.. |
aistuff.cpp
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Even more silencing of compiler warnings
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2019-12-02 21:18:39 +01:00 |
aistuff.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
anims.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
anims.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
anubis.cpp
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PCExhumed: Avoid some original memory read bugs and correct some bullet code branching.
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2020-05-22 17:22:00 +02:00 |
anubis.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
bubbles.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
bubbles.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
bullet.cpp
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PCExhumed: Avoid some original memory read bugs and correct some bullet code branching.
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2020-05-22 17:22:00 +02:00 |
bullet.h
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PCExhumed: Avoid some original memory read bugs and correct some bullet code branching.
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2020-05-22 17:22:00 +02:00 |
cd.cpp
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
cd.h
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- ported Exhumed sound to OpenAL.
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2019-12-25 23:37:16 +01:00 |
d_menu.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
engine.h
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- avoid using global palette settings when drawing 2D content with a custom palette.
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2020-05-23 22:43:01 +02:00 |
enginesubs.cpp
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
exhumed.cpp
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- allow skipping the Exhumed logos.
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2020-06-17 17:10:31 +02:00 |
exhumed.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
fish.cpp
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- compile fixes.
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2020-03-02 23:05:07 +01:00 |
fish.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
grenade.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
grenade.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
gun.cpp
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Exhumed: Correctly set player action id for mummified state
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2020-03-04 17:57:16 +01:00 |
gun.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
init.cpp
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- moved video files to 'common'.
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2020-05-31 09:19:16 +02:00 |
init.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
input.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
items.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
items.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
lavadude.cpp
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- compile fixes.
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2020-03-02 23:05:07 +01:00 |
lavadude.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
light.cpp
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- moved the ShadeDiv array into the lookup table and took the numshades-2 divisor out of the stored value.
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2020-06-05 23:18:21 +02:00 |
light.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
lighting.cpp
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
lighting.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
lion.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
lion.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
map.cpp
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
map.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
menu.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
menu.h
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PCExhumed: Fix the timing of credits text when not using CD audio.
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2020-05-22 17:17:54 +02:00 |
mono.cpp
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
mono.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
move.cpp
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PCExhumed: MoveSector() updates player position variables. Fixes #366
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2020-05-30 23:34:26 +02:00 |
move.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
movie.cpp
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- moved the textures used for the animations into the texture manager.
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2020-06-14 20:27:13 +02:00 |
movie.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
mummy.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
mummy.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
names.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
network.cpp
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Even more silencing of compiler warnings
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2019-12-02 21:18:39 +01:00 |
network.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
object.cpp
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PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
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2020-02-27 18:27:33 +01:00 |
object.h
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PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
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2020-02-27 18:27:33 +01:00 |
osdcmds.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
osdcmds.h
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- store palettes in the palette container.
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2020-05-23 12:31:05 +02:00 |
paul.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
player.cpp
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- fixed compile error.
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2020-06-17 12:26:06 +02:00 |
player.h
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Exhumed: Fix look up/down in line with input amendments.
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2020-04-06 08:06:38 +02:00 |
ps_input.h
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Exhumed: Improve player input.
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2020-04-06 08:06:38 +02:00 |
queen.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
queen.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
ra.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
ra.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
random.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
random.h
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RandomWord should be unsigned
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2019-12-03 17:30:35 +01:00 |
rat.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
rat.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
record.cpp
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- work on the savegame writer.
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2019-12-27 10:52:40 +01:00 |
record.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
rex.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
rex.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
roach.cpp
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- compile fixes.
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2020-03-02 23:05:07 +01:00 |
roach.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
runlist.cpp
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- compile fixes.
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2020-03-02 23:05:07 +01:00 |
runlist.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
save.cpp
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
save.h
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- work on the savegame writer.
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2019-12-27 10:52:40 +01:00 |
scorp.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
scorp.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
|
2020-03-02 23:01:55 +01:00 |
sequence.cpp
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
sequence.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
serial.cpp
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
serial.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
set.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
set.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
snake.cpp
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
snake.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
|
2020-03-02 23:01:55 +01:00 |
sound.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
sound.h
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
spider.cpp
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- compile fixes.
|
2020-03-02 23:05:07 +01:00 |
spider.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
|
2020-03-02 23:01:55 +01:00 |
status.cpp
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PCExhumed: Add code to draw serpent cam status text on screen
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2020-06-17 12:26:06 +02:00 |
status.h
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PCExhumed: Add code to draw serpent cam status text on screen
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2020-06-17 12:26:06 +02:00 |
stream.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
switch.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
switch.h
|
- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
text2.h
|
Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
timer.cpp
|
- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
timer.h
|
- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
trigdat.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
|
2020-02-05 18:00:40 +01:00 |
trigdat.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
|
2020-03-02 23:01:55 +01:00 |
typedefs.h
|
Add License header to .h and .cpp files
|
2019-11-22 00:13:44 +01:00 |
util.h
|
- added project and namespace wrappers to all Exhumed files.
|
2019-11-23 00:11:37 +01:00 |
view.cpp
|
PCExhumed: Add code to draw serpent cam status text on screen
|
2020-06-17 12:26:06 +02:00 |
view.h
|
Exhumed: Fix look up/down in line with input amendments.
|
2020-04-06 08:06:38 +02:00 |
wasp.cpp
|
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
|
2020-03-02 23:01:55 +01:00 |
wasp.h
|
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
|
2020-03-02 23:01:55 +01:00 |