raze/source/games/exhumed/src
2023-10-01 12:10:56 +02:00
..
2d.cpp - moved rnd_plasma into global space again. 2023-08-03 12:55:23 +02:00
aistuff.h - Exhumed: Tidy up remainder of DrawWeapons(). 2023-04-21 21:13:15 +10:00
anims.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
anubis.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
bubbles.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
bullet.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
d_menu.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
engine.h - Exhumed: Remove prototype POSIX targets didn't like. 2023-03-23 21:25:49 +11:00
exhumed.cpp get rid of the GetStats interface function. 2023-10-01 11:48:32 +02:00
exhumed.h get rid of the GetStats interface function. 2023-10-01 11:48:32 +02:00
exhumedactor.h - Exhumed: Tidy up DExhumedActor variables for clarity. 2023-04-21 21:13:11 +10:00
fish.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
grenade.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
gun.cpp - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
init.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
items.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
lavadude.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
lion.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
map.cpp - eliminated all remaining uses of picnum in Exhumed. 2023-04-29 11:32:03 +02:00
menu.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
move.cpp - Exhumed: Clamp off vale in fix from adbd5c3c69. 2023-04-28 19:30:14 +10:00
movie.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
mummy.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
namelist.h - Exhumed: fixed sprite positioning issues 2023-09-23 10:30:52 +02:00
names.h - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
object.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
osdcmds.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
player.cpp - Always clear object in PlayerAngles::initialize() rather than expecting the caller to do it. 2023-09-28 22:16:30 +10:00
player.h - Move crouch toggling back into the backend so the toggle key can be used as a swim key. 2023-09-24 14:15:49 +10:00
queen.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
ra.cpp - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
ramses.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
random.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
rat.cpp - handle 3 more of Exhumed's picnums that were quick to refactor 2023-04-29 11:32:03 +02:00
rex.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
roach.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
runlist.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
save.cpp - Exhumed: Convert out anim system to new backend hashtable. 2023-04-21 21:11:53 +10:00
scorp.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
sequence.cpp - Exhumed: Use range-based loop in seq_LoadSequences(). 2023-09-28 22:16:31 +10:00
sequence.h - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
set.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
snake.cpp - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
sound.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
sound.h - Exhumed: Remove useless sectortype extern pointer. 2023-03-28 08:51:51 +11:00
spider.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
status.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
texids.h - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
texidsdef.h - Exhumed: fixed sprite positioning issues 2023-09-23 10:30:52 +02:00
view.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
view.h - Exhumed: Move bTouchFloor into Player struct. 2023-04-21 21:13:18 +10:00
wasp.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00