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- SW: Test adding Duke's DrawAutomapAlignmentFacing()
code into SW for consistency between the ports.
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@ -1596,6 +1596,9 @@ bool GameInterface::DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos,
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switch (actor->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK)
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{
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case CSTAT_SPRITE_ALIGNMENT_FACING: // Regular sprite
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DrawAutomapAlignmentFacing(actor->spr, sprxy, cangvect, czoom, xydim, col);
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break;
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case CSTAT_SPRITE_ALIGNMENT_WALL: // Rotated sprite
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DrawAutomapAlignmentWall(actor->spr, sprxy, cangvect, czoom, xydim, col);
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break;
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