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VP8: don't call I_ClearAllInput() before idle loop.
If input is cleared before, it can become impossible to cancel the video when decoding and displaying a frame takes longer than a frame. git-svn-id: https://svn.eduke32.com/eduke32@2833 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -328,7 +328,7 @@ void G_PlayAnim(const char *fn,char t)
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palfadedelta = 0;
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showframe(0);
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I_ClearAllInput();
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// I_ClearAllInput();
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do
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{
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