.. |
enet
|
|
|
jaudiolib
|
Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
|
2012-07-06 18:40:54 +00:00 |
jmact
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
lunatic
|
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
|
2012-08-10 19:11:43 +00:00 |
misc
|
|
|
xdelta3
|
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
|
2012-06-03 19:20:32 +00:00 |
_functio.h
|
Wii: Minor adjustments to the joystick defaults for the Classic Controller.
|
2012-07-05 17:55:44 +00:00 |
_midi.h
|
|
|
_rts.h
|
|
|
actors.c
|
Clean up G_MoveFX() a little.
|
2012-08-13 18:25:59 +00:00 |
actors.h
|
Lunatic: clean up handing of ac/mv internally, add control module.
|
2012-08-06 20:00:29 +00:00 |
anim.c
|
VP8: don't call I_ClearAllInput() before idle loop.
|
2012-07-13 18:20:58 +00:00 |
anim.h
|
|
|
animvpx.c
|
VP8: clamp GL texture to edge if possible, preventing potential stray lines
|
2012-07-13 18:21:00 +00:00 |
animvpx.h
|
VP8: collect times while playing the video and print a summary to the log afterwards.
|
2012-07-13 18:20:55 +00:00 |
astub.c
|
High-level TROR drawing: clean up how things are passed around.
|
2012-08-13 18:25:37 +00:00 |
common.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
common_game.h
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
config.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
config.h
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
demo.c
|
|
|
demo.h
|
|
|
duke3d.h
|
Make DukePlayer_t's transporter_hold an int16_t again.
|
2012-07-25 18:56:11 +00:00 |
function.h
|
|
|
game.c
|
Splitscreen hack: draw status bar for both players.
|
2012-08-16 21:48:26 +00:00 |
game.h
|
Rename args in G_DoSpriteAnimations(), for easier grepping.
|
2012-08-13 18:25:40 +00:00 |
gamedef.c
|
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
|
2012-06-27 17:45:52 +00:00 |
gamedef.h
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
gamedefs.h
|
|
|
gameexec.c
|
CON: in showview*, use new aspect determination if r_usenewaspect is 1.
|
2012-08-13 18:26:18 +00:00 |
gameexec.h
|
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
|
2012-06-17 19:45:33 +00:00 |
gamestructures.c
|
Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
|
2012-08-10 19:11:53 +00:00 |
gamevars.c
|
|
|
gamevars.h
|
|
|
global.c
|
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
|
2012-08-16 21:48:13 +00:00 |
global.h
|
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
|
2012-08-16 21:48:13 +00:00 |
GNU.TXT
|
|
|
grpscan.c
|
|
|
grpscan.h
|
|
|
input.c
|
Remove BUTTON(gamefunc_Jump) and KB_KeyPressed(sc_Space) from AdvanceTrigger so you can type spaces in savegame names.
|
2012-07-05 17:53:27 +00:00 |
input.h
|
|
|
keys.h
|
|
|
m32def.c
|
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
|
2012-08-06 20:00:35 +00:00 |
m32def.h
|
|
|
m32exec.c
|
Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
|
2012-08-10 19:12:01 +00:00 |
m32structures.c
|
|
|
m32vars.c
|
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
|
2012-08-06 20:00:35 +00:00 |
macros.h
|
|
|
mapster32.h
|
|
|
mdump.cpp
|
|
|
mdump.h
|
|
|
menus.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
menus.h
|
|
|
midi.c
|
|
|
midi.h
|
|
|
mpu401.c
|
|
|
mpu401.h
|
|
|
music.c
|
This should fix the "assignment discards 'const' qualifier" warning in music.c.
|
2012-07-09 19:00:23 +00:00 |
names.h
|
|
|
namesdyn.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
namesdyn.h
|
|
|
net.c
|
net: do strtok on a duplicated string containing the address in Net_Connect().
|
2012-06-03 19:20:41 +00:00 |
net.h
|
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
|
2012-08-16 21:48:13 +00:00 |
old.diff
|
|
|
osdcmds.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
osdcmds.h
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
osdfuncs.c
|
Prevent integer div-by-0 (SIGFPE) when drawing console background with void tiles.
|
2012-07-22 11:10:08 +00:00 |
osdfuncs.h
|
|
|
player.c
|
In fake multi-mode, always draw the original mini status bar.
|
2012-08-16 21:48:21 +00:00 |
player.h
|
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
|
2012-08-16 21:48:13 +00:00 |
premap.c
|
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
|
2012-08-16 21:48:13 +00:00 |
premap.h
|
|
|
quotes.h
|
|
|
rev.h
|
|
|
rts.c
|
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
|
2012-06-27 17:45:52 +00:00 |
rts.h
|
|
|
savegame.c
|
This probably fixes the music breakage caused by r2727.
|
2012-06-04 22:01:45 +00:00 |
savegame.h
|
|
|
sdlmusic.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
sector.c
|
Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
|
2012-08-10 19:12:01 +00:00 |
sector.h
|
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
|
2012-08-16 21:48:13 +00:00 |
soundefs.h
|
|
|
sounds.c
|
Hacks for the splitscreen mod: play sounds from both players.
|
2012-08-13 18:25:53 +00:00 |
sounds.h
|
First round of sounds.c cleanup, no functional changes.
|
2012-08-13 18:25:48 +00:00 |
sounds_mapster32.c
|
|
|
sounds_mapster32.h
|
|
|
standard.h
|
|
|
startgtk.game.c
|
|
|
startwin.game.c
|
|
|
startwin.game.h
|
|
|
winbits.c
|
|
|