Christoph Oelckers
87bccb8933
- file for next stuff.
2023-04-07 12:22:46 +02:00
Christoph Oelckers
f2d802b537
- exported RR's remaining controllers.
2023-04-07 12:22:45 +02:00
Christoph Oelckers
98d5a2686e
- use for loop instead of repeating the same line 10x.
2023-04-07 12:22:45 +02:00
Christoph Oelckers
0e169759d5
- animatesprites_r.cpp cleanup
2023-04-07 12:22:45 +02:00
Christoph Oelckers
f9e5f2c137
- final clenaup on animatesprites_d.cpp.
...
Only the player actor is left, which is also the messiest part...
2023-04-07 12:22:44 +02:00
Christoph Oelckers
ce00183707
- scriptified PlayerOnWater.
2023-04-07 12:17:56 +02:00
Christoph Oelckers
3106c8e6f5
- exported most of the remaining content in spawn_d.cpp
2023-04-07 12:14:16 +02:00
Christoph Oelckers
8b04f42ab5
- exported several fire related actors.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
ef6a8c010a
- exported ceilingsteam and consolidated movefallers functions.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
82d04756be
- exported a few of Duke's decorations
2023-04-07 11:52:53 +02:00
Christoph Oelckers
551e0af58d
- exported the egg, also marking it non-killcount.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
b4dcf8ddcf
- exported the remaining Duke enemies.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
0636358b5f
- fixes for RR items.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
1bc7c53351
- move the recon's FTA sound into the scripted actor.
2023-04-07 11:52:52 +02:00
Christoph Oelckers
ef54987a58
- exported WT's Firefly
2023-04-07 11:52:52 +02:00
Christoph Oelckers
4e0dad54a5
- exported all of Duke's pickup items.
2023-04-07 11:51:41 +02:00
Christoph Oelckers
7a699e032f
- cleaned up Duke's very broken kill count system.
...
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
2023-04-07 09:49:20 +02:00
Christoph Oelckers
d7224245e3
- added back WT's fireball's postHitEffect.
...
This somehow got lost during scriptification.
2023-04-07 08:30:58 +02:00
Christoph Oelckers
58ee80564b
- Duke: fixed scale default for non-ememies.
2023-04-07 00:15:15 +02:00
Christoph Oelckers
49c23eb4e5
fixed swapped language IDs for Norwegian and Dutch.
2023-04-05 18:15:09 +02:00
Mitchell Richters
85482b0951
- Fix CVAR comments from previous commit.
2023-04-05 17:59:04 +10:00
Mitchell Richters
32e6e1ce5f
- Allow disabling of level start/end cutscenes if a user desires.
...
* Allows for situations where in Blood or Exhumed, you wish to have a shortcut that directly gets you into a level.
* Could be used for seamless playing options if a user doesn't care for level ending screens.
* Not exposing this to the menu for now as I doubt demand would be high for such a thing.
2023-04-05 17:46:40 +10:00
Mitchell Richters
0f07ea9e37
- Fix skip size in SkipTicCmd()
missed during 8bfcb8c939
.
2023-04-05 15:00:47 +10:00
Mitchell Richters
c4bd550483
- Change InputState::KeyStatus
to be a FixedBitArray
object.
2023-04-05 12:57:48 +10:00
Mitchell Richters
2658af9fd0
- Use weapon enums when determining max slot numbers.
2023-04-05 10:22:18 +10:00
Mitchell Richters
4d82a0effa
- Put SB_QUICK_KICK
into the correct mask.
2023-04-05 10:20:54 +10:00
Mitchell Richters
3951407b68
- Fix issue with memset calls from 0eba341ac1
.
2023-04-05 07:39:31 +10:00
Mitchell Richters
6403c7291f
- Update player camera angles right before drawing a frame.
...
* Also stops situations where `GameInput::getInput()` was being called incessantly while in the menu, during screenjobs, etc.
2023-04-04 20:55:09 +10:00
Mitchell Richters
0eba341ac1
- Remove GameInput::prepareHidInput()
and GameInput::resetHidInput()
.
...
* Also reverts 23bff9f701
, but changes the loop into a `memset()` call instead.
2023-04-04 20:07:06 +10:00
Mitchell Richters
d454455d22
- Move invertmouse
CVARs into common code.
...
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 20:01:21 +10:00
Mitchell Richters
12c50b4af0
- Blood: Fix missing input bit in GameInteface::reapplyInputBits()
.
2023-04-04 16:55:44 +10:00
Mitchell Richters
bf58879b08
- Duke/RRRA: Fix HUD tilting when reversing motorcycle backwards.
2023-04-04 15:14:44 +10:00
Mitchell Richters
b4ea03b8ef
- Ensure GameInput::Clear()
clears the entire object.
...
* Unused mouse input could still accumulate during screenjobs (level end stats, etc).
2023-04-04 10:53:19 +10:00
Mitchell Richters
23bff9f701
- Don't loop through all joystick axes and zero them in I_GetAxes()
.
...
* The caller should be passing a 0-init'd array through.
2023-04-04 09:55:44 +10:00
Mitchell Richters
133c8fa80b
- Only scale the mouse input in GameInput::processMovement()
, where it's needed.
...
* Also fixes a potential signedness issue for `processVehicle()` if `m_yaw` is negatively set.
2023-04-04 09:53:43 +10:00
Mitchell Richters
a68fcfc71c
- Remove GameInterface::getConsoleAngles()
, it's not needed anymore.
2023-04-04 07:02:39 +10:00
Mitchell Richters
3ef431a428
- Make scaleAdjust
a float since it's what's needed anyway.
2023-04-03 19:38:00 +10:00
Mitchell Richters
69c65dfe7e
- Internalise InputPacket
used in movement functions.
2023-04-03 19:35:35 +10:00
Mitchell Richters
dbba0abb2e
- Move all mouse handling into GameInput
class.
2023-04-03 18:47:14 +10:00
Mitchell Richters
8d11fef916
- Initial conversion of game input into class GameInput
.
2023-04-03 18:46:36 +10:00
Mitchell Richters
23186cd8bb
- Relocate processCrouchToggle()
.
2023-04-03 18:38:10 +10:00
Mitchell Richters
31d3349d93
- Rearrange bools in processVehicleInput()
.
2023-04-03 18:37:38 +10:00
Mitchell Richters
fb519e9c53
- Move PlayerAngles
constants into the class.
2023-04-03 17:07:34 +10:00
Christoph Oelckers
0706a8a5bb
- exported LizTrooper and Lizman.
2023-04-02 17:37:30 +02:00
Christoph Oelckers
7b034b5eab
- handle stayput for bosses.
...
The generic code is not ready yet so it has to be done manually.
2023-04-02 17:34:43 +02:00
Christoph Oelckers
240b24d771
- exported all females.
2023-04-02 17:34:37 +02:00
Christoph Oelckers
810977f19f
- made RR thunder effect also work for Duke.
...
This mainly meant adding support for random sounds and playing the thunder sound by name instead of by index.
2023-04-02 17:20:06 +02:00
Christoph Oelckers
0cd0f28317
- fixed initialization of RR's thunder effect
2023-04-02 17:09:28 +02:00
Christoph Oelckers
eee551ce15
- take care of the last tileGetTexture call in Duke.
2023-04-02 16:45:43 +02:00
Christoph Oelckers
6248c8813b
- make RR's ingame thunder effect not depend on having seen one specific texture.
...
This really should check if the player has seen one sector where the effect is active.
2023-04-02 16:45:43 +02:00