Christoph Oelckers
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079fbd340f
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- floatified sop->floor_loz and floor_hiz
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9aaae82de0
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- variable renaming again
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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3a861e168c
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- floatified more movement code.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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d0422ae1b5
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- floatified scale_point stuff.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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aa88eb49e0
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- renamed another set of variables
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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85be297a2d
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- part of RefreshPoints
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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09104ba6fe
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- floatified ScaleRandomPoint
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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caa41e312d
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- floating point MultiClip API.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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d80b39d184
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- floatified clipbox/MultiClip of SW
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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17b117e86b
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- renamed another set of variables.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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95477aaefb
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- add_int_ppos_Z is gone now.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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0b642dc631
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- floatified large parts of SO movement code.
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2022-10-15 13:30:09 +02:00 |
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Christoph Oelckers
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212be963d9
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- floatified SO scale_dist et.al.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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189f791bc4
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- renamed more fields.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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42246f9a9d
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- floatified SW's sector object morph code.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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30104fca50
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- renamed some variables
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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e5b2a0f0a6
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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7dab26f04d
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- handle several movesprite_ex calls.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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4f9ffc9437
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a85bcebd09
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- floatified Blood's asound.cpp
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f69e977411
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- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a6eec404db
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- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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e5219382f2
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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4df1578064
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- a few random wrapper removals in Duke
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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6b0b8f944c
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f378c481b3
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- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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8a4601ef8d
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- Exhumed: Tidy up nCameraa .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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91c0ff814f
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- Exhumed: Tidy up nCamerapan .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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7cbe3564ce
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- Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
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2022-10-15 12:40:36 +02:00 |
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Mitchell Richters
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36ed1ac1de
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- Exhumed: Convert draw code to floating point.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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056bb9b0cd
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- Floatify chase cam code, providing an inline interface for legacy setup.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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5685af33d8
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- Exhumed: Remove zbob from draw code, it's not used at all.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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e3bbb60de4
|
- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ab77d77a53
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- Optimise automap sector loops in Duke/SW automap code.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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db5db7d9b3
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- Turn DVector2 rotatepoint() into an inline using the vector's methods.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
|
f236cc8728
|
- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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ef56d00d78
|
- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
|
48c36bd4a2
|
- SW ladder climbing
|
2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
|
45690a0e23
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- cleanup of the DrawLine interface,
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2022-10-15 12:10:46 +02:00 |
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Christoph Oelckers
|
1dcb03e530
|
- got rid of set_int_bvel
|
2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
|
712d28ff40
|
- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
|
b84158ecec
|
- Exhumed snake stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
|
486ef8bfc5
|
- floatify VelFromAngle
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
|
b462c3d998
|
- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
|
6eb18eb3f6
|
- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
96297c95aa
|
vel assignment with fixed point constants
|
2022-10-15 11:35:37 +02:00 |
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