Commit graph

382 commits

Author SHA1 Message Date
Christoph Oelckers
4a87003408 - backend update from GZDoom.
* Vulkan backend updated.
* zlib replaced with miniz.
* FileReader is now 64 bit capable.
* jpeg replaced with stb-image.
* CMake project warnings fixed.
2023-09-23 09:56:27 +02:00
Christoph Oelckers
fa7a16a775 - backend update from GZDoom.
Some missing 'override' qualifiers and font fixes.
2023-09-06 00:18:45 +02:00
Christoph Oelckers
431d29b6a1 - don't run string conversions on empty strings.
std::string complains about this case
2023-09-05 23:54:22 +02:00
Christoph Oelckers
4e53f3bd81 - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
Christoph Oelckers
82057bcd5a - Backend update from GZDoom-
This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
3c695a5abd - adapted to backend changes. 2023-08-19 18:08:27 +02:00
Christoph Oelckers
cf19d75242 - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
Christoph Oelckers
5eee7b80b1 - backend update from GZDoom.
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
2023-08-09 12:17:17 +02:00
Rachael Alexanderson
7936aca79d - redo work from b95dbaf914 2023-08-02 00:35:58 -04:00
Christoph Oelckers
f3ea1e312a - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
Christoph Oelckers
147f5ac8a0 - added GZDoom's state manager.
We will need this for SW's actors
2023-05-21 09:59:22 +02:00
Christoph Oelckers
bf577916ec - made the is*** checkers compiler intrinsics.
With the exception of isWorldTour, isPlutoPak and isShareware when playing Duke these are always constant and this way can be used to completely eliminate unneeded code.
2023-04-29 10:09:36 +02:00
Christoph Oelckers
f1f1e54e04 - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00
Christoph Oelckers
f0637cfc83 - moved actioncounter and curframe to a dedicated variable.
The third generic counter is not as easy to fix as its use is far more widespread
2023-04-12 20:07:12 +02:00
Christoph Oelckers
2ba204444c - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
Mitchell Richters
11049123b0 - Exhumed: Bring pickup code back into player.cpp
* We're going to tabbify everything soon anyway, might as well bring it in now.
2023-03-26 10:30:27 +11:00
Mitchell Richters
f80b98fe92 - Fix CMakeLists.txt.
* Didn't know these were in there... 🤦‍♂️.
2023-03-23 21:16:04 +11:00
Rachael Alexanderson
3c4ab95664 - reflect https://github.com/ZDoom/gzdoom/pull/1983 2023-02-09 18:30:55 -05:00
Christoph Oelckers
ab97f00cd1 - delete entry for Vulkan's natvis file from project 2022-12-18 19:40:27 +01:00
Christoph Oelckers
20edd800f9 - big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
2022-12-18 13:05:58 +01:00
Christoph Oelckers
9cd1e9adb1 - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
Mitchell Richters
0033826544 - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
Christoph Oelckers
6586868cb8 - added the framework for scripted level compatibility patching. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
ff71ab14ce - added a GZDoom-style alternative HUD.
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
830ded6e87 - set warning flags for MSVC based on warning level 3. 2022-10-30 16:51:36 +01:00
Christoph Oelckers
9c097e1763 - revert to warning level 3.
Some stock warnings are far too noisy when level 4 is on.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
63c8960769 - deleted mdsprite.* files. 2022-10-27 16:55:54 +02:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Christoph Oelckers
310eff6e71 - clean out many wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
c995777ef7 - restored DYN_OPENAL which got accidentally deleted by the last backend update. 2022-10-22 19:43:55 +02:00
Christoph Oelckers
6dd7fac902 - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
9cfd56a912 - mathutil is not needed anymore. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Christoph Oelckers
e2a6353182 - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00
Christoph Oelckers
c1d603e1e9 - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
Christoph Oelckers
0139ac5e4a ported NBlood commit e3d7ab8b919c230b2b4a825137d607b03b363796
- (gModernMap) Add a way to move sprites that are close to outside walls of sector
- (gModernMap) Add loadsave construct
- (gModernMap) Fix movement direction for reverse moving sprites in TranslateSector
2022-08-17 20:45:43 +02:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
Christoph Oelckers
89e8d7ad58 - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
Rachael Alexanderson
00efeaa02a - transition commit change from gzdoom 27d4fc28db 2022-07-23 19:13:49 -04:00
Christoph Oelckers
2c3fcbaf51 - glslang compiler and Vulkan backend update. 2022-07-02 10:20:11 +02:00
Christoph Oelckers
84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
Christoph Oelckers
21b4862460 - Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
Rachael Alexanderson
da5d9fcde2 - implement discord rich presence, expand window title code. (still wip) 2022-03-18 04:17:46 -04:00
Rachael Alexanderson
3fda2b032c - copy-paste is simultaneously the most useful feature in the world, and a programmer's greatest curse. use with care. 2022-03-12 00:54:18 -05:00
Rachael Alexanderson
8002e9de29 - only overwrite rpath if not already defined 2022-03-11 23:11:56 -05:00
Rachael Alexanderson
0edfc5a85c - add $ORIGIN to rpath for Linux 2022-03-09 17:33:52 -05:00
Christoph Oelckers
df7e6dfec8 - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
Christoph Oelckers
531a42e801 - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00
Christoph Oelckers
0398ba4ff0 - added all parts needed to implement the actor property parser.
Not hooked up yet with the rest of the code, this just adds the needed files in compilable form.
2022-01-23 13:03:39 +01:00
Rachael Alexanderson
7b560a3d79 - add debug ccmds for custom shaders 2022-01-20 22:31:31 -05:00