raze/source/sw/src
2020-12-30 09:55:57 +01:00
..
2d.cpp - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
actor.cpp - buildutils: Replace sintable[] use within SW's actor.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
ai.cpp - buildutils: Replace sintable[] use within SW's ai.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
ai.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
bots.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
break.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
bunny.cpp - buildutils: Replace sintable[] use within SW's bunny.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
cache.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
cheats.cpp - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
colormap.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
coolg.cpp - buildutils: Replace sintable[] use within SW's coolg.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
coolie.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
copysect.cpp - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
digi.h - fixed some typos in SW's digi.h file. 2020-11-11 17:45:01 +02:00
draw.cpp - SW: added some simple allocation wrappers around common code sequences. 2020-12-01 16:53:29 +01:00
eel.cpp - buildutils: Replace sintable[] use within SW's eel.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
game.cpp - inlined calc_globalshifts to get rid of two global variables. 2020-12-30 09:55:57 +01:00
game.h - addressed more type casting issues in SW. 2020-12-01 19:01:38 +01:00
girlninj.cpp - buildutils: Replace sintable[] use within SW's girlninj.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - buildutils: Replace sintable[] use within SW's hornet.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
input.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
interpso.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
interpso.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
inv.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
jsector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
light.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - addressed more type casting issues in SW. 2020-12-01 19:01:38 +01:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
menus.h - SW's text menus done. 2020-10-07 23:22:29 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - migrated SW to the common interpolation system. 2020-11-26 18:32:36 +01:00
miscactr.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
morph.cpp - buildutils: Replace sintable[] use within SW's morph.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
mytypes.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
namelist.h - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
names.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
names2.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
network.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
network.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ninja.cpp - shorten the struct for puser to what actually gets used from it. 2020-12-01 16:22:32 +01:00
osdcmds.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf(). 2020-11-26 16:37:37 +11:00
panel.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - SW: fixed bad sector iterator in DriveCrush. 2020-12-08 22:09:17 +01:00
player.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
predict.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
quake.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
ripper.cpp - buildutils: Replace sintable[] use within SW's ripper.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
ripper2.cpp - buildutils: Replace sintable[] use within SW's ripper2.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
rooms.cpp - buildutils: Replace sintable[] use within SW's rooms.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
rotator.cpp - addressed more type casting issues in SW. 2020-12-01 19:01:38 +01:00
save.cpp - SW: added some simple allocation wrappers around common code sequences. 2020-12-01 16:53:29 +01:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
sbar.cpp - SW: fixed positioning of the inventory bar. 2020-12-10 20:20:17 +01:00
scrip2.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
sector.cpp - SW: removed some very dangerous type casting. 2020-12-01 18:30:21 +01:00
sector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - SW: removed some very dangerous type casting. 2020-12-01 18:30:21 +01:00
skull.cpp - partial cleanup of SW's game.h 2020-11-23 08:39:20 +01:00
slidor.cpp - migrated SW to the common interpolation system. 2020-11-26 18:32:36 +01:00
sounds.cpp - addressed more type casting issues in SW. 2020-12-01 19:01:38 +01:00
sounds.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
spike.cpp - migrated SW to the common interpolation system. 2020-11-26 18:32:36 +01:00
sprite.cpp - addressed more type casting issues in SW. 2020-12-01 19:01:38 +01:00
sprite.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
track.cpp - SW: Fix another bad line from 06a069750f that was missed when doing a36c122ff1. 2020-12-06 20:11:26 +11:00
vator.cpp - migrated SW to the common interpolation system. 2020-11-26 18:32:36 +01:00
vis.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
wallmove.cpp - buildutils: Replace sintable[] use within SW's wallmove.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
warp.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
weapon.cpp - addressed more type casting issues in SW. 2020-12-01 19:01:38 +01:00
weapon.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00