raze/source/games/exhumed/src
2021-10-24 18:35:13 +02:00
..
2d.cpp
aistuff.h - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
anims.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
anubis.cpp - refactored Anubis. 2021-10-22 22:09:02 +02:00
bubbles.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
bullet.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
cd.cpp
cheats.cpp
d_menu.cpp
engine.h - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
enginesubs.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
exhumed.cpp - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
exhumed.h - DeleteActor implementation. 2021-10-22 22:04:44 +02:00
exhumedactor.h - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
fish.cpp - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
freelistarray.h
gameloop.cpp
grenade.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
gun.cpp
init.cpp - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
input.cpp
input.h
items.cpp
lavadude.cpp - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
light.cpp
lighting.cpp - fixed bad interpolation setup in AddFlow, plus some variable renaming. 2021-10-22 21:55:51 +02:00
lion.cpp - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
map.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
menu.cpp
move.cpp - fixed bad initialization of local variable. 2021-10-24 08:24:02 +02:00
movie.cpp
mummy.cpp - fixed bad pointer comparison. 2021-10-24 08:21:54 +02:00
namelist.h
names.h
object.cpp - Exhumed: fixed return value of BuildTrap 2021-10-22 08:06:24 +02:00
osdcmds.cpp - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
player.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
player.h
queen.cpp - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
ra.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
ramses.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
random.cpp
rat.cpp - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
rex.cpp - refactor rex to use actors. 2021-10-24 10:59:45 +02:00
roach.cpp - refactor Roach to use actors. 2021-10-24 12:11:33 +02:00
runlist.cpp - fixed radial damage for actors. 2021-10-22 23:57:46 +02:00
save.cpp - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
scorp.cpp - refactor scorpion to use actors. 2021-10-24 12:22:32 +02:00
sequence.cpp
sequence.h
set.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
snake.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
sound.cpp
sound.h
spider.cpp - refactor the spider to use actors. 2021-10-24 13:06:41 +02:00
status.cpp
status.h
switch.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
trigdat.cpp
view.cpp
view.h
wasp.cpp - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00