VP8: don't call I_ClearAllInput() before idle loop.

If input is cleared before, it can become impossible to cancel the video
when decoding and displaying a frame takes longer than a frame.

git-svn-id: https://svn.eduke32.com/eduke32@2833 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-07-13 18:20:58 +00:00
parent 5802857eb7
commit f42ab0044f

View file

@ -328,7 +328,7 @@ void G_PlayAnim(const char *fn,char t)
palfadedelta = 0;
showframe(0);
I_ClearAllInput();
// I_ClearAllInput();
do
{