.. |
actors.cpp
|
- renamed slope functions so that the int versions get a special name.
|
2022-10-22 12:17:02 +02:00 |
actors_d.cpp
|
- Duke/RR: fixed move_player smart action.
|
2022-10-24 22:09:34 +02:00 |
actors_lava.cpp
|
- remove C-style struct parameters.
|
2022-10-04 18:44:16 +02:00 |
actors_r.cpp
|
- Duke/RR: fixed move_player smart action.
|
2022-10-24 22:09:34 +02:00 |
animatesprites_d.cpp
|
- first part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
animatesprites_r.cpp
|
- first part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
bowling.cpp
|
- remaining add_int_ang calls.
|
2022-10-22 11:33:15 +02:00 |
ccmds.cpp
|
- remaining add_int_ang calls.
|
2022-10-22 11:33:15 +02:00 |
cheats.cpp
|
- restore Duke's cheats.
|
2022-10-24 23:30:09 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
|
2022-05-29 10:34:33 +10:00 |
conlabel.h
|
- Duke: added missing include guard to conlabel.h.
|
2020-10-11 14:30:42 +02:00 |
conlabeldef.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
constants.h
|
- floatified alterang and changed return type of furthestangle
|
2022-10-21 00:00:01 +02:00 |
d_menu.cpp
|
- global search & replace of ->s-> with ->spr.
|
2021-12-30 09:56:56 +01:00 |
dispatch.cpp
|
- refactor animatesprites API
|
2022-10-22 12:09:54 +02:00 |
duke3d.h
|
- pass a vector to the processSprites interface.
|
2022-10-22 12:16:56 +02:00 |
dukeactor.h
|
- floatified movesprite_ex
|
2022-10-21 00:00:04 +02:00 |
flags_d.cpp
|
- floatified aim()
|
2022-10-22 09:34:14 +02:00 |
flags_r.cpp
|
- removed int_playerheight
|
2022-10-22 11:33:14 +02:00 |
funct.h
|
- floatify all 3 operateweapon functions.
|
2022-10-22 12:09:44 +02:00 |
game.cpp
|
- got new CVar system from GZDoom.
|
2022-10-22 00:12:17 +02:00 |
game_misc.cpp
|
- trivial changes
|
2022-10-22 09:34:14 +02:00 |
gamedef.cpp
|
- removed int_playerheight
|
2022-10-22 11:33:14 +02:00 |
gameexec.cpp
|
- hitscan fully rewritten.
|
2022-10-22 20:41:27 +02:00 |
gameloop.cpp
|
- Duke: Floatify displayrooms() and flatten smoothratio back out to float.
|
2022-10-16 10:59:04 +02:00 |
gamevar.cpp
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
gamevar.h
|
- don't typedef MATTGAMEVAR
|
2021-12-31 13:12:20 +01:00 |
global.cpp
|
- unlimited the number of active animations, also fixed a few bugs.
|
2022-10-20 23:08:54 +02:00 |
global.h
|
- removed int_playerheight
|
2022-10-22 11:33:14 +02:00 |
hudweapon_d.cpp
|
- second part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
hudweapon_r.cpp
|
- second part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
inlines.h
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
input.cpp
|
- converted most of the remaining CreateActor calls.
|
2022-10-22 09:34:16 +02:00 |
namelist_d.h
|
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
|
2022-01-25 22:26:53 +01:00 |
namelist_r.h
|
- cleaned up and floatified the jaildoor code
|
2022-02-15 22:18:25 +01:00 |
names.h
|
- flags for the bolts.
|
2022-01-27 01:05:12 +01:00 |
names_d.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
names_r.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
noise.cpp
|
- floatified RR noise code.
|
2022-10-22 09:34:14 +02:00 |
player.cpp
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
player_d.cpp
|
- renamed slope functions so that the int versions get a special name.
|
2022-10-22 12:17:02 +02:00 |
player_r.cpp
|
- RR: fixed randomization for hitscan weapons.
|
2022-10-24 21:26:41 +02:00 |
player_w.cpp
|
- floatify all 3 operateweapon functions.
|
2022-10-22 12:09:44 +02:00 |
prediction.cpp
|
- second part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
prediction.h
|
- Duke: Tidy up old multiplayer variables to modern standards.
|
2022-10-16 10:59:04 +02:00 |
premap.cpp
|
- got rid of all deprecated updatesector variants.
|
2022-10-22 12:17:02 +02:00 |
premap_d.cpp
|
- floatified exit position.
|
2022-10-20 23:08:55 +02:00 |
premap_r.cpp
|
- floatified exit position.
|
2022-10-20 23:08:55 +02:00 |
render.cpp
|
- got rid of all deprecated updatesector variants.
|
2022-10-22 12:17:02 +02:00 |
savegame.cpp
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
sbar.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
sectors.cpp
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
sectors_d.cpp
|
- use symbolic constants in neartag calls.
|
2022-10-22 12:17:03 +02:00 |
sectors_r.cpp
|
- use symbolic constants in neartag calls.
|
2022-10-22 12:17:03 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- floatified Duke's sound frontend
|
2022-10-22 09:34:14 +02:00 |
sounds.h
|
- floatified Duke's sound frontend
|
2022-10-22 09:34:14 +02:00 |
spawn.cpp
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
spawn_d.cpp
|
- renamed slope functions so that the int versions get a special name.
|
2022-10-22 12:17:02 +02:00 |
spawn_r.cpp
|
- renamed slope functions so that the int versions get a special name.
|
2022-10-22 12:17:02 +02:00 |
types.h
|
- replaced getposfromactor
|
2022-10-22 12:09:54 +02:00 |
vmexports.cpp
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
vmiterators.cpp
|
- added script exports for Duke's main structures.
|
2022-02-21 00:19:26 +01:00 |