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- deleted unused inlines.
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@ -82,21 +82,11 @@ inline double SpriteX(spritetype* spr)
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return spr->x * (1 / 16.);
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}
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inline double SpriteX(int wallnum)
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{
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return sprite[wallnum].x * (1 / 16.);
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}
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inline double SpriteY(spritetype* spr)
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{
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return spr->y * (1 / -16.);
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}
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inline double SpriteY(int wallnum)
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{
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return sprite[wallnum].y * (1 / -16.);
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}
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inline DVector2 SpritePos(spritetype* spr)
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{
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return { SpriteX(spr), SpriteY(spr) };
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