||
MWRITE(&gs,sizeof(gs),1,fil);
|
||||
for (int i = 0; i < MAXTILES; i++)
|
||||
{
|
||||
|
@ -1046,8 +1045,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
|||
// game settings
|
||||
MREAD(&gNet,sizeof(gNet),1,fil);
|
||||
|
||||
MREAD(palette_data,sizeof(palette_data),1,fil);
|
||||
|
||||
MREAD(&gs,sizeof(gs),1,fil);
|
||||
|
||||
for (int i = 0; i < MAXTILES; i++)
|
||||
|
@ -1147,8 +1144,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
|||
SetupAspectRatio();
|
||||
SetRedrawScreen(Player + myconnectindex);
|
||||
|
||||
COVERsetbrightness(0,&palette_data[0][0]);
|
||||
|
||||
screenpeek = myconnectindex;
|
||||
PlayingLevel = Level;
|
||||
|
||||
|
|
Loading…
Reference in a new issue