mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 17:32:13 +00:00
82 lines
2.2 KiB
C
82 lines
2.2 KiB
C
#pragma once
|
|
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
BEGIN_SW_NS
|
|
|
|
enum
|
|
{
|
|
SYNC_TEST = 0,
|
|
MAXSYNCBYTES = 16
|
|
};
|
|
extern bool PredictionOn;
|
|
extern PLAYER PredictPlayer;
|
|
extern PLAYER* ppp;
|
|
extern short predictangpos[];
|
|
extern int predictmovefifoplc;
|
|
extern bool Prediction;
|
|
|
|
void InitPrediction(PLAYER* pp);
|
|
void DoPrediction(PLAYER* ppp);
|
|
void CorrectPrediction(int actualfifoplc);
|
|
|
|
|
|
enum MultiGameTypes
|
|
{
|
|
MULTI_GAME_NONE,
|
|
MULTI_GAME_COMMBAT,
|
|
MULTI_GAME_COMMBAT_NO_RESPAWN, // JUST a place holder for menus. DO NOT USE!!!
|
|
MULTI_GAME_COOPERATIVE,
|
|
MULTI_GAME_AI_BOTS
|
|
};
|
|
|
|
//extern int16_t MultiGameType; // defaults to NONE
|
|
|
|
// global net vars
|
|
// not saved in .CFG file
|
|
// used for current game
|
|
struct gNET
|
|
{
|
|
int32_t KillLimit;
|
|
int32_t TimeLimit;
|
|
int32_t TimeLimitClock;
|
|
int16_t MultiGameType; // used to be a stand alone global
|
|
bool TeamPlay;
|
|
bool HurtTeammate;
|
|
bool SpawnMarkers;
|
|
bool AutoAim;
|
|
bool NoRespawn; // for commbat type games
|
|
bool Nuke;
|
|
};
|
|
|
|
extern gNET gNet;
|
|
|
|
void UpdateInputs(void);
|
|
void InitNetVars(void);
|
|
void InitTimingVars(void);
|
|
void InitNetPlayerOptions(void);
|
|
inline void SW_SendMessage(short, const char*) {}
|
|
|
|
END_SW_NS
|