.. |
_polymost.cpp
|
- renamed floatified wall coordinate to 'pos'.
|
2022-02-15 22:18:24 +01:00 |
actor.cpp
|
-renamed spritetype’s owner field to ‚intowner‘
|
2022-05-24 00:30:41 +02:00 |
actor.h
|
- re-tabified several files that got mangled by repeated merging
|
2021-12-30 09:58:47 +01:00 |
ai.cpp
|
- manual merge of latest nnext update.
|
2022-05-11 08:31:58 +02:00 |
ai.h
|
- Renamed dword_138BB0 -> gCultTeslaFireChance
|
2022-05-06 00:50:18 +02:00 |
aibat.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aibeast.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aiboneel.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aiburn.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aicaleb.cpp
|
- several more Blood fixes copied from NBlood
|
2022-05-06 01:40:27 +02:00 |
aicerber.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aicult.cpp
|
- Renamed dword_138BB0 -> gCultTeslaFireChance
|
2022-05-06 00:50:18 +02:00 |
aigarg.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aighost.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aigilbst.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aihand.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aihound.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aiinnoc.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aipod.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
airat.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aispid.cpp
|
- Check enemy type when adding to enemy level count
|
2022-05-06 01:08:09 +02:00 |
aistate.h
|
Renamed untitled spider functions
|
2021-08-21 19:52:24 +10:00 |
aitchern.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aiunicult.cpp
|
- Reset thinkTime for kDudeModernCustomDude
|
2022-05-06 01:11:44 +02:00 |
aiunicult.h
|
- GC setup for Blood.
|
2021-12-26 23:09:58 +01:00 |
aizomba.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
aizombf.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
animatesprite.cpp
|
-renamed spritetype’s owner field to ‚intowner‘
|
2022-05-24 00:30:41 +02:00 |
asound.cpp
|
-renamed spritetype’s owner field to ‚intowner‘
|
2022-05-24 00:30:41 +02:00 |
barf.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
blood.cpp
|
-renamed spritetype’s owner field to ‚intowner‘
|
2022-05-24 00:30:41 +02:00 |
blood.h
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
bloodactor.h
|
-renamed spritetype’s owner field to ‚intowner‘
|
2022-05-24 00:30:41 +02:00 |
callback.cpp
|
-renamed spritetype’s owner field to ‚intowner‘
|
2022-05-24 00:30:41 +02:00 |
callback.h
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
choke.cpp
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
choke.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
common_game.h
|
- Blood: Tidy up some missed kWeap constants.
|
2022-01-12 22:22:54 +11:00 |
controls.cpp
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
d_menu.cpp
|
- Blood: Replace game-side scale() with backend Scale() .
|
2021-12-30 20:46:38 +11:00 |
db.cpp
|
- Blood may not abort on a bogus start position.
|
2022-07-12 09:52:30 +02:00 |
db.h
|
- deal with bad start sectors.
|
2022-01-01 10:39:59 +01:00 |
dude.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
dude.h
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
endgame.cpp
|
- Check enemy type when adding to enemy level count
|
2022-05-06 01:08:09 +02:00 |
endgame.h
|
- Check enemy type when adding to enemy level count
|
2022-05-06 01:08:09 +02:00 |
eventq.cpp
|
- improved the secret hint management for Blood.
|
2022-03-20 12:47:23 +01:00 |
eventq.h
|
- manual merge of latest nnext update.
|
2022-05-11 08:31:58 +02:00 |
fire.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
fx.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
fx.h
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
gameutil.cpp
|
- several more Blood fixes copied from NBlood
|
2022-05-06 01:40:27 +02:00 |
gameutil.h
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
gib.cpp
|
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
|
2022-02-15 22:18:23 +01:00 |
gib.h
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
globals.cpp
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
globals.h
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
|
- stretch HUD flames in widescreen
|
2022-05-06 00:34:47 +02:00 |
inifile.cpp
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
inifile.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
levels.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
levels.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
loadsave.cpp
|
- sky management rework.
|
2022-01-16 12:12:43 +01:00 |
mapstructs.h
|
- Blood: Replace XWALL panYVel with panVel.Y calls.
|
2021-12-30 23:00:41 +11:00 |
messages.cpp
|
- Blood: Tidy up some missed kWeap constants.
|
2022-01-12 22:22:54 +11:00 |
messages.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
mirrors.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
misc.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
misc.h
|
- Renamed checkFired6or7->checkLitSprayOrTNT
|
2022-05-06 01:16:10 +02:00 |
namelist.h
|
- Blood: handle title screens so that mods changing the original one still display it.
|
2021-05-19 00:07:50 +02:00 |
nnexts.cpp
|
Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well."
|
2022-06-06 18:41:45 +10:00 |
nnexts.h
|
- manual merge of latest nnext update.
|
2022-05-11 08:31:58 +02:00 |
osdcmd.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
player.cpp
|
Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well."
|
2022-06-06 18:41:45 +10:00 |
player.h
|
- Blood: Tidy up some missed kWeap constants.
|
2022-01-12 22:22:54 +11:00 |
prediction.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
preload.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
qav.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
qav.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
replace.cpp
|
- actor lists refactored.
|
2021-12-26 23:09:54 +01:00 |
sbar.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
sectorfx.cpp
|
Fix ceiling panning angle
|
2022-02-15 16:02:00 +01:00 |
sectorfx.h
|
- cleanup of shadeList, panList and wallPanList.
|
2021-12-25 21:28:41 +01:00 |
seq.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
seq.h
|
- use EventObject in SEQINST
|
2021-12-25 21:29:10 +01:00 |
seqcb.h
|
- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
|
2021-09-17 20:49:25 +02:00 |
sfx.cpp
|
-Blood: fix crashes when trying to exit from a fatal error during startup.
|
2022-02-21 00:26:51 +01:00 |
sound.cpp
|
-Blood: fix crashes when trying to exit from a fatal error during startup.
|
2022-02-21 00:26:51 +01:00 |
sound.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
tile.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
trig.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
triggers.cpp
|
Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well."
|
2022-06-06 18:41:45 +10:00 |
triggers.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
view.cpp
|
- Blood: fix delirium being twice as fast
|
2022-05-06 00:05:44 +02:00 |
view.h
|
- Blood: do color highlighting for trigger messages, like NBlood does.
|
2022-01-22 09:38:01 +01:00 |
warp.cpp
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
weapon.cpp
|
- several more Blood fixes copied from NBlood
|
2022-05-06 01:40:27 +02:00 |