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- bumped savegame version for Exhumed.
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1 changed files with 2 additions and 2 deletions
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@ -72,12 +72,12 @@ const char *GetVersionString();
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#define MINSAVEVER_DN3D 10
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#define MINSAVEVER_BLD 11
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#define MINSAVEVER_SW 12
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#define MINSAVEVER_PS 12
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#define MINSAVEVER_PS 14
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#define SAVEVER_DN3D 11
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#define SAVEVER_BLD 11
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#define SAVEVER_SW 12
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#define SAVEVER_PS 13
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#define SAVEVER_PS 14
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#define OLD_SAVEGAME 1 // this is to keep writing out the old format in Blood, even when data has been refactored.
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#define NETGAMEVERSION 1
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