raze/source/games/sw/src/names2.h

1181 lines
37 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef NAMES2_H
#define NAMES2_H
#include "names.h"
BEGIN_SW_NS
// Rotation info
// 4
// 5 3
// 6 2
// 7 1
// 0
enum STAT_ENUMS
{
STAT_DEFAULT= 0,
STAT_MISC= 1,
STAT_SKIP2_START = 2,
STAT_ENEMY= 2,
STAT_DEAD_ACTOR= 3, //misc actor stuff - dead guys etc
STAT_MISSILE= 4,
STAT_SHRAP= 5,
STAT_SKIP2_END = 5,
STAT_SKIP2_INTERP_END = 5,
STAT_SKIP4_START = 6,
STAT_SKIP4= 6,
STAT_MISSILE_SKIP4= 7,
STAT_MINE_STUCK= 8, //solely for mines
STAT_ENEMY_SKIP4= 9,
STAT_SKIP4_INTERP_END = 9,
STAT_ITEM= 10,
STAT_SKIP4_END = 10,
STAT_FAF_COPY,
STAT_MAX=20, // everything below here can move
STAT_PLAYER0,
STAT_PLAYER1,
STAT_PLAYER2,
STAT_PLAYER3,
STAT_PLAYER4,
STAT_PLAYER5,
STAT_PLAYER6,
STAT_PLAYER7,
STAT_PLAYER_UNDER0,
STAT_PLAYER_UNDER1,
STAT_PLAYER_UNDER2,
STAT_PLAYER_UNDER3,
STAT_PLAYER_UNDER4,
STAT_PLAYER_UNDER5,
STAT_PLAYER_UNDER6,
STAT_PLAYER_UNDER7,
STAT_GENERIC_QUEUE,
STAT_OBJECT_SPRITE, // sprites that move with objects
STAT_WALLBLOOD_QUEUE,
STAT_FLOORBLOOD_QUEUE,
STAT_NO_STATE, // sprites that don't need state control
STAT_STATIC_FIRE,
STAT_STAR_QUEUE,
STAT_HOLE_QUEUE,
STAT_BREAKABLE,
STAT_SPRITE_HIT_MATCH, // TAG_SPRITE_HIT_MATCH
//
// Everything from here down does not get drawn
//
STAT_DONT_DRAW,
STAT_SUICIDE,
STAT_DIVE_AREA,
STAT_UNDERWATER,
STAT_UNDERWATER2,
STAT_CEILING_FLOOR_PIC_OVERRIDE,
STAT_CLIMB_MARKER,
STAT_ALL,
STAT_SO_SHOOT_POINT, // operational SO shooting point
STAT_SPAWN_TRIGGER, // triggers spawn sprites
STAT_TRAP, // triggered traps - spear/fireball etc
STAT_TRIGGER, // attempt to replace tagging sectors - use ST1 sprites
STAT_DEMO_CAMERA, // demo camera placement
STAT_FAF, // floor above floor stat
STAT_SO_SP_CHILD,
STAT_WARP,
STAT_WARP_COPY_SPRITE1,
STAT_WARP_COPY_SPRITE2,
STAT_SOUND_SPOT,
STAT_STOP_SOUND_SPOT,
STAT_SPAWN_SPOT,
STAT_AMBIENT,
STAT_ECHO,
STAT_VATOR,
STAT_ROTATOR,
STAT_ROTATOR_PIVOT,
STAT_SLIDOR,
STAT_FLOOR_SLOPE_DONT_DRAW,
STAT_EXPLODING_CEIL_FLOOR,
STAT_COPY_SOURCE,
STAT_COPY_DEST,
STAT_WALL_MOVE,
STAT_WALL_MOVE_CANSEE,
STAT_SPAWN_ITEMS,
STAT_DELETE_SPRITE,
STAT_SPIKE,
STAT_LIGHTING,
STAT_LIGHTING_DIFFUSE,
STAT_WALL_DONT_MOVE_UPPER,
STAT_WALL_DONT_MOVE_LOWER,
STAT_FLOOR_PAN,
STAT_CEILING_PAN,
STAT_WALL_PAN,
STAT_NO_RIDE,
STAT_QUAKE_SPOT,
STAT_QUAKE_ON,
STAT_VIS_ON,
STAT_CHANGOR,
STAT_TRACK=200,
STAT_ST1=500,
STAT_QUICK_JUMP,
STAT_QUICK_JUMP_DOWN,
STAT_QUICK_SUPER_JUMP,
STAT_QUICK_SCAN,
STAT_QUICK_EXIT,
STAT_QUICK_LADDER,
STAT_QUICK_OPERATE,
STAT_QUICK_DUCK,
STAT_QUICK_DEFEND,
STAT_MULTI_START = 600,
STAT_MULTI_START1 = 601,
STAT_MULTI_START2 = 602,
STAT_MULTI_START3 = 603,
STAT_MULTI_START4 = 604,
STAT_MULTI_START5 = 605,
STAT_MULTI_START6 = 606,
STAT_MULTI_START7 = 607,
STAT_CO_OP_START = 610,
STAT_CO_OP_START1 = 611,
STAT_CO_OP_START2 = 612,
STAT_CO_OP_START3 = 613,
STAT_CO_OP_START4 = 614,
STAT_CO_OP_START5 = 615,
STAT_CO_OP_START6 = 616,
STAT_CO_OP_START7 = 617,
};
//////////////////////
//
// TIMERS
//
//////////////////////
enum ETimers
{
TICS_PER_SEC = 120,
FLY_INVENTORY_TIME = 30,
CLOAK_INVENTORY_TIME = 30,
ENVIRON_SUIT_INVENTORY_TIME = 30,
DAMAGE_TIME = (1 * TICS_PER_SEC),
};
// multi player start
//******************************************************************************
enum ECounters
{
BOLT_THINMAN_FRAMES = 1,
SPEAR_FRAMES = 1,
COOLIE_CHARGE_FRAMES = 4,
COOLIE_RUN_FRAMES = 4,
COOLIE_PAIN_FRAMES = 1,
COOLG_RUN_FRAMES = 4,
COOLG_CLUB_FRAMES = 2,
COOLG_FIRE_FRAMES = 3,
COOLG_PAIN_FRAMES = 1,
PLAYER_NINJA_SHOOT_FRAMES = 1,
PLAYER_NINJA_RUN_FRAMES = 4,
PLAYER_NINJA_STAND_FRAMES = 1,
PLAYER_NINJA_JUMP_FRAMES = 4,
PLAYER_NINJA_CLIMB_FRAMES = 4,
PLAYER_NINJA_CRAWL_FRAMES = 4,
PLAYER_NINJA_SWIM_FRAMES = 4,
PLAYER_NINJA_SWORD_FRAMES = 3,
PLAYER_NINJA_PUNCH_FRAMES = 2,
PLAYER_NINJA_KICK_FRAMES = 2,
};
enum EPicnums
{
SWITCH_ON = 562,
SWITCH_OFF = 561,
TRACK_SPRITE = 1900, //start of track sprites
ST1 = 2307,
ST2 = 2308,
ST_QUICK_JUMP = 2309,
ST_QUICK_JUMP_DOWN = 2310,
ST_QUICK_SUPER_JUMP = 2311,
ST_QUICK_SCAN = 2312,
ST_QUICK_EXIT = 2313,
ST_QUICK_OPERATE = 2314,
ST_QUICK_DUCK = 2315,
ST_QUICK_DEFEND = 2316,
//////////////////////
//
// BLADES
//
//////////////////////
BLADE1 = 360,
BLADE2 = 361,
BLADE3 = 362,
//////////////////////
//
// WEAPON RELATED
//
//////////////////////
STAR = 2039,
ELECTRO = 2025,
UZI_SMOKE = 2146,
UZI_SPARK = 2140,
SPIKES = 2092,
GRENADE = 2019,
BLANK = 2200,
BODY = 1002,
BODY_BURN = 1003,
BODY_SIZZLE = 1011,
DART_R0 = 2130,
DART_R1 = 2131,
DART_R2 = 2132,
DART_R3 = 2133,
DART_R4 = 2134,
DART_R5 = 2135,
DART_R6 = 2136,
DART_R7 = 2137,
BOLT_THINMAN_R0 = 2018,
BOLT_THINMAN_R1 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 1),
BOLT_THINMAN_R2 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 2),
BOLT_THINMAN_R3 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 3),
BOLT_THINMAN_R4 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 4),
SPEAR_R0 = 2030,
SPEAR_R1 = SPEAR_R0 + (SPEAR_FRAMES * 1),
SPEAR_R2 = SPEAR_R0 + (SPEAR_FRAMES * 2),
SPEAR_R3 = SPEAR_R0 + (SPEAR_FRAMES * 3),
SPEAR_R4 = SPEAR_R0 + (SPEAR_FRAMES * 4),
STAR1 = 2049,
EXP = 3100, // Use new digitized explosion for big stuff
EXP2 = 2160, // My old explosion is still used for goro head
FIREBALL = 2035,
FIREBALL_FLAMES = 3212,
//////////////////////
//
// MISC
//
//////////////////////
BLUE_KEY_STATUE = BLUE_KEY+2,
RED_KEY_STATUE = RED_KEY+2,
GREEN_KEY_STATUE = GREEN_KEY+2,
YELLOW_KEY_STATUE = YELLOW_KEY+2,
SKEL_LOCKED = 1846,
SKEL_UNLOCKED = 1847,
RAMCARD_LOCKED = 1850,
RAMCARD_UNLOCKED = 1851,
CARD_LOCKED = 1852,
CARD_UNLOCKED = 1853,
WATER_BEGIN = 320,
WATER_END = 320+8,
WATER_BOIL = 2305,
FIRE_FLY0 = 630,
FIRE_FLY1 = 631,
FIRE_FLY2 = 632,
FIRE_FLY3 = 633,
FIRE_FLY4 = 634,
FIRE_FLY_RATE = 50,
BREAK_LIGHT = 443,
BREAK_LIGHT_ANIM = 447,
BREAK_BARREL = 453,
BREAK_PEDISTAL = 463,
BREAK_BOTTLE1 = 468,
BREAK_BOTTLE2 = 475,
BREAK_MUSHROOM = 666,
//////////////////////
//
// COOLIE
//
//////////////////////
COOLIE_CHARGE_R0 = 1420,
COOLIE_CHARGE_R1 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 1),
COOLIE_CHARGE_R2 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 2),
COOLIE_CHARGE_R3 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 3),
COOLIE_CHARGE_R4 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 4),
COOLIE_RUN_R0 = 1400,
COOLIE_RUN_R1 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 1),
COOLIE_RUN_R2 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 2),
COOLIE_RUN_R3 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 3),
COOLIE_RUN_R4 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 4),
COOLIE_PAIN_R0 = 1420,
COOLIE_PAIN_R1 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 1)
COOLIE_PAIN_R2 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 2)
COOLIE_PAIN_R3 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 3)
COOLIE_PAIN_R4 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 4)
COOLG_RUN_R0 = 4277,
COOLG_RUN_R1 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 1),
COOLG_RUN_R2 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 2),
COOLG_RUN_R3 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 3),
COOLG_RUN_R4 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 4),
COOLG_CLUB_R0 = 1451,
COOLG_CLUB_R1 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 1),
COOLG_CLUB_R2 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 2),
COOLG_CLUB_R3 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 3),
COOLG_CLUB_R4 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 4),
COOLG_FIRE_R0 = 4297,
COOLG_FIRE_R1 = COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 1),
COOLG_FIRE_R2 = COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 2),
COOLG_PAIN_R0 = 4306,
COOLG_PAIN_R1 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 1)
COOLG_PAIN_R2 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 2)
COOLG_PAIN_R3 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 3)
COOLG_PAIN_R4 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 4)
COOLIE_DEAD_NOHEAD = 1440,
COOLIE_DEAD_HEAD = 4267,
COOLIE_DIE = 4260,
COOLIE_DEAD = 4268,
//////////////////////
//
// PLAYER NINJA
//
//////////////////////
PLAYER_NINJA_SHOOT_R0 = 1069,
PLAYER_NINJA_SHOOT_R1 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 2),
PLAYER_NINJA_SHOOT_R2 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 3),
PLAYER_NINJA_SHOOT_R3 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 4),
PLAYER_NINJA_SHOOT_R4 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 1),
PLAYER_NINJA_RUN_R0 = 1094,
PLAYER_NINJA_RUN_R1 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 1),
PLAYER_NINJA_RUN_R2 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 2),
PLAYER_NINJA_RUN_R3 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 3),
PLAYER_NINJA_RUN_R4 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 4),
ZOMBIE_RUN_R0 = PLAYER_NINJA_RUN_R0+1,
PLAYER_NINJA_STAND_R0 = PLAYER_NINJA_RUN_R0,
PLAYER_NINJA_STAND_R1 = PLAYER_NINJA_RUN_R1,
PLAYER_NINJA_STAND_R2 = PLAYER_NINJA_RUN_R2,
PLAYER_NINJA_STAND_R3 = PLAYER_NINJA_RUN_R3,
PLAYER_NINJA_STAND_R4 = PLAYER_NINJA_RUN_R4,
PLAYER_NINJA_JUMP_R0 = 1074,
PLAYER_NINJA_JUMP_R1 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 1),
PLAYER_NINJA_JUMP_R2 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 2),
PLAYER_NINJA_JUMP_R3 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 3),
PLAYER_NINJA_JUMP_R4 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 4),
PLAYER_NINJA_FALL_R0 = PLAYER_NINJA_JUMP_R0+2,
PLAYER_NINJA_FALL_R1 = PLAYER_NINJA_JUMP_R1+2,
PLAYER_NINJA_FALL_R2 = PLAYER_NINJA_JUMP_R2+2,
PLAYER_NINJA_FALL_R3 = PLAYER_NINJA_JUMP_R3+2,
PLAYER_NINJA_FALL_R4 = PLAYER_NINJA_JUMP_R4+2,
PLAYER_NINJA_CLIMB_R0 = 1024,
PLAYER_NINJA_CLIMB_R1 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 1),
PLAYER_NINJA_CLIMB_R2 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 2),
PLAYER_NINJA_CLIMB_R3 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 3),
PLAYER_NINJA_CLIMB_R4 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 4),
PLAYER_NINJA_CRAWL_R0 = 1044,
PLAYER_NINJA_CRAWL_R1 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 1),
PLAYER_NINJA_CRAWL_R2 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 2),
PLAYER_NINJA_CRAWL_R3 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 3),
PLAYER_NINJA_CRAWL_R4 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 4),
PLAYER_NINJA_SWIM_R0 = 1114,
PLAYER_NINJA_SWIM_R1 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 1),
PLAYER_NINJA_SWIM_R2 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 2),
PLAYER_NINJA_SWIM_R3 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 3),
PLAYER_NINJA_SWIM_R4 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 4),
PLAYER_NINJA_SWORD_R0 = 1161,
PLAYER_NINJA_SWORD_R1 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 1),
PLAYER_NINJA_SWORD_R2 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 2),
PLAYER_NINJA_SWORD_R3 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 3),
PLAYER_NINJA_SWORD_R4 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 4),
PLAYER_NINJA_PUNCH_R0 = 1176,
PLAYER_NINJA_PUNCH_R1 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 1),
PLAYER_NINJA_PUNCH_R2 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 2),
PLAYER_NINJA_PUNCH_R3 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 3),
PLAYER_NINJA_PUNCH_R4 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 4),
PLAYER_NINJA_KICK_R0 = 1186,
PLAYER_NINJA_KICK_R1 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 1),
PLAYER_NINJA_KICK_R2 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 2),
PLAYER_NINJA_KICK_R3 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 3),
PLAYER_NINJA_KICK_R4 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 4),
PLAYER_NINJA_DIE = 1152,
PLAYER_NINJA_FLY = 1069,
};
//////////////////////
//
// EVIL NINJA
//
//////////////////////
#define NINJA_RUN_FRAMES 4
#define NINJA_RUN_R0 4096
#define NINJA_RUN_R1 NINJA_RUN_R0 + (NINJA_RUN_FRAMES * 1)
#define NINJA_RUN_R2 NINJA_RUN_R0 + (NINJA_RUN_FRAMES * 2)
#define NINJA_RUN_R3 NINJA_RUN_R0 + (NINJA_RUN_FRAMES * 3)
#define NINJA_RUN_R4 NINJA_RUN_R0 + (NINJA_RUN_FRAMES * 4)
#define NINJA_STAND_FRAMES 1
#define NINJA_STAND_R0 NINJA_RUN_R0
#define NINJA_STAND_R1 NINJA_RUN_R1
#define NINJA_STAND_R2 NINJA_RUN_R2
#define NINJA_STAND_R3 NINJA_RUN_R3
#define NINJA_STAND_R4 NINJA_RUN_R4
#define NINJA_CRAWL_FRAMES 4
#define NINJA_CRAWL_R0 4162
#define NINJA_CRAWL_R1 NINJA_CRAWL_R0 + (NINJA_CRAWL_FRAMES * 1)
#define NINJA_CRAWL_R2 NINJA_CRAWL_R0 + (NINJA_CRAWL_FRAMES * 2)
#define NINJA_CRAWL_R3 NINJA_CRAWL_R0 + (NINJA_CRAWL_FRAMES * 3)
#define NINJA_CRAWL_R4 NINJA_CRAWL_R0 + (NINJA_CRAWL_FRAMES * 4)
#define NINJA_SWIM_FRAMES 4
#define NINJA_SWIM_R0 4122
#define NINJA_SWIM_R1 NINJA_SWIM_R0 + (NINJA_SWIM_FRAMES * 1)
#define NINJA_SWIM_R2 NINJA_SWIM_R0 + (NINJA_SWIM_FRAMES * 2)
#define NINJA_SWIM_R3 NINJA_SWIM_R0 + (NINJA_SWIM_FRAMES * 3)
#define NINJA_SWIM_R4 NINJA_SWIM_R0 + (NINJA_SWIM_FRAMES * 4)
#define NINJA_HARI_KARI_FRAMES 8
#define NINJA_HARI_KARI_R0 4211
#define NINJA_HARI_KARI_R1 NINJA_HARI_KARI_R0
#define NINJA_HARI_KARI_R2 NINJA_HARI_KARI_R0
#define NINJA_HARI_KARI_R3 NINJA_HARI_KARI_R0
#define NINJA_HARI_KARI_R4 NINJA_HARI_KARI_R0
#define NINJA_CLIMB_FRAMES 4
#define NINJA_CLIMB_R0 4182
#define NINJA_CLIMB_R1 NINJA_CLIMB_R0 + (NINJA_CLIMB_FRAMES * 1)
#define NINJA_CLIMB_R2 NINJA_CLIMB_R0 + (NINJA_CLIMB_FRAMES * 2)
#define NINJA_CLIMB_R3 NINJA_CLIMB_R0 + (NINJA_CLIMB_FRAMES * 3)
#define NINJA_CLIMB_R4 NINJA_CLIMB_R0 + (NINJA_CLIMB_FRAMES * 4)
#define NINJA_THROW_FRAMES 3
#define NINJA_THROW_R0 4202
#define NINJA_THROW_R1 NINJA_THROW_R0 + (NINJA_THROW_FRAMES * 1)
#define NINJA_THROW_R2 NINJA_THROW_R0 + (NINJA_THROW_FRAMES * 2)
// don't have rotations for pain frames currently
#if 1
#define NINJA_PAIN_FRAMES 2
#define NINJA_PAIN_R0 4219 //4164
#define NINJA_PAIN_R1 NINJA_PAIN_R0
#define NINJA_PAIN_R2 NINJA_PAIN_R0
#define NINJA_PAIN_R3 NINJA_PAIN_R0
#define NINJA_PAIN_R4 NINJA_PAIN_R0
#endif
#define NINJA_JUMP_FRAMES 4
#define NINJA_JUMP_R0 4142
#define NINJA_JUMP_R1 NINJA_JUMP_R0 + (NINJA_JUMP_FRAMES * 1)
#define NINJA_JUMP_R2 NINJA_JUMP_R0 + (NINJA_JUMP_FRAMES * 2)
#define NINJA_JUMP_R3 NINJA_JUMP_R0 + (NINJA_JUMP_FRAMES * 3)
#define NINJA_JUMP_R4 NINJA_JUMP_R0 + (NINJA_JUMP_FRAMES * 4)
#define NINJA_FALL_R0 NINJA_JUMP_R0+2
#define NINJA_FALL_R1 NINJA_JUMP_R1+2
#define NINJA_FALL_R2 NINJA_JUMP_R2+2
#define NINJA_FALL_R3 NINJA_JUMP_R3+2
#define NINJA_FALL_R4 NINJA_JUMP_R4+2
#define NINJA_LAND_R0 NINJA_JUMP_R0+3
#define NINJA_LAND_R1 NINJA_JUMP_R1+3
#define NINJA_LAND_R2 NINJA_JUMP_R2+3
#define NINJA_LAND_R3 NINJA_JUMP_R3+3
#define NINJA_LAND_R4 NINJA_JUMP_R4+3
#define NINJA_KNEEL_R0 NINJA_CRAWL_R0
#define NINJA_KNEEL_R1 NINJA_CRAWL_R1
#define NINJA_KNEEL_R2 NINJA_CRAWL_R2
#define NINJA_KNEEL_R3 NINJA_CRAWL_R3
#define NINJA_KNEEL_R4 NINJA_CRAWL_R4
#define NINJA_FLY_FRAMES 2
#define NINJA_FLY_R0 4116
#define NINJA_FLY_R1 NINJA_FLY_R0 + (NINJA_FLY_FRAMES * 1)
#define NINJA_FLY_R2 NINJA_FLY_R0 + (NINJA_FLY_FRAMES * 2)
#define NINJA_FLY_R3 NINJA_FLY_R0 + (NINJA_FLY_FRAMES * 3)
#define NINJA_FLY_R4 NINJA_FLY_R0 + (NINJA_FLY_FRAMES * 4)
#define NINJA_FIRE_FRAMES 2
#define NINJA_FIRE_R0 4116
#define NINJA_FIRE_R1 NINJA_FIRE_R0 + (NINJA_FIRE_FRAMES * 1)
#define NINJA_FIRE_R2 NINJA_FIRE_R0 + (NINJA_FIRE_FRAMES * 2)
#define NINJA_FIRE_R3 NINJA_FIRE_R0 + (NINJA_FIRE_FRAMES * 3)
#define NINJA_FIRE_R4 NINJA_FIRE_R0 + (NINJA_FIRE_FRAMES * 4)
#define NINJA_DIE 4219
#define NINJA_DEAD NINJA_DIE+8
#define NINJA_SLICED 4227
#define NINJA_DEAD_SLICED NINJA_SLICED+9
#define NINJA_SLICED_HACK 4211
#define NINJA_Head_FRAMES 1
#define NINJA_Head_R0 1142
#define NINJA_Head_R1 NINJA_Head_R0 + (NINJA_Head_FRAMES * 1)
#define NINJA_Head_R2 NINJA_Head_R0 + (NINJA_Head_FRAMES * 2)
#define NINJA_Head_R3 NINJA_Head_R0 + (NINJA_Head_FRAMES * 3)
#define NINJA_Head_R4 NINJA_Head_R0 + (NINJA_Head_FRAMES * 4)
#define NINJA_HeadHurl_FRAMES 1
#define NINJA_HeadHurl_R0 1147
#define NINJA_HeadHurl_R1 NINJA_HeadHurl_R0 + (NINJA_HeadHurl_FRAMES * 1)
#define NINJA_HeadHurl_R2 NINJA_HeadHurl_R0 + (NINJA_HeadHurl_FRAMES * 2)
#define NINJA_HeadHurl_R3 NINJA_HeadHurl_R0 + (NINJA_HeadHurl_FRAMES * 3)
#define NINJA_HeadHurl_R4 NINJA_HeadHurl_R0 + (NINJA_HeadHurl_FRAMES * 4)
//////////////////////
//
// SERP BOSS
//
//////////////////////
#define SERP_RUN_FRAMES 3
#define SERP_RUN_R0 1300
#define SERP_RUN_R1 SERP_RUN_R0 + (SERP_RUN_FRAMES * 1)
#define SERP_RUN_R2 SERP_RUN_R0 + (SERP_RUN_FRAMES * 2)
#define SERP_RUN_R3 SERP_RUN_R0 + (SERP_RUN_FRAMES * 3)
#define SERP_RUN_R4 SERP_RUN_R0 + (SERP_RUN_FRAMES * 4)
#define SERP_SLASH_FRAMES 5
#define SERP_SLASH_R0 972
#define SERP_SLASH_R1 SERP_SLASH_R0 + (SERP_SLASH_FRAMES * 1)
#define SERP_SLASH_R2 SERP_SLASH_R0 + (SERP_SLASH_FRAMES * 2)
#define SERP_SLASH_R3 SERP_SLASH_R0 + (SERP_SLASH_FRAMES * 3)
#define SERP_SLASH_R4 SERP_SLASH_R0 + (SERP_SLASH_FRAMES * 4)
#define SERP_SPELL_FRAMES 4
#define SERP_SPELL_R0 997
#define SERP_SPELL_R1 SERP_SPELL_R0 + (SERP_SPELL_FRAMES * 1)
#define SERP_SPELL_R2 SERP_SPELL_R0 + (SERP_SPELL_FRAMES * 2)
#define SERP_SPELL_R3 SERP_SPELL_R0 + (SERP_SPELL_FRAMES * 3)
#define SERP_SPELL_R4 SERP_SPELL_R0 + (SERP_SPELL_FRAMES * 4)
#define SERP_DIE 960
#define SERP_DEAD 969
//////////////////////
//
// LAVA BOSS
//
//////////////////////
#define LAVA_RUN_FRAMES 1
#define LAVA_RUN_R0 2355
#define LAVA_RUN_R1 LAVA_RUN_R0 //+ (LAVA_RUN_FRAMES * 1)
#define LAVA_RUN_R2 LAVA_RUN_R0 //+ (LAVA_RUN_FRAMES * 2)
#define LAVA_RUN_R3 LAVA_RUN_R0 //+ (LAVA_RUN_FRAMES * 3)
#define LAVA_RUN_R4 LAVA_RUN_R0 //+ (LAVA_RUN_FRAMES * 4)
#define LAVA_THROW_FRAMES 1
#define LAVA_THROW_R0 2355
#define LAVA_THROW_R1 LAVA_THROW_R0 //+ (LAVA_THROW_FRAMES * 1)
#define LAVA_THROW_R2 LAVA_THROW_R0 //+ (LAVA_THROW_FRAMES * 2)
#define LAVA_THROW_R3 LAVA_THROW_R0 //+ (LAVA_THROW_FRAMES * 3)
#define LAVA_THROW_R4 LAVA_THROW_R0 //+ (LAVA_THROW_FRAMES * 4)
#define LAVA_FLAME_FRAMES 1
#define LAVA_FLAME_R0 2355
#define LAVA_FLAME_R1 LAVA_FLAME_R0 //+ (LAVA_FLAME_FRAMES * 1)
#define LAVA_FLAME_R2 LAVA_FLAME_R0 //+ (LAVA_FLAME_FRAMES * 2)
#define LAVA_FLAME_R3 LAVA_FLAME_R0 //+ (LAVA_FLAME_FRAMES * 3)
#define LAVA_FLAME_R4 LAVA_FLAME_R0 //+ (LAVA_FLAME_FRAMES * 4)
#define LAVA_DIE 2355
#define LAVA_DEAD 2355
// 10 frames
#define LAVA_BOULDER 2196
//////////////////////
//
// SKEL
//
//////////////////////
#define SKEL_RUN_FRAMES 6
#define SKEL_RUN_R0 1367
#define SKEL_RUN_R1 SKEL_RUN_R0 + (SKEL_RUN_FRAMES * 1)
#define SKEL_RUN_R2 SKEL_RUN_R0 + (SKEL_RUN_FRAMES * 2)
#define SKEL_RUN_R3 SKEL_RUN_R0 + (SKEL_RUN_FRAMES * 3)
#define SKEL_RUN_R4 SKEL_RUN_R0 + (SKEL_RUN_FRAMES * 4)
#define SKEL_SLASH_FRAMES 3
#define SKEL_SLASH_R0 1326
#define SKEL_SLASH_R1 SKEL_SLASH_R0 + (SKEL_SLASH_FRAMES * 1)
#define SKEL_SLASH_R2 SKEL_SLASH_R0 + (SKEL_SLASH_FRAMES * 2)
#define SKEL_SLASH_R3 SKEL_SLASH_R0 + (SKEL_SLASH_FRAMES * 3)
#define SKEL_SLASH_R4 SKEL_SLASH_R0 + (SKEL_SLASH_FRAMES * 4)
#define SKEL_SPELL_FRAMES 4
#define SKEL_SPELL_R0 1341
#define SKEL_SPELL_R1 SKEL_SPELL_R0 + (SKEL_SPELL_FRAMES * 1)
#define SKEL_SPELL_R2 SKEL_SPELL_R0 + (SKEL_SPELL_FRAMES * 2)
#define SKEL_SPELL_R3 SKEL_SPELL_R0 + (SKEL_SPELL_FRAMES * 3)
#define SKEL_SPELL_R4 SKEL_SPELL_R0 + (SKEL_SPELL_FRAMES * 4)
#define SKEL_PAIN_FRAMES 1
#define SKEL_PAIN_R0 SKEL_SLASH_R0+1
#define SKEL_PAIN_R1 SKEL_SLASH_R1+1
#define SKEL_PAIN_R2 SKEL_SLASH_R2+1
#define SKEL_PAIN_R3 SKEL_SLASH_R3+1
#define SKEL_PAIN_R4 SKEL_SLASH_R4+1
#define SKEL_TELEPORT 1361
#define SKEL_DIE 1320
//////////////////////
//
// GORO
//
//////////////////////
#define GORO_RUN_FRAMES 4
#define GORO_RUN_R0 1469
#define GORO_RUN_R1 GORO_RUN_R0 + (GORO_RUN_FRAMES * 1)
#define GORO_RUN_R2 GORO_RUN_R0 + (GORO_RUN_FRAMES * 2)
#define GORO_RUN_R3 GORO_RUN_R0 + (GORO_RUN_FRAMES * 3)
#define GORO_RUN_R4 GORO_RUN_R0 + (GORO_RUN_FRAMES * 4)
#define GORO_CHOP_FRAMES 3
#define GORO_CHOP_R0 1489
#define GORO_CHOP_R1 GORO_CHOP_R0 + (GORO_CHOP_FRAMES * 1)
#define GORO_CHOP_R2 GORO_CHOP_R0 + (GORO_CHOP_FRAMES * 2)
#define GORO_CHOP_R3 GORO_RUN_R3
#define GORO_CHOP_R4 GORO_RUN_R4
#define GORO_STAND_R0 GORO_CHOP_R0
#define GORO_STAND_R1 GORO_CHOP_R1
#define GORO_STAND_R2 GORO_CHOP_R2
#define GORO_STAND_R3 GORO_CHOP_R3
#define GORO_STAND_R4 GORO_CHOP_R4
#define GORO_SPELL_FRAMES 2
#define GORO_SPELL_R0 1513
#define GORO_SPELL_R1 GORO_SPELL_R0 + (GORO_SPELL_FRAMES * 1)
#define GORO_SPELL_R2 GORO_SPELL_R0 + (GORO_SPELL_FRAMES * 2)
#define GORO_SPELL_R3 GORO_RUN_R3
#define GORO_SPELL_R4 GORO_RUN_R4
#define GORO_DIE 1504
#define GORO_DEAD 1504+8
//////////////////////
//
// FIREBALL
//
//////////////////////
#define FIREBALL_FRAMES 4
#define FIREBALL_R0 3192
#define FIREBALL_R1 FIREBALL_R0 + (FIREBALL_FRAMES * 1)
#define FIREBALL_R2 FIREBALL_R0 + (FIREBALL_FRAMES * 2)
#define FIREBALL_R3 FIREBALL_R0 + (FIREBALL_FRAMES * 3)
#define FIREBALL_R4 FIREBALL_R0 + (FIREBALL_FRAMES * 4)
//////////////////////
//
// HORNET
//
//////////////////////
#define HORNET_RUN_FRAMES 2
#define HORNET_RUN_R0 800
#define HORNET_RUN_R1 HORNET_RUN_R0 + (HORNET_RUN_FRAMES * 1)
#define HORNET_RUN_R2 HORNET_RUN_R0 + (HORNET_RUN_FRAMES * 2)
#define HORNET_RUN_R3 HORNET_RUN_R0 + (HORNET_RUN_FRAMES * 3)
#define HORNET_RUN_R4 HORNET_RUN_R0 + (HORNET_RUN_FRAMES * 4)
#define HORNET_DIE 810
#define HORNET_DEAD 811
//////////////////////
//
// SKULL
//
//////////////////////
#define SKULL_FRAMES 1
#define SKULL_R0 820
#define SKULL_R1 SKULL_R0 + (SKULL_FRAMES * 1)
#define SKULL_R2 SKULL_R0 + (SKULL_FRAMES * 2)
#define SKULL_R3 SKULL_R0 + (SKULL_FRAMES * 3)
#define SKULL_R4 SKULL_R0 + (SKULL_FRAMES * 4)
#define SKULL_DIE 825
#define SKULL_EXPLODE 825
#define SKULL_SERP (SKULL_R0 + 2)
// MECHANICAL BETTY VERSION
#define BETTY_FRAMES 3
#define BETTY_R0 817
#define BETTY_R1 BETTY_R0
#define BETTY_R2 BETTY_R0
#define BETTY_R3 BETTY_R0
#define BETTY_R4 BETTY_R0
//////////////////////
//
// RIPPER
//
//////////////////////
#define RIPPER_RUN_FRAMES 4
#define RIPPER_RUN_R0 1580
#define RIPPER_RUN_R1 RIPPER_RUN_R0 + (RIPPER_RUN_FRAMES * 1)
#define RIPPER_RUN_R2 RIPPER_RUN_R0 + (RIPPER_RUN_FRAMES * 2)
#define RIPPER_RUN_R3 RIPPER_RUN_R0 + (RIPPER_RUN_FRAMES * 3)
#define RIPPER_RUN_R4 RIPPER_RUN_R0 + (RIPPER_RUN_FRAMES * 4)
#define RIPPER_JUMP_FRAMES 2
#define RIPPER_JUMP_R0 1620
#define RIPPER_JUMP_R1 RIPPER_JUMP_R0 + (RIPPER_JUMP_FRAMES * 1)
#define RIPPER_JUMP_R2 RIPPER_JUMP_R0 + (RIPPER_JUMP_FRAMES * 2)
#define RIPPER_JUMP_R3 RIPPER_JUMP_R0 + (RIPPER_JUMP_FRAMES * 3)
#define RIPPER_JUMP_R4 RIPPER_JUMP_R0 + (RIPPER_JUMP_FRAMES * 4)
#define RIPPER_FALL_R0 RIPPER_JUMP_R0+1
#define RIPPER_FALL_R1 RIPPER_JUMP_R1+1
#define RIPPER_FALL_R2 RIPPER_JUMP_R2+1
#define RIPPER_FALL_R3 RIPPER_JUMP_R3+1
#define RIPPER_FALL_R4 RIPPER_JUMP_R4+1
#define RIPPER_STAND_R0 RIPPER_JUMP_R0
#define RIPPER_STAND_R1 RIPPER_JUMP_R1
#define RIPPER_STAND_R2 RIPPER_JUMP_R2
#define RIPPER_STAND_R3 RIPPER_JUMP_R3
#define RIPPER_STAND_R4 RIPPER_JUMP_R4
#define RIPPER_HANG_FRAMES 1
#define RIPPER_HANG_R0 1645
#define RIPPER_HANG_R1 1645
#define RIPPER_HANG_R2 1639
#define RIPPER_HANG_R3 1637
#define RIPPER_HANG_R4 1635
#define RIPPER_SWIPE_FRAMES 4
#define RIPPER_SWIPE_R0 1600
#define RIPPER_SWIPE_R1 RIPPER_SWIPE_R0 + (RIPPER_SWIPE_FRAMES * 1)
#define RIPPER_SWIPE_R2 RIPPER_SWIPE_R0 + (RIPPER_SWIPE_FRAMES * 2)
#define RIPPER_SWIPE_R3 RIPPER_SWIPE_R0 + (RIPPER_SWIPE_FRAMES * 3)
#define RIPPER_SWIPE_R4 RIPPER_SWIPE_R0 + (RIPPER_SWIPE_FRAMES * 4)
#define RIPPER_HEART_FRAMES 1
#define RIPPER_HEART_R0 1635
#define RIPPER_HEART_R1 RIPPER_HEART_R0
#define RIPPER_HEART_R2 RIPPER_HEART_R0
#define RIPPER_HEART_R3 RIPPER_HEART_R0
#define RIPPER_HEART_R4 RIPPER_HEART_R0
#define RIPPER_DIE 1640
#define RIPPER_DEAD 1643
// The new Ripper
#define RIPPER2_RUN_FRAMES 4
#define RIPPER2_RUN_R0 4320
#define RIPPER2_RUN_R1 RIPPER2_RUN_R0 + (RIPPER2_RUN_FRAMES * 1)
#define RIPPER2_RUN_R2 RIPPER2_RUN_R0 + (RIPPER2_RUN_FRAMES * 2)
#define RIPPER2_RUN_R3 RIPPER2_RUN_R0 + (RIPPER2_RUN_FRAMES * 3)
#define RIPPER2_RUN_R4 RIPPER2_RUN_R0 + (RIPPER2_RUN_FRAMES * 4)
#define RIPPER2_RUNFAST_FRAMES 4
#define RIPPER2_RUNFAST_R0 4340
#define RIPPER2_RUNFAST_R1 RIPPER2_RUNFAST_R0 + (RIPPER2_RUNFAST_FRAMES * 1)
#define RIPPER2_RUNFAST_R2 RIPPER2_RUNFAST_R0 + (RIPPER2_RUNFAST_FRAMES * 2)
#define RIPPER2_RUNFAST_R3 RIPPER2_RUNFAST_R0 + (RIPPER2_RUNFAST_FRAMES * 3)
#define RIPPER2_RUNFAST_R4 RIPPER2_RUNFAST_R0 + (RIPPER2_RUNFAST_FRAMES * 4)
#define RIPPER2_JUMP_FRAMES 4
#define RIPPER2_JUMP_R0 4374
#define RIPPER2_JUMP_R1 RIPPER2_JUMP_R0 + (RIPPER2_JUMP_FRAMES * 1)
#define RIPPER2_JUMP_R2 RIPPER2_JUMP_R0 + (RIPPER2_JUMP_FRAMES * 2)
#define RIPPER2_JUMP_R3 RIPPER2_JUMP_R0 + (RIPPER2_JUMP_FRAMES * 3)
#define RIPPER2_JUMP_R4 RIPPER2_JUMP_R0 + (RIPPER2_JUMP_FRAMES * 4)
#define RIPPER2_FALL_R0 RIPPER2_JUMP_R0+2
#define RIPPER2_FALL_R1 RIPPER2_JUMP_R1+2
#define RIPPER2_FALL_R2 RIPPER2_JUMP_R2+2
#define RIPPER2_FALL_R3 RIPPER2_JUMP_R3+2
#define RIPPER2_FALL_R4 RIPPER2_JUMP_R4+2
#define RIPPER2_STAND_R0 RIPPER2_JUMP_R0+3
#define RIPPER2_STAND_R1 RIPPER2_JUMP_R1+3
#define RIPPER2_STAND_R2 RIPPER2_JUMP_R2+3
#define RIPPER2_STAND_R3 RIPPER2_JUMP_R3+3
#define RIPPER2_STAND_R4 RIPPER2_JUMP_R4+3
#define RIPPER2_HANG_FRAMES 1
#define RIPPER2_HANG_R0 4369
#define RIPPER2_HANG_R1 RIPPER2_HANG_R0 + (RIPPER2_HANG_FRAMES * 1)
#define RIPPER2_HANG_R2 RIPPER2_HANG_R0 + (RIPPER2_HANG_FRAMES * 2)
#define RIPPER2_HANG_R3 RIPPER2_HANG_R0 + (RIPPER2_HANG_FRAMES * 3)
#define RIPPER2_HANG_R4 RIPPER2_HANG_R0 + (RIPPER2_HANG_FRAMES * 4)
#define RIPPER2_SWIPE_FRAMES 4
#define RIPPER2_SWIPE_R0 4394
#define RIPPER2_SWIPE_R1 RIPPER2_SWIPE_R0 + (RIPPER2_SWIPE_FRAMES * 1)
#define RIPPER2_SWIPE_R2 RIPPER2_SWIPE_R0 + (RIPPER2_SWIPE_FRAMES * 2)
#define RIPPER2_SWIPE_R3 RIPPER2_SWIPE_R0 + (RIPPER2_SWIPE_FRAMES * 3)
#define RIPPER2_SWIPE_R4 RIPPER2_SWIPE_R0 + (RIPPER2_SWIPE_FRAMES * 4)
#define RIPPER2_MEKONG_FRAMES 3
#define RIPPER2_MEKONG_R0 4360
#define RIPPER2_MEKONG_R1 RIPPER2_MEKONG_R0 + (RIPPER2_MEKONG_FRAMES * 1)
#define RIPPER2_MEKONG_R2 RIPPER2_MEKONG_R0 + (RIPPER2_MEKONG_FRAMES * 2)
#define RIPPER2_MEKONG_R3 RIPPER2_MEKONG_R0 + (RIPPER2_MEKONG_FRAMES * 3)
#define RIPPER2_MEKONG_R4 RIPPER2_MEKONG_R0 + (RIPPER2_MEKONG_FRAMES * 4)
#define RIPPER2_HEART_FRAMES 2
#define RIPPER2_HEART_R0 4422
#define RIPPER2_HEART_R1 RIPPER2_HEART_R0
#define RIPPER2_HEART_R2 RIPPER2_HEART_R0
#define RIPPER2_HEART_R3 RIPPER2_HEART_R0
#define RIPPER2_HEART_R4 RIPPER2_HEART_R0
#define RIPPER2_DIE 4414 // Has 8 frames now
#define RIPPER2_DEAD 4421
//////////////////////
//
// EEL
//
//////////////////////
#define EEL_RUN_FRAMES 3
#define EEL_RUN_R0 3780
#define EEL_RUN_R1 EEL_RUN_R0 + (EEL_RUN_FRAMES * 1)
#define EEL_RUN_R2 EEL_RUN_R0 + (EEL_RUN_FRAMES * 2)
#define EEL_RUN_R3 EEL_RUN_R0 + (EEL_RUN_FRAMES * 3)
#define EEL_RUN_R4 EEL_RUN_R0 + (EEL_RUN_FRAMES * 4)
#define EEL_FIRE_FRAMES 3
#define EEL_FIRE_R0 3760
#define EEL_FIRE_R1 EEL_FIRE_R0 + (EEL_FIRE_FRAMES * 1)
#define EEL_FIRE_R2 EEL_FIRE_R0 + (EEL_FIRE_FRAMES * 2)
#define EEL_FIRE_R3 EEL_FIRE_R0 + (EEL_FIRE_FRAMES * 3)
#define EEL_FIRE_R4 EEL_RUN_R0 + (EEL_RUN_FRAMES * 4)
#define EEL_DIE 3795
#define EEL_DEAD 3795
//////////////////////
//
// SUMO
//
//////////////////////
#define SUMO_RUN_FRAMES 4
#define SUMO_RUN_R0 1210
#define SUMO_RUN_R1 SUMO_RUN_R0 + (SUMO_RUN_FRAMES * 1)
#define SUMO_RUN_R2 SUMO_RUN_R0 + (SUMO_RUN_FRAMES * 2)
#define SUMO_RUN_R3 SUMO_RUN_R0 + (SUMO_RUN_FRAMES * 3)
#define SUMO_RUN_R4 SUMO_RUN_R0 + (SUMO_RUN_FRAMES * 4)
#define SUMO_PAIN_FRAMES 1
#define SUMO_PAIN_R0 1265
#define SUMO_PAIN_R1 SUMO_PAIN_R0 //+ (SUMO_PAIN_FRAMES * 1)
#define SUMO_PAIN_R2 SUMO_PAIN_R0 //+ (SUMO_PAIN_FRAMES * 2)
#define SUMO_PAIN_R3 SUMO_PAIN_R0 //+ (SUMO_PAIN_FRAMES * 3)
#define SUMO_PAIN_R4 SUMO_PAIN_R0 //+ (SUMO_PAIN_FRAMES * 4)
#define SUMO_STOMP_FRAMES 3
#define SUMO_STOMP_R0 1230
#define SUMO_STOMP_R1 SUMO_STOMP_R0 + (SUMO_STOMP_FRAMES * 1)
#define SUMO_STOMP_R2 SUMO_STOMP_R0 + (SUMO_STOMP_FRAMES * 2)
#define SUMO_STOMP_R3 SUMO_STOMP_R0 + (SUMO_STOMP_FRAMES * 3)
#define SUMO_STOMP_R4 SUMO_STOMP_R0 + (SUMO_STOMP_FRAMES * 4)
#define SUMO_CLAP_FRAMES 4
#define SUMO_CLAP_R0 1245
#define SUMO_CLAP_R1 SUMO_CLAP_R0 + (SUMO_CLAP_FRAMES * 1)
#define SUMO_CLAP_R2 SUMO_CLAP_R0 + (SUMO_CLAP_FRAMES * 2)
#define SUMO_CLAP_R3 SUMO_CLAP_R0 + (SUMO_CLAP_FRAMES * 3)
#define SUMO_CLAP_R4 SUMO_CLAP_R0 + (SUMO_CLAP_FRAMES * 4)
#define SUMO_FART_FRAMES 4
#define SUMO_FART_R0 1280
#define SUMO_FART_R1 SUMO_FART_R0
#define SUMO_FART_R2 SUMO_FART_R0
#define SUMO_FART_R3 SUMO_FART_R0
#define SUMO_FART_R4 SUMO_FART_R0
#define SUMO_DIE 1270
#define SUMO_DEAD 1277
#define TRASHCAN 2540
//////////////////////
//
// GIRLS
//
//////////////////////
#define TOILETGIRL_R0 5023
#define WASHGIRL_R0 5032
#define MECHANICGIRL_R0 4590
#define CARGIRL_R0 4594
#define SAILORGIRL_R0 4600
#define PRUNEGIRL_R0 4604
// Pachinko machines
#define PACHINKO1 4768
#define PACHINKO2 4792
#define PACHINKO3 4816
#define PACHINKO4 4840
/////////////////////////////////////////////////////////////////////////////////
//////////////////////
//
// BUNNY
//
//////////////////////
#define BUNNY_RUN_FRAMES 5
#define BUNNY_RUN_R0 4550
#define BUNNY_RUN_R1 BUNNY_RUN_R0 + (BUNNY_RUN_FRAMES * 1)
#define BUNNY_RUN_R2 BUNNY_RUN_R0 + (BUNNY_RUN_FRAMES * 2)
#define BUNNY_RUN_R3 BUNNY_RUN_R0 + (BUNNY_RUN_FRAMES * 3)
#define BUNNY_RUN_R4 BUNNY_RUN_R0 + (BUNNY_RUN_FRAMES * 4)
#define BUNNY_STAND_R0 BUNNY_RUN_R0
#define BUNNY_STAND_R1 BUNNY_RUN_R1
#define BUNNY_STAND_R2 BUNNY_RUN_R2
#define BUNNY_STAND_R3 BUNNY_RUN_R3
#define BUNNY_STAND_R4 BUNNY_RUN_R4
#define BUNNY_SWIPE_FRAMES 5
#define BUNNY_SWIPE_R0 4575
#define BUNNY_SWIPE_R1 BUNNY_SWIPE_R0 + (BUNNY_SWIPE_FRAMES * 1)
#define BUNNY_SWIPE_R2 BUNNY_SWIPE_R0 + (BUNNY_SWIPE_FRAMES * 1)
#define BUNNY_SWIPE_R3 BUNNY_SWIPE_R0 + (BUNNY_SWIPE_FRAMES * 1)
#define BUNNY_SWIPE_R4 BUNNY_SWIPE_R0 + (BUNNY_SWIPE_FRAMES * 1)
#define BUNNY_DIE 4580
#define BUNNY_DEAD 4584
//////////////////////
//
// EVIL GIRLNINJA
//
//////////////////////
#define GIRLNINJA_RUN_FRAMES 4
#define GIRLNINJA_RUN_R0 5162
#define GIRLNINJA_RUN_R1 GIRLNINJA_RUN_R0 + (GIRLNINJA_RUN_FRAMES * 1)
#define GIRLNINJA_RUN_R2 GIRLNINJA_RUN_R0 + (GIRLNINJA_RUN_FRAMES * 2)
#define GIRLNINJA_RUN_R3 GIRLNINJA_RUN_R0 + (GIRLNINJA_RUN_FRAMES * 3)
#define GIRLNINJA_RUN_R4 GIRLNINJA_RUN_R0 + (GIRLNINJA_RUN_FRAMES * 4)
#define GIRLNINJA_STAND_FRAMES 1
#define GIRLNINJA_STAND_R0 GIRLNINJA_RUN_R0
#define GIRLNINJA_STAND_R1 GIRLNINJA_RUN_R1
#define GIRLNINJA_STAND_R2 GIRLNINJA_RUN_R2
#define GIRLNINJA_STAND_R3 GIRLNINJA_RUN_R3
#define GIRLNINJA_STAND_R4 GIRLNINJA_RUN_R4
#define GIRLNINJA_CRAWL_FRAMES 1
#define GIRLNINJA_CRAWL_R0 5211
#define GIRLNINJA_CRAWL_R1 GIRLNINJA_CRAWL_R0 + (GIRLNINJA_CRAWL_FRAMES * 1)
#define GIRLNINJA_CRAWL_R2 GIRLNINJA_CRAWL_R0 + (GIRLNINJA_CRAWL_FRAMES * 2)
#define GIRLNINJA_CRAWL_R3 GIRLNINJA_CRAWL_R0 + (GIRLNINJA_CRAWL_FRAMES * 3)
#define GIRLNINJA_CRAWL_R4 GIRLNINJA_CRAWL_R0 + (GIRLNINJA_CRAWL_FRAMES * 4)
#define GIRLNINJA_THROW_FRAMES 3
#define GIRLNINJA_THROW_R0 5246
#define GIRLNINJA_THROW_R1 GIRLNINJA_THROW_R0 + (GIRLNINJA_THROW_FRAMES * 1)
#define GIRLNINJA_THROW_R2 GIRLNINJA_THROW_R0 + (GIRLNINJA_THROW_FRAMES * 2)
// don't have rotations for pain frames currently
#if 1
#define GIRLNINJA_PAIN_FRAMES 1
#define GIRLNINJA_PAIN_R0 5192
#define GIRLNINJA_PAIN_R1 GIRLNINJA_PAIN_R0
#define GIRLNINJA_PAIN_R2 GIRLNINJA_PAIN_R0
#define GIRLNINJA_PAIN_R3 GIRLNINJA_PAIN_R0
#define GIRLNINJA_PAIN_R4 GIRLNINJA_PAIN_R0
#endif
#define GIRLNINJA_JUMP_FRAMES 4
#define GIRLNINJA_JUMP_R0 5226
#define GIRLNINJA_JUMP_R1 GIRLNINJA_JUMP_R0 + (GIRLNINJA_JUMP_FRAMES * 1)
#define GIRLNINJA_JUMP_R2 GIRLNINJA_JUMP_R0 + (GIRLNINJA_JUMP_FRAMES * 2)
#define GIRLNINJA_JUMP_R3 GIRLNINJA_JUMP_R0 + (GIRLNINJA_JUMP_FRAMES * 3)
#define GIRLNINJA_JUMP_R4 GIRLNINJA_JUMP_R0 + (GIRLNINJA_JUMP_FRAMES * 4)
#define GIRLNINJA_FALL_R0 GIRLNINJA_JUMP_R0+2
#define GIRLNINJA_FALL_R1 GIRLNINJA_JUMP_R1+2
#define GIRLNINJA_FALL_R2 GIRLNINJA_JUMP_R2+2
#define GIRLNINJA_FALL_R3 GIRLNINJA_JUMP_R3+2
#define GIRLNINJA_FALL_R4 GIRLNINJA_JUMP_R4+2
#define GIRLNINJA_LAND_R0 GIRLNINJA_JUMP_R0+3
#define GIRLNINJA_LAND_R1 GIRLNINJA_JUMP_R1+3
#define GIRLNINJA_LAND_R2 GIRLNINJA_JUMP_R2+3
#define GIRLNINJA_LAND_R3 GIRLNINJA_JUMP_R3+3
#define GIRLNINJA_LAND_R4 GIRLNINJA_JUMP_R4+3
#define GIRLNINJA_KNEEL_R0 GIRLNINJA_CRAWL_R0
#define GIRLNINJA_KNEEL_R1 GIRLNINJA_CRAWL_R1
#define GIRLNINJA_KNEEL_R2 GIRLNINJA_CRAWL_R2
#define GIRLNINJA_KNEEL_R3 GIRLNINJA_CRAWL_R3
#define GIRLNINJA_KNEEL_R4 GIRLNINJA_CRAWL_R4
#define GIRLNINJA_FIRE_FRAMES 2
#define GIRLNINJA_FIRE_R0 5182
#define GIRLNINJA_FIRE_R1 GIRLNINJA_FIRE_R0 + (GIRLNINJA_FIRE_FRAMES * 1)
#define GIRLNINJA_FIRE_R2 GIRLNINJA_FIRE_R0 + (GIRLNINJA_FIRE_FRAMES * 2)
#define GIRLNINJA_FIRE_R3 GIRLNINJA_FIRE_R0 + (GIRLNINJA_FIRE_FRAMES * 3)
#define GIRLNINJA_FIRE_R4 GIRLNINJA_FIRE_R0 + (GIRLNINJA_FIRE_FRAMES * 4)
#define GIRLNINJA_STAB_FRAMES 1
#define GIRLNINJA_STAB_R0 5206
#define GIRLNINJA_STAB_R1 GIRLNINJA_STAB_R0 + (GIRLNINJA_STAB_FRAMES * 1)
#define GIRLNINJA_STAB_R2 GIRLNINJA_STAB_R0 + (GIRLNINJA_STAB_FRAMES * 2)
#define GIRLNINJA_STAB_R3 GIRLNINJA_STAB_R0 + (GIRLNINJA_STAB_FRAMES * 3)
#define GIRLNINJA_STAB_R4 GIRLNINJA_STAB_R0 + (GIRLNINJA_STAB_FRAMES * 4)
#define GIRLNINJA_DIE 5197
#define GIRLNINJA_DEAD GIRLNINJA_DIE+8
#define GIRLNINJA_SLICED 4227
#define GIRLNINJA_DEAD_SLICED GIRLNINJA_SLICED+9
//////////////////////
//
// ZILLA
//
//////////////////////
#define ZILLA_RUN_FRAMES 4
#define ZILLA_RUN_R0 5426
#define ZILLA_RUN_R1 ZILLA_RUN_R0 - (ZILLA_RUN_FRAMES * 1)
#define ZILLA_RUN_R2 ZILLA_RUN_R0 - (ZILLA_RUN_FRAMES * 2)
#define ZILLA_RUN_R3 ZILLA_RUN_R0 - (ZILLA_RUN_FRAMES * 3)
#define ZILLA_RUN_R4 ZILLA_RUN_R0 - (ZILLA_RUN_FRAMES * 4)
#define ZILLA_PAIN_FRAMES 1
#define ZILLA_PAIN_R0 5524
#define ZILLA_PAIN_R1 ZILLA_PAIN_R0 - (ZILLA_PAIN_FRAMES * 1)
#define ZILLA_PAIN_R2 ZILLA_PAIN_R0 - (ZILLA_PAIN_FRAMES * 2)
#define ZILLA_PAIN_R3 ZILLA_PAIN_R0 - (ZILLA_PAIN_FRAMES * 3)
#define ZILLA_PAIN_R4 ZILLA_PAIN_R0 - (ZILLA_PAIN_FRAMES * 4)
#define ZILLA_ROCKET_FRAMES 4
#define ZILLA_ROCKET_R0 5446
#define ZILLA_ROCKET_R1 ZILLA_ROCKET_R0 - (ZILLA_ROCKET_FRAMES * 1)
#define ZILLA_ROCKET_R2 ZILLA_ROCKET_R0 - (ZILLA_ROCKET_FRAMES * 2)
#define ZILLA_ROCKET_R3 ZILLA_ROCKET_R0 - (ZILLA_ROCKET_FRAMES * 3)
#define ZILLA_ROCKET_R4 ZILLA_ROCKET_R0 - (ZILLA_ROCKET_FRAMES * 4)
#define ZILLA_RAIL_FRAMES 4
#define ZILLA_RAIL_R0 5466
#define ZILLA_RAIL_R1 ZILLA_RAIL_R0 - (ZILLA_RAIL_FRAMES * 1)
#define ZILLA_RAIL_R2 ZILLA_RAIL_R0 - (ZILLA_RAIL_FRAMES * 2)
#define ZILLA_RAIL_R3 ZILLA_RAIL_R0 - (ZILLA_RAIL_FRAMES * 3)
#define ZILLA_RAIL_R4 ZILLA_RAIL_R0 - (ZILLA_RAIL_FRAMES * 4)
#define ZILLA_SHOOT_FRAMES 4
#define ZILLA_SHOOT_R0 5506
#define ZILLA_SHOOT_R1 ZILLA_SHOOT_R0 - (ZILLA_SHOOT_FRAMES * 1)
#define ZILLA_SHOOT_R2 ZILLA_SHOOT_R0 - (ZILLA_SHOOT_FRAMES * 2)
#define ZILLA_SHOOT_R3 ZILLA_SHOOT_R0 - (ZILLA_SHOOT_FRAMES * 3)
#define ZILLA_SHOOT_R4 ZILLA_SHOOT_R0 - (ZILLA_SHOOT_FRAMES * 4)
#define ZILLA_RECHARGE_FRAMES 4
#define ZILLA_RECHARGE_R0 5486
#define ZILLA_RECHARGE_R1 ZILLA_RECHARGE_R0 - (ZILLA_RECHARGE_FRAMES * 1)
#define ZILLA_RECHARGE_R2 ZILLA_RECHARGE_R0 - (ZILLA_RECHARGE_FRAMES * 2)
#define ZILLA_RECHARGE_R3 ZILLA_RECHARGE_R0 - (ZILLA_RECHARGE_FRAMES * 3)
#define ZILLA_RECHARGE_R4 ZILLA_RECHARGE_R0 - (ZILLA_RECHARGE_FRAMES * 4)
#define ZILLA_DIE 5510
#define ZILLA_DEAD 5518
////////////////////////////////////
#define TRASHCAN 2540
#define SCROLL 516
#define SCROLL_FIRE 524
#define FLOORBLOOD1 389
END_SW_NS
#endif