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Exhumed: Correctly set player action id for mummified state
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1 changed files with 1 additions and 1 deletions
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@ -450,7 +450,7 @@ void MoveWeapons(short nPlayer)
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BuildGrenade(nPlayer);
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AddAmmo(nPlayer, 4, -1);
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}
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else if (nWeapon == kWeaponStaff)
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else if (nWeapon == kWeaponMummified)
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{
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ShootStaff(nPlayer);
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}
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