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- clean up redundancy
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2 changed files with 1 additions and 6 deletions
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@ -18,9 +18,4 @@ uint32_t timerGetTicks(void);
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void (*timerSetCallback(void (*callback)(void)))(void);
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inline void timerUpdate() // to avoid merge conflicts when the other games get updated.
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{
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timerUpdateClock();
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}
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#endif // timer_h__
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@ -1238,7 +1238,7 @@ getpackets(void)
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PLAYERp pp;
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SW_PACKET tempinput;
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timerUpdate();
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timerUpdateClock();
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if (!CommEnabled)
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return;
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