Exhumed: Correctly set player action id for mummified state

This commit is contained in:
nukeykt 2020-03-03 18:00:23 +09:00 committed by Christoph Oelckers
parent 2bf65c9108
commit b88eeea9a2

View file

@ -450,7 +450,7 @@ void MoveWeapons(short nPlayer)
BuildGrenade(nPlayer);
AddAmmo(nPlayer, 4, -1);
}
else if (nWeapon == kWeaponStaff)
else if (nWeapon == kWeaponMummified)
{
ShootStaff(nPlayer);
}