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In fake multi-mode, always draw the original mini status bar.
git-svn-id: https://svn.eduke32.com/eduke32@2900 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 49 additions and 39 deletions
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@ -1173,9 +1173,12 @@ static int32_t G_GetInvOn(const DukePlayer_t *p)
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static void G_DrawStatusBar(int32_t snum)
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{
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const DukePlayer_t *const p = g_player[snum].ps;
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int32_t i, j, o, ss = ud.screen_size, u;
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int32_t i, j, o, u;
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int32_t permbit = 0;
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const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size;
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const int32_t althud = g_fakeMultiMode ? 0 : ud.althud;
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const int32_t SBY = (200-tilesizy[BOTTOMSTATUSBAR]);
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const int32_t sb15 = sbarsc(32768), sb15h = sbarsc(49152);
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@ -1195,7 +1198,7 @@ static void G_DrawStatusBar(int32_t snum)
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if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL
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if ((g_netServer || (g_netServer || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
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if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
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{
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if (pus)
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G_DrawFrags();
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@ -1216,8 +1219,10 @@ static void G_DrawStatusBar(int32_t snum)
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if (ss == 4) //DRAW MINI STATUS BAR:
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{
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if (ud.althud) // althud
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if (althud)
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{
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// ALTERNATIVE STATUS BAR
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static int32_t ammo_sprites[MAX_WEAPONS];
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if (ammo_sprites[0] == 0)
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@ -1328,48 +1333,52 @@ static void G_DrawStatusBar(int32_t snum)
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minitext(284-35-o,180-3,"Auto",2, orient+ROTATESPRITE_MAX);
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}
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}
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return;
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}
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rotatesprite_fs(sbarx(5),sbary(200-28),sb16,0,HEALTHBOX,0,21,10+16+256);
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if (p->inven_icon)
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rotatesprite_fs(sbarx(69),sbary(200-30),sb16,0,INVENTORYBOX,0,21,10+16+256);
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if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen
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G_DrawDigiNum(20,200-17,1,-16,10+16+256);
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else G_DrawDigiNum(20,200-17,p->last_extra,-16,10+16+256);
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rotatesprite_fs(sbarx(37),sbary(200-28),sb16,0,AMMOBOX,0,21,10+16+256);
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if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
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else i = p->curr_weapon;
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G_DrawDigiNum(53,200-17,p->ammo_amount[i],-16,10+16+256);
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o = 158;
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permbit = 0;
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if (p->inven_icon)
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else
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{
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const int32_t orient = 10+16+permbit+256;
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// ORIGINAL MINI STATUS BAR
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i = ((unsigned)p->inven_icon < 8) ? item_icons[p->inven_icon] : -1;
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if (i >= 0)
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rotatesprite_fs(sbarx(231-o),sbary(200-21),sb16,0,i,0,0, orient);
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rotatesprite_fs(sbarx(5),sbary(200-28),sb16,0,HEALTHBOX,0,21,10+16+256);
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if (p->inven_icon)
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rotatesprite_fs(sbarx(69),sbary(200-30),sb16,0,INVENTORYBOX,0,21,10+16+256);
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minitext(292-30-o,190,"%",6, orient+ROTATESPRITE_MAX);
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if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen
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G_DrawDigiNum(20,200-17,1,-16,10+16+256);
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else G_DrawDigiNum(20,200-17,p->last_extra,-16,10+16+256);
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i = G_GetInvAmount(p);
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j = G_GetInvOn(p);
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rotatesprite_fs(sbarx(37),sbary(200-28),sb16,0,AMMOBOX,0,21,10+16+256);
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G_DrawInvNum(284-30-o,200-6,(uint8_t)i,0,10+permbit+256);
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if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
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else i = p->curr_weapon;
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G_DrawDigiNum(53,200-17,p->ammo_amount[i],-16,10+16+256);
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if (j > 0)
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minitext(288-30-o,180,"On",0, orient+ROTATESPRITE_MAX);
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else if ((uint32_t)j != 0x80000000)
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minitext(284-30-o,180,"Off",2, orient+ROTATESPRITE_MAX);
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o = 158;
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permbit = 0;
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if (p->inven_icon)
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{
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const int32_t orient = 10+16+permbit+256;
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if (p->inven_icon >= 6)
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minitext(284-35-o,180,"Auto",2, orient+ROTATESPRITE_MAX);
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i = ((unsigned)p->inven_icon < 8) ? item_icons[p->inven_icon] : -1;
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if (i >= 0)
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rotatesprite_fs(sbarx(231-o),sbary(200-21),sb16,0,i,0,0, orient);
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minitext(292-30-o,190,"%",6, orient+ROTATESPRITE_MAX);
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i = G_GetInvAmount(p);
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j = G_GetInvOn(p);
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G_DrawInvNum(284-30-o,200-6,(uint8_t)i,0,10+permbit+256);
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if (j > 0)
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minitext(288-30-o,180,"On",0, orient+ROTATESPRITE_MAX);
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else if ((uint32_t)j != 0x80000000)
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minitext(284-30-o,180,"Off",2, orient+ROTATESPRITE_MAX);
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if (p->inven_icon >= 6)
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minitext(284-35-o,180,"Auto",2, orient+ROTATESPRITE_MAX);
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}
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}
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return;
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}
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@ -10662,7 +10671,8 @@ int32_t G_DoMoveThings(void)
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}
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}
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// everyothertime++; moved lower so it is restored correctly by diffs
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// Moved lower so it is restored correctly by diffs:
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// everyothertime++;
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if (g_netServer || g_netClient)
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randomseed = ticrandomseed;
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@ -4409,8 +4409,8 @@ static void getzsofslope_player(int16_t sectnum, int32_t dax, int32_t day, int32
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void P_ProcessInput(int32_t snum)
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{
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DukePlayer_t *p = g_player[snum].ps;
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spritetype *s = &sprite[p->i];
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DukePlayer_t *const p = g_player[snum].ps;
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spritetype *const s = &sprite[p->i];
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uint32_t sb_snum = g_player[snum].sync->bits;
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