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2d.cpp
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aistuff.h
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
anims.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
anubis.cpp
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- refactored Anubis.
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2021-10-22 22:09:02 +02:00 |
bubbles.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
bullet.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
cd.cpp
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cheats.cpp
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d_menu.cpp
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engine.h
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
enginesubs.cpp
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
exhumed.cpp
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
exhumed.h
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- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
exhumedactor.h
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
fish.cpp
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
freelistarray.h
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gameloop.cpp
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grenade.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
gun.cpp
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init.cpp
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
input.cpp
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input.h
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items.cpp
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lavadude.cpp
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- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
light.cpp
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lighting.cpp
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- fixed bad interpolation setup in AddFlow, plus some variable renaming.
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2021-10-22 21:55:51 +02:00 |
lion.cpp
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
map.cpp
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
menu.cpp
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move.cpp
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- fixed bad initialization of local variable.
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2021-10-24 08:24:02 +02:00 |
movie.cpp
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mummy.cpp
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- fixed bad pointer comparison.
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2021-10-24 08:21:54 +02:00 |
namelist.h
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names.h
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object.cpp
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- Exhumed: fixed return value of BuildTrap
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2021-10-22 08:06:24 +02:00 |
osdcmds.cpp
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
player.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
player.h
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queen.cpp
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
ra.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
ramses.cpp
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
random.cpp
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rat.cpp
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- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
rex.cpp
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- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
roach.cpp
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- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
runlist.cpp
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- fixed radial damage for actors.
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2021-10-22 23:57:46 +02:00 |
save.cpp
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
scorp.cpp
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- refactor scorpion to use actors.
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2021-10-24 12:22:32 +02:00 |
sequence.cpp
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sequence.h
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set.cpp
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
snake.cpp
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
sound.cpp
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sound.h
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spider.cpp
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- refactor the spider to use actors.
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2021-10-24 13:06:41 +02:00 |
status.cpp
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status.h
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switch.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
trigdat.cpp
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view.cpp
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view.h
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wasp.cpp
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |