mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-20 18:42:26 +00:00
Minor SW cleanup: Have a single declaration of
GamePaused within game.h. Do the same with ReloadPrompt.
This commit is contained in:
parent
5a0e54b63e
commit
8d748c19e4
7 changed files with 5 additions and 14 deletions
|
@ -181,7 +181,6 @@ short HelpPage = 0;
|
|||
short HelpPagePic[] = { 5115, 5116, 5117 };
|
||||
SWBOOL InputMode = FALSE;
|
||||
SWBOOL MessageInput = FALSE;
|
||||
extern SWBOOL GamePaused;
|
||||
short screenpeek = 0;
|
||||
SWBOOL NoDemoStartup = FALSE;
|
||||
SWBOOL FirstTimeIntoGame;
|
||||
|
@ -2989,13 +2988,11 @@ FunctionKeys(PLAYERp pp)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void PauseKey(PLAYERp pp)
|
||||
{
|
||||
extern SWBOOL GamePaused,CheatInputMode;
|
||||
extern SWBOOL CheatInputMode;
|
||||
|
||||
if (inputState.GetKeyStatus(sc_Pause) && !CommEnabled && !InputMode && !M_Active() && !CheatInputMode && !ConPanel)
|
||||
{
|
||||
|
|
|
@ -2315,6 +2315,8 @@ extern char ds[];
|
|||
extern short Skill;
|
||||
extern int GodMode;
|
||||
|
||||
extern SWBOOL ReloadPrompt;
|
||||
|
||||
extern int x_min_bound, y_min_bound, x_max_bound, y_max_bound;
|
||||
|
||||
//extern unsigned char synctics, lastsynctics;
|
||||
|
@ -2381,6 +2383,7 @@ void sendlogoff(void);
|
|||
|
||||
extern int ototalclock, save_totalclock, gotlastpacketclock,smoothratio;
|
||||
extern SWBOOL ready2send;
|
||||
extern SWBOOL GamePaused;
|
||||
|
||||
// local copy of variables updated by faketimerhandler
|
||||
extern int locselectedgun;
|
||||
|
|
|
@ -6224,8 +6224,6 @@ pChopsShake(PANEL_SPRITEp psp)
|
|||
void
|
||||
pChopsWait(PANEL_SPRITEp psp)
|
||||
{
|
||||
//extern SWBOOL GamePaused;
|
||||
|
||||
//if (!GamePaused && RANDOM_P2(1024) < 10)
|
||||
if (RANDOM_P2(1024) < 10)
|
||||
{
|
||||
|
|
|
@ -7803,7 +7803,6 @@ void PauseMultiPlay(void)
|
|||
static SWBOOL SavePrediction;
|
||||
PLAYERp pp;
|
||||
short pnum,p;
|
||||
extern SWBOOL GamePaused;
|
||||
|
||||
// check for pause of multi-play game
|
||||
TRAVERSE_CONNECT(pnum)
|
||||
|
@ -7858,10 +7857,9 @@ domovethings(void)
|
|||
extern SWBOOL DebugActorFreeze;
|
||||
extern int PlayClock;
|
||||
short i, pnum;
|
||||
extern SWBOOL GamePaused;
|
||||
|
||||
PLAYERp pp;
|
||||
extern unsigned int MoveThingsCount;
|
||||
extern SWBOOL ReloadPrompt;
|
||||
extern int FinishTimer;
|
||||
|
||||
|
||||
|
|
|
@ -56,8 +56,6 @@ int predictmovefifoplc;
|
|||
void DoPlayerSectorUpdatePreMove(PLAYERp);
|
||||
void DoPlayerSectorUpdatePostMove(PLAYERp);
|
||||
|
||||
extern SWBOOL GamePaused;
|
||||
|
||||
#define PREDICT_DEBUG 0
|
||||
|
||||
#if PREDICT_DEBUG
|
||||
|
|
|
@ -53,8 +53,6 @@ BEGIN_SW_NS
|
|||
// only for timed quakes
|
||||
#define QUAKE_WaitForTrigger(sp) (TEST_BOOL3(sp))
|
||||
|
||||
extern SWBOOL GamePaused;
|
||||
|
||||
short CopyQuakeSpotToOn(SPRITEp sp)
|
||||
{
|
||||
short New;
|
||||
|
|
|
@ -38,7 +38,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
BEGIN_SW_NS
|
||||
|
||||
extern short NormalVisibility; // player.c
|
||||
extern SWBOOL GamePaused;
|
||||
|
||||
#define VIS_VisCur(sp) (SP_TAG2(sp))
|
||||
#define VIS_VisDir(sp) (SP_TAG3(sp))
|
||||
|
|
Loading…
Reference in a new issue