Rename args in G_DoSpriteAnimations(), for easier grepping.

git-svn-id: https://svn.eduke32.com/eduke32@2881 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-13 18:25:40 +00:00
parent 2b2be071d4
commit 21a9cb3581
2 changed files with 18 additions and 16 deletions

View file

@ -6037,7 +6037,7 @@ static int32_t adult_tile_p(int32_t pic)
//#pragma auto_inline(off)
#pragma optimize("g",off)
#endif
void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio)
{
int32_t i, j, k, p, sect;
intptr_t l;
@ -6111,7 +6111,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
break;
}
#endif
k = getofs_viewtype5(t, t, a);
k = getofs_viewtype5(t, t, oura);
t->picnum = s->picnum+k;
break;
case BLOODSPLAT1__STATIC:
@ -6283,7 +6283,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
t->xrepeat = 0;
else
{
t->ang = getangle(x-t->x,y-t->y);
t->ang = getangle(ourx-t->x, oury-t->y);
t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
}
@ -6329,7 +6329,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
break;
}
#endif
k = getofs_viewtype7(s, t, getangle(s->x-x,s->y-y));
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury));
t->picnum = RPG+k;
break;
@ -6341,7 +6341,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
break;
}
#endif
k = getofs_viewtype7(s, t, getangle(s->x-x,s->y-y));
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury));
// RECON_T4
if (klabs(t_data3) > 64)
@ -6358,7 +6358,9 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
{
t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio);
t->ang = g_player[p].ps->ang +
mulscale16((((g_player[p].ps->ang+1024 - g_player[p].ps->oang)&2047)-1024),
smoothratio);
#ifdef USE_OPENGL
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
@ -6456,7 +6458,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
}
else
#endif
k = getofs_viewtype5(s, t, a);
k = getofs_viewtype5(s, t, oura);
if (sector[s->sectnum].lotag == 2) k += 1795-1405;
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
@ -6509,7 +6511,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
}
else
#endif
k = getofs_viewtype5(s, t, a);
k = getofs_viewtype5(s, t, oura);
if (sector[t->sectnum].lotag == 2) k += 1795-1405;
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
@ -6604,12 +6606,12 @@ PALONLY:
switch (l)
{
case 2:
k = (((s->ang+3072+128-a)&2047)>>8)&1;
k = (((s->ang+3072+128-oura)&2047)>>8)&1;
break;
case 3:
case 4:
k = (((s->ang+3072+128-a)&2047)>>7)&7;
k = (((s->ang+3072+128-oura)&2047)>>7)&7;
if (k > 3)
{
t->cstat |= 4;
@ -6619,13 +6621,13 @@ PALONLY:
break;
case 5:
k = getofs_viewtype5(s, t, getangle(s->x-x,s->y-y));
k = getofs_viewtype5(s, t, getangle(s->x-ourx, s->y-oury));
break;
case 7:
k = getofs_viewtype7(s, t, getangle(s->x-x,s->y-y));
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury));
break;
case 8:
k = (((s->ang+3072+128-a)&2047)>>8)&7;
k = (((s->ang+3072+128-oura)&2047)>>8)&7;
t->cstat &= ~4;
break;
default:
@ -6784,7 +6786,7 @@ skip:
}
else
#endif
k = getofs_viewtype5(t, t, a);
k = getofs_viewtype5(t, t, oura);
t->picnum = s->picnum+k+((T1<4)*5);
t->shade = sprite[s->owner].shade;
@ -6839,7 +6841,7 @@ skip:
break;
}
#endif
k = getofs_viewtype5(t, t, a);
k = getofs_viewtype5(t, t, oura);
t->picnum = s->picnum+k;
break;
}

View file

@ -270,7 +270,7 @@ void G_BackToMenu(void);
void G_BonusScreen(int32_t bonusonly);
//void G_CheatGetInv(void);
void G_DisplayRest(int32_t smoothratio);
void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio);
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio);
void G_DrawBackground(void);
void G_DrawFrags(void);
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio);