mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
This commit is contained in:
parent
48b16d5233
commit
a34f5debe8
19 changed files with 123 additions and 136 deletions
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@ -512,7 +512,6 @@ void GameInterface::app_init()
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Printf(PRINT_NONOTIFY, "Initializing sound system\n");
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sndInit();
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registerosdcommands();
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gChoke.init(518, chokeCallback);
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UpdateDacs(0, true);
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@ -100,6 +100,10 @@ struct GameInterface : ::GameInterface
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fixed_t playerHorizMin() override { return IntToFixed(-180); }
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fixed_t playerHorizMax() override { return IntToFixed(120); }
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int playerKeyMove() override { return 1024; }
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void WarpToCoords(int x, int y, int z, int a, int h) override;
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void ToggleThirdPerson() override;
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void SwitchCoopView() override;
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void ToggleShowWeapon() override;
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GameStats getStats() override;
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};
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@ -41,7 +41,6 @@ void InitMirrors(void);
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void sub_5571C(char mode);
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void sub_557C4(int x, int y, int interpolation);
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void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int viewPlayer);
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int32_t registerosdcommands(void);
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int qanimateoffs(int a1, int a2);
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int32_t qgetpalookup(int32_t a1, int32_t a2);
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void HookReplaceFunctions();
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@ -38,44 +38,38 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
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{
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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PLAYER *pPlayer = &gPlayer[myconnectindex];
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VIEW* pView = &gPrevView[myconnectindex];
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pPlayer->pSprite->x = pView->at50 = gView->pSprite->x = atoi(parm->parms[0]);
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pPlayer->pSprite->y = pView->at54 = gView->pSprite->y = atoi(parm->parms[1]);
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pPlayer->zView = pView->at38 = gView->zView = atoi(parm->parms[2]);
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pPlayer->pSprite->x = pView->at50 = gView->pSprite->x = x;
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pPlayer->pSprite->y = pView->at54 = gView->pSprite->y = y;
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pPlayer->zView = pView->at38 = gView->zView = z;
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if (parm->numparms >= 4)
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if (ang != INT_MIN)
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{
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pPlayer->angle.oang = pPlayer->angle.ang = pView->at30 = gView->angle.ang = buildang(atoi(parm->parms[3]));
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pPlayer->angle.oang = pPlayer->angle.ang = pView->at30 = gView->angle.ang = buildang(ang);
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}
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if (parm->numparms == 5)
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if (horz != INT_MIN)
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{
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pPlayer->horizon.ohoriz = pPlayer->horizon.horiz = pView->at24 = gView->horizon.horiz = buildhoriz(atoi(parm->parms[4]));
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pPlayer->horizon.ohoriz = pPlayer->horizon.horiz = pView->at24 = gView->horizon.horiz = buildhoriz(horz);
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}
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return CCMD_OK;
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}
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static int osdcmd_third_person_view(CCmdFuncPtr parm)
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void GameInterface::ToggleThirdPerson()
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{
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if (gamestate != GS_LEVEL) return CCMD_OK;
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if (gamestate != GS_LEVEL) return;
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if (gViewPos > VIEWPOS_0)
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gViewPos = VIEWPOS_0;
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else
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gViewPos = VIEWPOS_1;
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return CCMD_OK;
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}
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static int osdcmd_coop_view(CCmdFuncPtr parm)
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void GameInterface::SwitchCoopView()
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{
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if (gamestate != GS_LEVEL) return CCMD_OK;
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if (gamestate != GS_LEVEL) return;
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if (gGameOptions.nGameType == 1)
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{
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gViewIndex = connectpoint2[gViewIndex];
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@ -96,26 +90,12 @@ static int osdcmd_coop_view(CCmdFuncPtr parm)
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} while (oldViewIndex != gViewIndex);
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gView = &gPlayer[gViewIndex];
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}
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return CCMD_OK;
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}
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static int osdcmd_show_weapon(CCmdFuncPtr parm)
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void GameInterface::ToggleShowWeapon()
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{
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if (gamestate != GS_LEVEL) return CCMD_OK;
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if (gamestate != GS_LEVEL) return;
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cl_showweapon = (cl_showweapon + 1) & 3;
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return CCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
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C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_coop_view);
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C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_show_weapon);
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return 0;
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}
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END_BLD_NS
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@ -93,6 +93,10 @@ struct GameInterface
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virtual fixed_t playerHorizMin() { return IntToFixed(-200); }
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virtual fixed_t playerHorizMax() { return IntToFixed(200); }
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virtual int playerKeyMove() { return 0; }
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virtual void WarpToCoords(int x, int y, int z, int a, int h) {}
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virtual void ToggleThirdPerson() { }
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virtual void SwitchCoopView() { Printf("Unsupported command\n"); }
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virtual void ToggleShowWeapon() { Printf("Unsupported command\n"); }
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virtual FString statFPS()
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{
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@ -41,6 +41,8 @@
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#include"packet.h"
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#include "gamecontrol.h"
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#include "gamestruct.h"
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#include "d_net.h"
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#include "gamestate.h"
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static int WeaponToSend = 0;
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ESyncBits ActionsToSend = 0;
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@ -327,6 +329,53 @@ CCMD(pause)
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sendPause = true;
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}
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CCMD(warptocoords)
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{
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if (netgame)
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{
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Printf("warptocoords cannot be used in multiplayer.\n");
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return;
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}
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if (argv.argc() <= 4)
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{
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Printf("warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates\n");
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return;
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}
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if (gamestate != GS_LEVEL)
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{
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Printf("warptocoords: must be in a level\n");
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return;
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}
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int x = atoi(argv[1]);
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int y = atoi(argv[2]);
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int z = atoi(argv[3]);
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int ang = INT_MIN, horiz = INT_MIN;
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if (argv.argc() > 4)
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{
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ang = atoi(argv[4]);
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}
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if (argv.argc() > 5)
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{
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horiz = atoi(argv[5]);
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}
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gi->WarpToCoords(x, y, z, ang, horiz);
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}
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CCMD(third_person_view)
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{
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gi->ToggleThirdPerson();
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}
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CCMD(coop_view)
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{
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gi->SwitchCoopView();
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}
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CCMD(show_weapon)
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{
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gi->ToggleShowWeapon();
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}
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void ApplyGlobalInput(InputPacket& input, ControlInfo* hidInput, bool const crouchable, bool const disableToggle)
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{
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@ -267,6 +267,8 @@ struct GameInterface : ::GameInterface
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fixed_t playerHorizMin() override { return IntToFixed(-150); }
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fixed_t playerHorizMax() override { return IntToFixed(150); }
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int playerKeyMove() override { return 6; }
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void WarpToCoords(int x, int y, int z, int a, int h) override;
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void ToggleThirdPerson() override;
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::GameStats getStats() override;
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};
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@ -36,29 +36,24 @@ BEGIN_PS_NS
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static bool gamesetinput = false;
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
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{
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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Player *nPlayer = &PlayerList[nLocalPlayer];
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spritetype *pSprite = &sprite[nPlayer->nSprite];
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nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]);
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nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
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nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
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nPlayer->opos.x = pSprite->x = x;
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nPlayer->opos.y = pSprite->y = y;
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nPlayer->opos.z = pSprite->z = z;
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if (parm->numparms >= 4)
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if (ang != INT_MIN)
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{
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nPlayer->angle.oang = nPlayer->angle.ang = buildang(atoi(parm->parms[3]));
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nPlayer->angle.oang = nPlayer->angle.ang = buildang(ang);
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}
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if (parm->numparms == 5)
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if (horz != INT_MIN)
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{
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nPlayer->horizon.ohoriz = nPlayer->horizon.horiz = buildhoriz(atoi(parm->parms[4]));
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nPlayer->horizon.ohoriz = nPlayer->horizon.horiz = buildhoriz(horz);
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}
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return CCMD_OK;
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}
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static int osdcmd_doors(CCmdFuncPtr parm)
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@ -105,9 +100,9 @@ static int osdcmd_spawn(CCmdFuncPtr parm)
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return CCMD_OK;
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}
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static int osdcmd_third_person_view(CCmdFuncPtr parm)
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void GameInterface::ToggleThirdPerson()
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{
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if (gamestate != GS_LEVEL) return CCMD_OK;
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if (gamestate != GS_LEVEL) return;
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if (!nFreeze)
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{
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bCamera = !bCamera;
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@ -122,25 +117,14 @@ static int osdcmd_third_person_view(CCmdFuncPtr parm)
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{
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gamesetinput = cl_syncinput = false;
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}
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return CCMD_OK;
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}
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static int osdcmd_noop(CCmdFuncPtr parm)
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{
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// this is for silencing key bindings only.
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return CCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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//if (VOLUMEONE)
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C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
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C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
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C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_noop);
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C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_noop);
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return 0;
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}
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@ -337,7 +337,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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}
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}
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && ud.showweapons && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && cl_showweapon && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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{
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auto newtspr = &tsprite[spritesortcnt];
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memcpy(newtspr, t, sizeof(spritetype));
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@ -384,7 +384,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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}
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}
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && ud.showweapons && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && cl_showweapon && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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{
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auto newtspr = &tsprite[spritesortcnt];
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memcpy(newtspr, t, sizeof(spritetype));
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@ -33,9 +33,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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BEGIN_DUKE_NS
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short pinsectorresetdown(short sect);
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void ballreturn(DDukeActor *ball)
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{
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DukeStatIterator it(STAT_BOWLING);
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@ -103,33 +103,28 @@ static int ccmd_spawn(CCmdFuncPtr parm)
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return CCMD_OK;
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}
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
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{
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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player_struct* p = &ps[myconnectindex];
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p->oposx = p->posx = atoi(parm->parms[0]);
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p->oposy = p->posy = atoi(parm->parms[1]);
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p->oposz = p->posz = atoi(parm->parms[2]);
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p->oposx = p->posx = x;
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p->oposy = p->posy = y;
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p->oposz = p->posz = z;
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if (parm->numparms >= 4)
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if (ang != INT_MIN)
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{
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p->angle.oang = p->angle.ang = buildang(atoi(parm->parms[3]));
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p->angle.oang = p->angle.ang = buildang(ang);
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}
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if (parm->numparms == 5)
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if (horz != INT_MIN)
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{
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p->horizon.ohoriz = p->horizon.horiz = buildhoriz(atoi(parm->parms[4]));
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p->horizon.ohoriz = p->horizon.horiz = buildhoriz(horz);
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}
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return CCMD_OK;
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}
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static int osdcmd_third_person_view(CCmdFuncPtr parm)
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void GameInterface::ToggleThirdPerson()
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{
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if (gamestate != GS_LEVEL) return CCMD_OK;
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if (gamestate != GS_LEVEL) return;
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if (!isRRRA() || (!ps[myconnectindex].OnMotorcycle && !ps[myconnectindex].OnBoat))
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{
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if (ps[myconnectindex].over_shoulder_on)
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@ -142,42 +137,29 @@ static int osdcmd_third_person_view(CCmdFuncPtr parm)
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}
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FTA(QUOTE_VIEW_MODE_OFF + ps[myconnectindex].over_shoulder_on, &ps[myconnectindex]);
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}
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return CCMD_OK;
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}
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static int osdcmd_coop_view(CCmdFuncPtr parm)
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void GameInterface::SwitchCoopView()
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{
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if (gamestate != GS_LEVEL) return CCMD_OK;
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if (gamestate != GS_LEVEL) return;
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if (ud.coop || ud.recstat == 2)
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{
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screenpeek = connectpoint2[screenpeek];
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if (screenpeek == -1) screenpeek = 0;
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}
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return CCMD_OK;
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}
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static int osdcmd_show_weapon(CCmdFuncPtr parm)
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void GameInterface::ToggleShowWeapon()
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{
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if (gamestate != GS_LEVEL) return CCMD_OK;
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if (ud.multimode > 1)
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{
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ud.showweapons = 1 - ud.showweapons;
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cl_showweapon = ud.showweapons;
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FTA(QUOTE_WEAPON_MODE_OFF - ud.showweapons, &ps[screenpeek]);
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}
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return CCMD_OK;
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if (gamestate != GS_LEVEL) return;
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cl_showweapon = cl_showweapon == 0;
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FTA(QUOTE_WEAPON_MODE_OFF - cl_showweapon, &ps[screenpeek]);
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}
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int registerosdcommands(void)
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{
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C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",ccmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
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C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_coop_view);
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C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_show_weapon);
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return 0;
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}
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@ -291,7 +291,6 @@ static bool cheatItems(int player)
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static bool cheatLevel(cheatseq_t *s)
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{
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lastlevel = 0;
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int volnume,levnume;
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volnume = s->Args[0] - '0' - 1;
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levnume = (s->Args[1] - '0')*10+(s->Args[2]-'0') - 1;
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@ -59,6 +59,10 @@ struct GameInterface : public ::GameInterface
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void LevelCompleted(MapRecord* map, int skill) override;
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bool DrawAutomapPlayer(int x, int y, int z, int a) override;
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int playerKeyMove() override { return 40; }
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void WarpToCoords(int x, int y, int z, int a, int h) override;
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void ToggleThirdPerson() override;
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||||
void SwitchCoopView() override;
|
||||
void ToggleShowWeapon() override;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -126,8 +126,8 @@ static void DoUserDef(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor*
|
|||
break;
|
||||
|
||||
case USERDEFS_SHOWWEAPONS:
|
||||
if (bSet) ud.showweapons = lValue;
|
||||
else SetGameVarID((int)lVar2, ud.showweapons, sActor, sPlayer);
|
||||
// Read-only user state.
|
||||
if (!bSet) SetGameVarID((int)lVar2, cl_showweapon, sActor, sPlayer);
|
||||
break;
|
||||
|
||||
case USERDEFS_FROM_BONUS:
|
||||
|
|
|
@ -919,6 +919,7 @@ void enterlevel(MapRecord *mi, int gamemode)
|
|||
ud.monsters_off = ud.m_monsters_off;
|
||||
ud.coop = ud.m_coop;
|
||||
ud.ffire = ud.m_ffire;
|
||||
lastlevel = 0;
|
||||
|
||||
OnEvent(EVENT_ENTERLEVEL);
|
||||
|
||||
|
@ -994,7 +995,6 @@ void startnewgame(MapRecord* map, int skill)
|
|||
newgame(map, skill, [=](bool)
|
||||
{
|
||||
enterlevel(map, 0);
|
||||
ud.showweapons = cl_showweapon;
|
||||
PlayerColorChanged();
|
||||
inputState.ClearAllInput();
|
||||
gameaction = ga_level;
|
||||
|
|
|
@ -126,7 +126,6 @@ struct user_defs
|
|||
int levelclock;
|
||||
unsigned char god, cashman, eog;
|
||||
unsigned char clipping;
|
||||
unsigned char showweapons;
|
||||
unsigned char user_pals[MAXPLAYERS];
|
||||
|
||||
short from_bonus;
|
||||
|
|
|
@ -2186,6 +2186,9 @@ struct GameInterface : ::GameInterface
|
|||
void NewGame(MapRecord *map, int skill) override;
|
||||
bool DrawAutomapPlayer(int x, int y, int z, int a) override;
|
||||
int playerKeyMove() override { return 35; }
|
||||
void WarpToCoords(int x, int y, int z, int a, int h) override;
|
||||
void ToggleThirdPerson() override;
|
||||
void SwitchCoopView() override;
|
||||
|
||||
|
||||
GameStats getStats() override;
|
||||
|
|
|
@ -48,26 +48,21 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_SW_NS
|
||||
|
||||
static int osdcmd_warptocoords(CCmdFuncPtr parm)
|
||||
void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
|
||||
{
|
||||
if (parm->numparms < 3 || parm->numparms > 5)
|
||||
return CCMD_SHOWHELP;
|
||||
Player->oposx = Player->posx = x;
|
||||
Player->oposy = Player->posy = y;
|
||||
Player->oposz = Player->posz = z;
|
||||
|
||||
Player->oposx = Player->posx = atoi(parm->parms[0]);
|
||||
Player->oposy = Player->posy = atoi(parm->parms[1]);
|
||||
Player->oposz = Player->posz = atoi(parm->parms[2]);
|
||||
|
||||
if (parm->numparms >= 4)
|
||||
if (ang != INT_MIN)
|
||||
{
|
||||
Player->angle.oang = Player->angle.ang = buildang(atoi(parm->parms[3]));
|
||||
Player->angle.oang = Player->angle.ang = buildang(ang);
|
||||
}
|
||||
|
||||
if (parm->numparms == 5)
|
||||
if (horz != INT_MIN)
|
||||
{
|
||||
Player->horizon.ohoriz = Player->horizon.horiz = buildhoriz(atoi(parm->parms[4]));
|
||||
Player->horizon.ohoriz = Player->horizon.horiz = buildhoriz(horz);
|
||||
}
|
||||
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_mirror(CCmdFuncPtr parm)
|
||||
|
@ -100,9 +95,9 @@ static int osdcmd_mirror(CCmdFuncPtr parm)
|
|||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_third_person_view(CCmdFuncPtr parm)
|
||||
void GameInterface::ToggleThirdPerson()
|
||||
{
|
||||
if (gamestate != GS_LEVEL) return CCMD_OK;
|
||||
if (gamestate != GS_LEVEL) return;
|
||||
auto pp = &Player[myconnectindex];
|
||||
if (inputState.ShiftPressed())
|
||||
{
|
||||
|
@ -121,12 +116,11 @@ static int osdcmd_third_person_view(CCmdFuncPtr parm)
|
|||
pp->camera_dist = 0;
|
||||
}
|
||||
}
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_coop_view(CCmdFuncPtr parm)
|
||||
void GameInterface::SwitchCoopView()
|
||||
{
|
||||
if (gamestate != GS_LEVEL) return CCMD_OK;
|
||||
if (gamestate != GS_LEVEL) return;
|
||||
if (gNet.MultiGameType == MULTI_GAME_COOPERATIVE)
|
||||
{
|
||||
screenpeek = connectpoint2[screenpeek];
|
||||
|
@ -148,23 +142,11 @@ static int osdcmd_coop_view(CCmdFuncPtr parm)
|
|||
DoPlayerNightVisionPalette(tp);
|
||||
}
|
||||
}
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_noop(CCmdFuncPtr parm)
|
||||
{
|
||||
// this is for silencing key bindings only.
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
int32_t registerosdcommands(void)
|
||||
{
|
||||
C_RegisterFunction("mirror_debug", "mirror [mirrornum]: print mirror debug info", osdcmd_mirror);
|
||||
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
|
||||
C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
|
||||
C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_coop_view);
|
||||
C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_noop);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue