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- fixed some typos in SW's digi.h file.
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1 changed files with 5 additions and 5 deletions
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@ -53,7 +53,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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// Distance definitions for effective sound ranges
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// Note: These are some useful constants, but you can type in whatever you want!
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#define DIST_NORMAL 0 // Just play sound normaly
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#define DIST_NORMAL 0 // Just play sound normally
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#define DIST_MAXNORMAL 16384 // This is max distance constant for normal sounds
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// This is the limiting constant in Sound_Dist function.
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#define DIST_WIDE 65536 // Half level at full volume before sound begins to fade.
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@ -320,7 +320,7 @@ DIGI_ENTRY("BMBDROP.VOC", DIGI_BOMBRDROPBOMB, 157, PRI_SECTOROBJ,
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DIGI_ENTRY("BUBBLE.VOC", DIGI_BUBBLES, 158, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL)
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// CHAIN MOVING
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// SOUND NOT AVAILABLE -- DELTED
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// SOUND NOT AVAILABLE -- DELETED
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DIGI_ENTRY("CHAIN.VOC", DIGI_CHAIN, 159, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL)
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// CHAIN DOOR
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@ -463,7 +463,7 @@ DIGI_ENTRY("UNLOCK.VOC", DIGI_UNLOCK, 209, PRI_ENVIRONMENT,
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// SQUEAKY VALVE TURNING
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DIGI_ENTRY("VALVE.VOC", DIGI_SQUEAKYVALVE, 210, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL)
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// SPOOKY ETHERAL void AMBIENCE
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// SPOOKY ETHEREAL void AMBIENCE
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//(NETHERWORLDLY SOUNDS)
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DIGI_ENTRY("VOID1.VOC", DIGI_VOID1, 211, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP)
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DIGI_ENTRY("VOID2.VOC", DIGI_VOID2, 212, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP)
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@ -508,7 +508,7 @@ DIGI_ENTRY("HELI.VOC", DIGI_HELI, 229, PRI_SECTOROBJ,
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// HUGE ECHOING HEART LIKE AMBIENCE
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DIGI_ENTRY("BIGHART.VOC", DIGI_BIGHART, 230, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP)
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// EERIE ETHERAL TYPE WIND
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// EERIE ETHEREAL TYPE WIND
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DIGI_ENTRY("WIND4.VOC", DIGI_WIND4, 231, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP)
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// SPOOKY SINE WAVE SOUND
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@ -520,7 +520,7 @@ DIGI_ENTRY("DRILL1.VOC", DIGI_DRILL1, 233, PRI_SECTOROBJ,
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// JET ENGINE
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DIGI_ENTRY("JET.VOC", DIGI_JET, 234, PRI_AMBIENT, 0, 0, 0, DIST_MAXNORMAL, VF_LOOP)
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// CERIMONIAL DRUM CHANT
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// CEREMONIAL DRUM CHANT
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DIGI_ENTRY("DRUMCHNT.VOC", DIGI_DRUMCHANT, 235, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP)
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DIGI_ENTRY("FLY.VOC", DIGI_BUZZZ, 236, PRI_MAX, 0, 0, 0, DIST_NORMAL, VF_NORMAL)
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