.. |
actor.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
actor.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ai.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
ai.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ambient.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
anim.cpp
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- work on Duke intro sequence.
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2020-06-28 00:32:28 +02:00 |
anim.h
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- renamed the remaining file system access wrappers in cache1d.h
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2019-12-07 10:31:27 +01:00 |
border.cpp
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- cleaned out most of the software renderer's static global variables.
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2020-03-29 16:59:49 +02:00 |
bots.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
break.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
break.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
bunny.cpp
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SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
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2020-05-20 14:43:03 +02:00 |
cache.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
cache.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
cheats.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
cheats.h
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- complete the "give" commands for Shadow Warrior
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2020-01-23 12:56:19 -05:00 |
colormap.cpp
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- palette code cleanup.
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2020-05-27 22:19:02 +02:00 |
colormap.h
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
common.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
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2019-12-25 19:24:55 +01:00 |
conpic.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
console.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
coolg.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
coolie.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
copysect.cpp
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sw/src/copysect.cpp: Temporarily disable interpolation of sector object
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2020-05-22 23:41:11 +02:00 |
d_menu.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
demo.cpp
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SW: Call OSD_DisplayQueued in DemoPlayback,
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2020-05-30 23:28:24 +02:00 |
demo.h
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SW: Remove DemoOverride, ScenePlayBack and SceneLevel
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2020-05-30 23:28:04 +02:00 |
digi.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
draw.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
eel.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
game.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
game.h
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
gamedefs.h
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- consolidated the 4 sets of mouse and joystick configuration variables.
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2019-10-26 21:50:49 +02:00 |
girlninj.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
goro.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
hornet.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
interp.cpp
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interp.h
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interpsh.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
interpso.cpp
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SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
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2020-05-30 23:27:18 +02:00 |
interpso.h
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SW: Make game compile after upstream backports.
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2020-05-21 18:47:37 +02:00 |
inv.cpp
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
inv.h
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- removed unused code. (MDA screen hack - huh???)
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2019-11-19 20:43:11 +01:00 |
jnames.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jplayer.cpp
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- removed some 'pragma' cruft.
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2020-05-23 13:08:10 +02:00 |
jsector.cpp
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- use backend independent code to render the camera textures.
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2020-06-14 21:57:21 +02:00 |
jsector.h
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SW: Fixes and cleanups following backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
jtags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jweapon.cpp
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SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings
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2020-05-20 14:43:03 +02:00 |
keys.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
lava.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
lists.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
mclip.cpp
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SW: Use Q16.16 for angle.
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2020-05-20 14:43:03 +02:00 |
mclip.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
menus.cpp
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- all base palette data has been transitioned to GPalette.
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2020-05-23 12:31:05 +02:00 |
menus.h
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- fixed keybinding and mouse cursor display.
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2019-12-05 21:39:02 +01:00 |
mfile.h
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
miscactr.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
morph.cpp
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SW: Add the macro SO_EMPTY and use it instead of
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2020-05-22 23:41:09 +02:00 |
mytypes.h
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- cleaned out some remains of the non-indexed render path.
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2019-10-10 19:40:33 +02:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
names2.h
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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- clean up redundancy
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2020-06-20 10:58:47 +02:00 |
network.h
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SW: Amend how game pauses.
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2020-05-31 23:19:54 +02:00 |
ninja.cpp
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SW: Refinements for Q16.16 implementation.
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2020-05-20 14:43:03 +02:00 |
ninja.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
osdcmds.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
osdcmds.h
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- store palettes in the palette container.
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2020-05-23 12:31:05 +02:00 |
pal.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
panel.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
panel.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
parent.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
parse.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
player.cpp
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- make controller input identical across all games.
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2020-06-24 20:08:56 +02:00 |
player.h
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Revert "SW: Improve main game loop."
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2020-05-20 14:43:03 +02:00 |
predict.cpp
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Minor SW cleanup: Have a single declaration of
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2020-05-21 18:47:37 +02:00 |
quake.cpp
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SW: Amend how game pauses.
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2020-05-31 23:19:54 +02:00 |
quake.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
reserve.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
ripper.cpp
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SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
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2020-05-20 14:43:03 +02:00 |
ripper2.cpp
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SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
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2020-05-20 14:43:03 +02:00 |
rooms.cpp
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SW: Use Q16.16 for angle.
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2020-05-20 14:43:03 +02:00 |
rotator.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
save.cpp
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
saveable.cpp
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SW: Make game compile after upstream backports.
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2020-05-21 18:47:37 +02:00 |
saveable.h
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SW: Fix saves
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2019-11-29 00:48:16 +01:00 |
savedef.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
scrip2.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
sector.cpp
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SW: Add the macro SO_EMPTY and use it instead of
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2020-05-22 23:41:09 +02:00 |
sector.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
serp.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
settings.h
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SW: Allow sector object interpolations to be disabled for debugging.
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2020-05-22 16:43:34 +02:00 |
skel.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
skull.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
slidor.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
slidor.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
sounds.cpp
|
- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
sounds.h
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- SW sound refactoring complete, not tested yet.
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2019-12-18 22:13:19 +01:00 |
spike.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
sprite.cpp
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
sprite.h
|
- same for inventory pickup messages.
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2019-12-09 19:00:30 +01:00 |
stag.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
sumo.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
sw_strs.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
swcvar.cpp
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
swcvar.h
|
- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
sync.cpp
|
sw/src/sync.cpp:SOSync: Remove commented out code
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2020-05-22 23:41:08 +02:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
- quote cleanup.
|
2020-06-30 22:53:15 +02:00 |
text.h
|
SW: Add PanelSpriteFunc values to saveables
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2020-05-21 18:47:37 +02:00 |
track.cpp
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SW: This should hopefully be a better way of fixing the lack of
|
2020-06-07 10:19:48 +02:00 |
track.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
trigger.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
vator.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
vis.cpp
|
SW: Amend how game pauses.
|
2020-05-31 23:19:54 +02:00 |
vis.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
wallmove.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
warp.cpp
|
SW: Fail gracefully from WarpToArea instead of aborting
|
2020-05-22 18:29:21 +02:00 |
warp.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
weapon.cpp
|
SW: Let's make use of interpso.*. Still need to do a few more things.
|
2020-05-21 18:47:37 +02:00 |
weapon.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
zilla.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
zombie.cpp
|
SW: Use Q16.16 for angle.
|
2020-05-20 14:43:03 +02:00 |