.. |
console
|
- address C++20 deprecation warnings with enums in floating point arithmetic.
|
2021-11-02 23:32:31 +01:00 |
menu
|
- Rename DeferedStartGame() to DeferredStartGame() .
|
2021-07-20 18:43:17 +10:00 |
music
|
- removed templates.h includes.
|
2021-10-30 10:51:03 +02:00 |
nodebuilder
|
- address C++20 deprecation warnings with enums in floating point arithmetic.
|
2021-11-02 23:32:31 +01:00 |
rendering
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
textures
|
- Duke/RR: Call Bowling lane reset code only when playing RR.
|
2021-07-25 12:43:03 +02:00 |
automap.cpp
|
- fixed some warnings.
|
2021-10-26 18:54:43 +02:00 |
automap.h
|
- use a sprite flag to mark mapped sprites.
|
2021-10-14 15:09:43 +02:00 |
binaryangle.h
|
- Add interpolatedhorizon() inlines to handle interpolating fixedhoriz objects without having to convert old and new values back to Q16.16 first.
|
2021-11-06 14:07:58 +11:00 |
cheathandler.cpp
|
- fixed bad operator grouping in cheat code.
|
2021-07-25 17:17:29 +02:00 |
cheathandler.h
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheats.cpp
|
- fixed engine code warnings pointed out by XCode 13.
|
2021-10-08 19:06:41 +02:00 |
cheats.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
ct_chat.cpp
|
- quote argument for sending cheats from the chat editor.
|
2021-07-25 12:48:27 +02:00 |
d_net.cpp
|
- Replace MAX() from templates.h with version provided in STL.
|
2021-10-30 10:36:02 +02:00 |
d_net.h
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
|
- d_protocol: Change horz/avel pack/unpacking from long to float.
|
2020-10-09 16:18:28 +11:00 |
d_protocol.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
|
- Blood: JSON serializer for triggers
|
2020-11-21 20:25:06 +01:00 |
defparser.cpp
|
- fixed engine code warnings pointed out by XCode 13.
|
2021-10-08 19:06:41 +02:00 |
g_mapinfo.cpp
|
- removed templates.h includes.
|
2021-10-30 10:51:03 +02:00 |
g_mapinfo.h
|
- summary screens, too.
|
2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
|
- renamed some constants.
|
2021-06-24 14:14:16 +02:00 |
gameconfigfile.h
|
|
|
gamecontrol.cpp
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
gamecontrol.h
|
- address C++20 deprecation warnings with enums in floating point arithmetic.
|
2021-11-02 23:32:31 +01:00 |
gamecvars.cpp
|
- processMovement() . Remove cl_exhumedoldturn CVAR and tidy up numeric literals in use.
|
2021-11-06 09:28:47 +11:00 |
gamecvars.h
|
- processMovement() . Remove cl_exhumedoldturn CVAR and tidy up numeric literals in use.
|
2021-11-06 09:28:47 +11:00 |
gamefuncs.cpp
|
- fixed bad serializers for vec2_t and vec3_t.
|
2021-09-12 18:42:58 +02:00 |
gamefuncs.h
|
- deleted unused inlines.
|
2021-10-11 23:03:11 +02:00 |
gamehud.cpp
|
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
|
2021-07-29 17:39:22 +10:00 |
gamehud.h
|
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
|
2021-07-29 17:39:22 +10:00 |
gameinput.cpp
|
- gameinput.h/cpp: Abstract the angle/horizon adjustment math into a few inlines to avoid repetition and having to cast enums as doubles for C++20 compliance.
|
2021-11-06 14:07:53 +11:00 |
gameinput.h
|
- Add interpolatedhorizon() inlines to handle interpolating fixedhoriz objects without having to convert old and new values back to Q16.16 first.
|
2021-11-06 14:07:58 +11:00 |
gamestruct.h
|
- Blood: Implement defineqav DEF parser with hookup to game-side code.
|
2021-08-23 09:00:47 +10:00 |
gi.cpp
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
gi.h
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
initfs.cpp
|
- backend update from GZDoom
|
2021-08-14 10:04:45 +02:00 |
inputstate.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
inputstate.h
|
- generalized the special key handling for skipping cutscenes.
|
2021-04-20 15:01:26 +02:00 |
interpolate.cpp
|
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
|
2021-04-03 10:26:02 +02:00 |
interpolate.h
|
- moved setsectinterpolate/clearsectinterpolate into the backend.
|
2021-01-04 10:37:14 +01:00 |
intvec.h
|
- fixed interpolation issues with sector objects in SW.
|
2021-03-29 09:25:26 +02:00 |
iterators.h
|
fixed undefined end of list behavior of iterators
|
2020-10-18 12:14:05 +02:00 |
mainloop.cpp
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
maphack.cpp
|
- workaround to allow playing SW's Last Warrior mod in one go.
|
2021-07-26 00:58:00 +02:00 |
mapinfo.cpp
|
Attempt to fix music replacement definitions again
|
2021-09-12 18:21:42 +02:00 |
mapinfo.h
|
- properly macro-fy parsed strings from Blood's INI.
|
2021-10-19 21:49:03 +02:00 |
maploader.cpp
|
- validate 'nextsector' fields on walls.
|
2021-07-27 22:12:29 +02:00 |
mathutil.cpp
|
- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
|
2021-07-10 22:08:48 +10:00 |
mathutil.h
|
- SW: Increase precision of x/y coordinates where possible.
|
2020-08-18 18:26:04 +10:00 |
ns.h
|
- took all script exports out of the namespaces.
|
2020-10-10 10:11:22 +02:00 |
packet.h
|
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
|
2020-11-07 17:53:11 +11:00 |
palette.cpp
|
- Replace MAX() from templates.h with version provided in STL.
|
2021-10-30 10:36:02 +02:00 |
palette.h
|
- removed templates.h includes.
|
2021-10-30 10:51:03 +02:00 |
precache.cpp
|
Merge branch 'scriptable_cutscenes' into newrenderer
|
2021-05-02 22:37:46 +02:00 |
precache.h
|
- migrated RR's cutscene definitions.
|
2021-05-02 13:12:24 +02:00 |
quotemgr.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
raze_music.h
|
- removed the non-functional and long abandoned level music alias feature.
|
2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
|
- Blood: add a dummy sound entry at index 0.
|
2021-04-12 00:31:36 +02:00 |
raze_sound.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
razefont.cpp
|
Fix so small font is displayed correctly
|
2021-06-20 16:34:26 +02:00 |
razefont.h
|
- reorganized loading of textures.
|
2021-06-01 11:05:26 +02:00 |
rts.cpp
|
- fixed more warnings in 'core'.
|
2021-05-12 21:47:32 +02:00 |
rts.h
|
|
|
savegamehelp.cpp
|
- split off the extended sprite flags into their own word.
|
2021-09-12 18:26:35 +02:00 |
savegamehelp.h
|
- Exhumed: moved nPlayerItem into PlayerList
|
2021-05-15 10:25:37 +02:00 |
scancodes.h
|
|
|
screenjob.cpp
|
- Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript.
|
2021-08-26 10:34:00 +10:00 |
screenjob_.h
|
- silenced some warnings.
|
2021-05-22 15:34:04 +02:00 |
screenshot.cpp
|
|
|
searchpaths.cpp
|
- Remove early return from GrpScan() that was allowing addons to come through even if they weren't valid.
|
2021-08-24 20:56:28 +10:00 |
secrets.cpp
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
secrets.h
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
|
- do not crash on badly defined walls where the end point is missing.
|
2021-09-12 18:18:26 +02:00 |
sectorgeometry.h
|
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
|
2021-04-03 12:44:30 +02:00 |
serialize_obj.h
|
|
|
statistics.cpp
|
|
|
statistics.h
|
|
|
statusbar.h
|
- removed all leftover parts of the native status bars.
|
2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
|
- removed templates.h includes.
|
2021-10-30 10:51:03 +02:00 |
uiinput.h
|
|
|
version.h
|
- bumped savegame version for Exhumed.
|
2021-10-28 18:59:40 +02:00 |
zcompile.cpp
|
|
|