..
aistuff.cpp
Even more silencing of compiler warnings
2019-12-02 21:18:39 +01:00
aistuff.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
anims.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
anims.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
anubis.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
anubis.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
bubbles.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
bubbles.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
bullet.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
bullet.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
cd.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
cd.h
- ported Exhumed sound to OpenAL.
2019-12-25 23:37:16 +01:00
d_menu.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
engine.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
enginesubs.cpp
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
exhumed.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
exhumed.h
- console code matching with GZDoom
2020-04-12 08:30:41 +02:00
fish.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
fish.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
grenade.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
grenade.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
gun.cpp
Exhumed: Correctly set player action id for mummified state
2020-03-04 17:57:16 +01:00
gun.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
init.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
init.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
input.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
items.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
items.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
lavadude.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
lavadude.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
light.cpp
- renamed global palookup variable.
2020-04-13 23:58:46 +02:00
light.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
lighting.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
lighting.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
lion.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
lion.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
main.cpp
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
map.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
map.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
menu.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
menu.h
Fix reading demo file
2019-12-02 21:19:25 +01:00
mono.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
mono.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
move.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
move.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
movie.cpp
- draw the movie franes outside of the tile system to reduce the palette maintenance.
2020-04-13 23:58:45 +02:00
movie.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
mummy.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
mummy.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
names.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
network.cpp
Even more silencing of compiler warnings
2019-12-02 21:18:39 +01:00
network.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
object.cpp
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
object.h
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
osdcmds.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
osdcmds.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
paul.cpp
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
paul.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
player.cpp
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
player.h
Exhumed: Fix look up/down in line with input amendments.
2020-04-06 08:06:38 +02:00
ps_input.h
Exhumed: Improve player input.
2020-04-06 08:06:38 +02:00
queen.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
queen.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
ra.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
ra.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
random.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
random.h
RandomWord should be unsigned
2019-12-03 17:30:35 +01:00
rat.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
rat.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
record.cpp
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
record.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
rex.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
rex.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
roach.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
roach.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
runlist.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
runlist.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
save.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
save.h
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
scorp.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
scorp.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
sequence.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
sequence.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
serial.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
serial.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
set.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
set.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
snake.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
snake.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
sound.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
sound.h
- properly transitioned Exhumed's sound system to the OpenAL sound engine.
2020-02-23 20:40:45 +01:00
spider.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
spider.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
status.cpp
PCExhumed: Fix inconsistent HUD health and magic animation speed.
2020-01-24 19:51:42 +01:00
status.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
stream.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
stream.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
switch.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
switch.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
text2.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
text2.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
timer.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
timer.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
trigdat.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
trigdat.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
typedefs.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
util.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
view.cpp
Exhumed: Fix look up/down in line with input amendments.
2020-04-06 08:06:38 +02:00
view.h
Exhumed: Fix look up/down in line with input amendments.
2020-04-06 08:06:38 +02:00
wasp.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
wasp.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00