.. |
actor.cpp
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
ai.cpp
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
ai.h
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
break.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
break.h
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
bunny.cpp
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- eliminated DCoreActor::copyXY
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2022-10-13 00:59:05 +02:00 |
cache.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
cheats.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
colormap.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
coolie.cpp
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- another set of 2 Utilities prepared for floatification.
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2022-10-09 14:53:11 +02:00 |
copysect.cpp
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- code cleanup to eliminate wrappers.
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2022-10-10 17:36:41 +02:00 |
d_menu.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
damage.h
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- SW: game.h cleanup
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2021-12-30 09:58:13 +01:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
eel.cpp
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- pass position pointers to DISTANCE.
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2022-10-10 17:31:28 +02:00 |
game.cpp
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
game.h
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- SW: floatified PLAYER::siang
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2022-10-13 20:58:12 +02:00 |
girlninj.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
goro.cpp
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
hornet.cpp
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- SW: Replace some set_int_ang() usage.
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2022-10-13 00:59:02 +02:00 |
input.cpp
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- int_ppos replacements
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2022-10-06 20:50:45 +02:00 |
interpso.cpp
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- floatified SECTOR_OBJECT::pmid
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2022-10-06 20:50:44 +02:00 |
interpso.h
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- replaced SECTOR_OBJECTp
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2021-12-31 15:50:44 +01:00 |
inv.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
inv.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jsector.cpp
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- map to final names.
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2022-10-06 20:50:46 +02:00 |
jsector.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
lava.cpp
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- floatified user.hiz and user.loz
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2022-10-09 08:21:54 +02:00 |
light.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
light.h
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- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
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2022-02-15 22:34:03 +01:00 |
lists.h
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
mclip.cpp
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- add_int_ppos_XY
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2022-10-06 20:50:46 +02:00 |
mclip.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
menus.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- floatified some parts of the SO interface for consistent use of MAXSO.
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2022-10-06 20:50:45 +02:00 |
miscactr.cpp
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- FAFcansee refactoring, part 2.
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2022-10-10 17:31:29 +02:00 |
morph.cpp
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- added alignceilslope and alignflorslope variants receiving a position vector.
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2022-10-10 17:31:28 +02:00 |
namelist.h
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
network.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
network.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
ninja.cpp
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- many SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
osdcmds.cpp
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- SW: use a DVector3 in SpawnVis
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2022-10-06 20:50:43 +02:00 |
panel.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
parent.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
player.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
player.h
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- floatified PLAYER::bob_amt
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2022-10-09 23:56:15 +02:00 |
predict.cpp
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- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
quake.cpp
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- SW's quake stuff
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2022-10-09 22:00:43 +02:00 |
ripper.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
ripper2.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
rooms.cpp
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- renamed old FAFcansee function for easier searching.
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2022-10-10 17:31:29 +02:00 |
rotator.cpp
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- Distance in SW
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2022-10-05 18:18:27 +02:00 |
save.cpp
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- floatified track point storage.
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2022-10-10 17:37:17 +02:00 |
saveable.cpp
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- SW: fixed some savegame issues:
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2021-12-26 23:10:07 +01:00 |
saveable.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
scrip2.cpp
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sector.cpp
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- improved RANDOM_P2F interface.
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2022-10-12 22:10:34 +02:00 |
sector.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
serp.cpp
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- another set of 2 Utilities prepared for floatification.
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2022-10-09 14:53:11 +02:00 |
skel.cpp
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
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2022-10-12 22:10:36 +02:00 |
skull.cpp
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- pass position pointers to DISTANCE.
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2022-10-10 17:31:28 +02:00 |
slidor.cpp
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- remove float_pos wrapper.
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2022-10-04 18:44:15 +02:00 |
sounds.cpp
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- Sound stuff for SW
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2022-10-13 00:59:01 +02:00 |
sounds.h
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
spike.cpp
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
sprite.cpp
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- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
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2022-10-13 20:23:34 +02:00 |
sprite.h
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- the remaining cansee calls
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2022-10-11 18:09:48 +02:00 |
swactor.h
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- manual merge of latest nnext update.
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2022-05-11 08:31:58 +02:00 |
tags.h
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
text.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
track.cpp
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- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
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2022-10-13 20:23:34 +02:00 |
vator.cpp
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- PLAYER::hiz,loz refactoring, part 1
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2022-10-09 22:00:43 +02:00 |
vis.cpp
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- FAFcansee refactoring, part 5.
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2022-10-10 17:31:29 +02:00 |
wallmove.cpp
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- the remaining cansee calls
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2022-10-11 18:09:48 +02:00 |
warp.cpp
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- SW: replaced spr.pos globally (except two functions)
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2022-08-26 19:53:09 +02:00 |
weapon.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
weapon.h
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- user.pos wrapping.
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2022-10-09 08:21:56 +02:00 |
zilla.cpp
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
zombie.cpp
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- the remaining SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |