Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2018-09-01 19:36:10 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
source Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet 2018-09-01 19:36:10 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format Disable AllowShortLoopsOnASingleLine in clang-format 2018-04-23 10:15:21 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
GNUmakefile Update glad to 0.1.25 2018-07-23 02:55:49 +00:00