raze/polymer/eduke32/source
helixhorned 4fc1376fcb Splitscreen hack: draw status bar for both players.
git-svn-id: https://svn.eduke32.com/eduke32@2902 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:26 +00:00
..
enet
jaudiolib Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD 2012-07-06 18:40:54 +00:00
jmact Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
lunatic Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
misc
xdelta3 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT. 2012-06-03 19:20:32 +00:00
_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller. 2012-07-05 17:55:44 +00:00
_midi.h
_rts.h
actors.c Clean up G_MoveFX() a little. 2012-08-13 18:25:59 +00:00
actors.h Lunatic: clean up handing of ac/mv internally, add control module. 2012-08-06 20:00:29 +00:00
anim.c VP8: don't call I_ClearAllInput() before idle loop. 2012-07-13 18:20:58 +00:00
anim.h
animvpx.c VP8: clamp GL texture to edge if possible, preventing potential stray lines 2012-07-13 18:21:00 +00:00
animvpx.h VP8: collect times while playing the video and print a summary to the log afterwards. 2012-07-13 18:20:55 +00:00
astub.c High-level TROR drawing: clean up how things are passed around. 2012-08-13 18:25:37 +00:00
common.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
common_game.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
demo.c
demo.h
duke3d.h Make DukePlayer_t's transporter_hold an int16_t again. 2012-07-25 18:56:11 +00:00
function.h
game.c Splitscreen hack: draw status bar for both players. 2012-08-16 21:48:26 +00:00
game.h Rename args in G_DoSpriteAnimations(), for easier grepping. 2012-08-13 18:25:40 +00:00
gamedef.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
gamedef.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
gamedefs.h
gameexec.c CON: in showview*, use new aspect determination if r_usenewaspect is 1. 2012-08-13 18:26:18 +00:00
gameexec.h Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit. 2012-06-17 19:45:33 +00:00
gamestructures.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
gamevars.c
gamevars.h
global.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
global.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c
grpscan.h
input.c Remove BUTTON(gamefunc_Jump) and KB_KeyPressed(sc_Space) from AdvanceTrigger so you can type spaces in savegame names. 2012-07-05 17:53:27 +00:00
input.h
keys.h
m32def.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
m32def.h
m32exec.c Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit" 2012-08-10 19:12:01 +00:00
m32structures.c
m32vars.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h
net.c net: do strtok on a duplicated string containing the address in Net_Connect(). 2012-06-03 19:20:41 +00:00
net.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdcmds.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdfuncs.c Prevent integer div-by-0 (SIGFPE) when drawing console background with void tiles. 2012-07-22 11:10:08 +00:00
osdfuncs.h
player.c In fake multi-mode, always draw the original mini status bar. 2012-08-16 21:48:21 +00:00
player.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
premap.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
premap.h
quotes.h
rev.h
rts.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
rts.h
savegame.c This probably fixes the music breakage caused by r2727. 2012-06-04 22:01:45 +00:00
savegame.h
sdlmusic.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
sector.c Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit" 2012-08-10 19:12:01 +00:00
sector.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
soundefs.h
sounds.c Hacks for the splitscreen mod: play sounds from both players. 2012-08-13 18:25:53 +00:00
sounds.h First round of sounds.c cleanup, no functional changes. 2012-08-13 18:25:48 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c