raze/source/games/sw/src
2022-10-13 22:54:43 +02:00
..
actor.cpp - use ToVector where appropriate 2022-10-13 20:41:54 +02:00
ai.cpp - some getangle and SpawnActor calls 2022-10-12 22:10:34 +02:00
ai.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
break.h - some getangle and SpawnActor calls 2022-10-12 22:10:34 +02:00
bunny.cpp - eliminated DCoreActor::copyXY 2022-10-13 00:59:05 +02:00
cache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
cheats.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
coolie.cpp - another set of 2 Utilities prepared for floatification. 2022-10-09 14:53:11 +02:00
copysect.cpp - code cleanup to eliminate wrappers. 2022-10-10 17:36:41 +02:00
d_menu.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
eel.cpp - pass position pointers to DISTANCE. 2022-10-10 17:31:28 +02:00
game.cpp - pass map start as DVector3 2022-10-13 00:59:01 +02:00
game.h - SW: floatified PLAYER::siang 2022-10-13 20:58:12 +02:00
girlninj.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
goro.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
hornet.cpp - SW: Replace some set_int_ang() usage. 2022-10-13 00:59:02 +02:00
input.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
interpso.cpp - floatified SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
interpso.h - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
inv.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - map to final names. 2022-10-06 20:50:46 +02:00
jsector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
lava.cpp - floatified user.hiz and user.loz 2022-10-09 08:21:54 +02:00
light.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - add_int_ppos_XY 2022-10-06 20:50:46 +02:00
mclip.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
miscactr.cpp - FAFcansee refactoring, part 2. 2022-10-10 17:31:29 +02:00
morph.cpp - added alignceilslope and alignflorslope variants receiving a position vector. 2022-10-10 17:31:28 +02:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp - many SpawnActor calls 2022-10-12 22:10:34 +02:00
osdcmds.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - SW: use a DVector3 in SpawnVis 2022-10-06 20:50:43 +02:00
panel.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
player.h - floatified PLAYER::bob_amt 2022-10-09 23:56:15 +02:00
predict.cpp - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
quake.cpp - SW's quake stuff 2022-10-09 22:00:43 +02:00
ripper.cpp - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
ripper2.cpp - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
rooms.cpp - renamed old FAFcansee function for easier searching. 2022-10-10 17:31:29 +02:00
rotator.cpp - Distance in SW 2022-10-05 18:18:27 +02:00
save.cpp - floatified track point storage. 2022-10-10 17:37:17 +02:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
scrip2.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sector.cpp - improved RANDOM_P2F interface. 2022-10-12 22:10:34 +02:00
sector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
serp.cpp - another set of 2 Utilities prepared for floatification. 2022-10-09 14:53:11 +02:00
skel.cpp - eliminated the SetActor/Z function receiving a vec3_t pointer. 2022-10-12 22:10:36 +02:00
skull.cpp - pass position pointers to DISTANCE. 2022-10-10 17:31:28 +02:00
slidor.cpp - remove float_pos wrapper. 2022-10-04 18:44:15 +02:00
sounds.cpp - Sound stuff for SW 2022-10-13 00:59:01 +02:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp slope functions with position vectors 2022-10-12 22:10:37 +02:00
sprite.cpp - floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide 2022-10-13 20:23:34 +02:00
sprite.h - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - the remaining cansee calls 2022-10-11 18:09:48 +02:00
swactor.h - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide 2022-10-13 20:23:34 +02:00
vator.cpp - PLAYER::hiz,loz refactoring, part 1 2022-10-09 22:00:43 +02:00
vis.cpp - FAFcansee refactoring, part 5. 2022-10-10 17:31:29 +02:00
wallmove.cpp - the remaining cansee calls 2022-10-11 18:09:48 +02:00
warp.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
weapon.cpp - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
weapon.h - user.pos wrapping. 2022-10-09 08:21:56 +02:00
zilla.cpp slope functions with position vectors 2022-10-12 22:10:37 +02:00
zombie.cpp - the remaining SpawnActor calls. 2022-10-12 22:10:36 +02:00