raze/source/core
Christoph Oelckers aa0080039f - refactored coordinate display to have a single unified printing function.
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
..
console - removed debug message. 2022-01-04 17:18:24 +01:00
menu - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
textures - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
actorinfo.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
automap.cpp - fully floatified GetFlatSpritePosition 2022-10-05 18:29:03 +02:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
cheathandler.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - floatified hitpos 2022-10-05 18:11:59 +02:00
ct_chat.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
fixedhorizon.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
g_mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - fixed bad search path setup on macOS 2022-04-19 14:02:51 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - Eliminate bvectangbam(). 2022-10-05 00:36:28 +02:00
gamecontrol.h - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamecvars.cpp - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp - use explicit types in hitscan calls 2022-10-06 20:50:47 +02:00
gamefuncs.h - redid clipinsidebox* functions. 2022-10-05 18:31:45 +02:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
gameinput.h - Tiny bit of abstraction in PlayerAngle struct. 2022-10-05 00:36:32 +02:00
gamestruct.h - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interphelpers.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
interpolate.cpp - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
interpolate.h Revert "- removed Interp_Sprite_Z." 2022-01-01 19:50:30 +01:00
intvec.h - ppos.Z assignments 2022-10-06 20:50:46 +02:00
mainloop.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
maphack.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
maploader.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
maptypes.h - walltype::fdelta 2022-10-05 18:29:04 +02:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
namedef_custom.h - did some reshuffling on Exhumed's menu. 2022-01-24 01:00:05 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
precache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
savegamehelp.h - floatified hitpos 2022-10-05 18:11:59 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - fixed main game resource detection for Blood. 2021-12-31 13:04:32 +01:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
updatesector.h - updatesectorz with DVector3. 2022-10-05 18:22:07 +02:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00