plagman
ec7c642585
Added pr_billboarding mode to control whether face sprites look like classic (and clip into walls) or if they look like polymost (and suck cock).
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git-svn-id: https://svn.eduke32.com/eduke32@692 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 08:07:11 +00:00
plagman
9942e1de54
Wall sprites are now one-sided.
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git-svn-id: https://svn.eduke32.com/eduke32@690 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:33:59 +00:00
plagman
b587d4087e
Correct masks.
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git-svn-id: https://svn.eduke32.com/eduke32@689 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:28:25 +00:00
plagman
32955f4415
Fix animated sector textures.
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git-svn-id: https://svn.eduke32.com/eduke32@688 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 07:25:56 +00:00
plagman
5c0276882e
One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so.
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git-svn-id: https://svn.eduke32.com/eduke32@687 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 06:58:36 +00:00
plagman
1d320f6eec
Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
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git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 09:29:58 +00:00
plagman
e2a1a89eba
(somewhat) smart wall updating.
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git-svn-id: https://svn.eduke32.com/eduke32@685 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 08:49:21 +00:00
plagman
00ae08496a
Smarter sector updating.
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git-svn-id: https://svn.eduke32.com/eduke32@684 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:58:26 +00:00
plagman
d50b4726e9
Better sprite code.
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git-svn-id: https://svn.eduke32.com/eduke32@683 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:01:12 +00:00
plagman
a1a587c202
Fixes typo making moving stuff crap itself.
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git-svn-id: https://svn.eduke32.com/eduke32@682 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 04:40:07 +00:00
terminx
d9500e18e0
git-svn-id: https://svn.eduke32.com/eduke32@681 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 22:28:42 +00:00
terminx
f90f48e439
"Unfortunetly, 2560x1600 is not supported."
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git-svn-id: https://svn.eduke32.com/eduke32@677 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 03:04:12 +00:00
plagman
833ec4d3e8
Alternate way of updating stuff. Restores interpolation.
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git-svn-id: https://svn.eduke32.com/eduke32@673 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 19:13:24 +00:00
plagman
ffa2d63c0e
I like my sprites sorted thank you very much.
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git-svn-id: https://svn.eduke32.com/eduke32@672 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 16:08:18 +00:00
plagman
d576ee5c40
Even less flickering.
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git-svn-id: https://svn.eduke32.com/eduke32@670 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 14:22:03 +00:00
plagman
f01a8f5b2b
Stop raping the Z-buffer. Less flickering that way for now.
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git-svn-id: https://svn.eduke32.com/eduke32@669 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 12:22:50 +00:00
plagman
d62d9ddaed
TODO lists: because speaking to oneself is awesome.
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git-svn-id: https://svn.eduke32.com/eduke32@668 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 11:43:24 +00:00
plagman
e9ec2f5f70
Face sprites placeholders.
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git-svn-id: https://svn.eduke32.com/eduke32@666 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 09:16:39 +00:00
terminx
c5d5cdc879
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@665 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-27 21:32:23 +00:00
terminx
a598f36502
git-svn-id: https://svn.eduke32.com/eduke32@663 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:28:21 +00:00
plagman
de9731692f
Fast polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@662 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:24:25 +00:00
plagman
74a2a05ec2
Kill warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@659 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-25 09:21:18 +00:00
terminx
408ca47fbd
git-svn-id: https://svn.eduke32.com/eduke32@654 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-22 10:23:57 +00:00
terminx
945e1b2357
Remove -Wno-unused from Makefile
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git-svn-id: https://svn.eduke32.com/eduke32@649 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 04:01:38 +00:00
terminx
25ac5770c0
git-svn-id: https://svn.eduke32.com/eduke32@627 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-24 00:46:57 +00:00
plagman
e67e3dc8fc
Adds r_parallaxskyclamping and r_parallaxskypanning.
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git-svn-id: https://svn.eduke32.com/eduke32@623 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-18 08:46:42 +00:00
terminx
fad541b377
Part 1 of 64-bit patch from Stephen Anthony
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git-svn-id: https://svn.eduke32.com/eduke32@618 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:27:08 +00:00
terminx
d7d11939a6
git-svn-id: https://svn.eduke32.com/eduke32@614 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-07 04:38:28 +00:00
terminx
cd085abf8d
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@606 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-02 16:38:30 +00:00
terminx
71cd8fd6c3
Patch from hunter_rus, untested
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git-svn-id: https://svn.eduke32.com/eduke32@605 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-01 03:36:54 +00:00
plagman
d94973a174
More Polymer portal stuff. Renders most stuff correctly and somewhat fast.
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- pr_scissors to toggle scissors testing. This should reduce GPU load and prevent normally invisible stuff from being drawn.
- pr_showportals to show visportals and scissors if they are enabled. Debugging feature.
Issues:
- screen may flicker on the edge of some sectors. Probably an accuracy issue somewhere.
- some maps make the algorithm loop too much (slow) or indefinitely (hang) for some reason.
git-svn-id: https://svn.eduke32.com/eduke32@595 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-05 08:58:15 +00:00
plagman
cfa399998a
Added xpanning and ypanning actor members to control the new sprite panning feature.
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git-svn-id: https://svn.eduke32.com/eduke32@590 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-03 21:54:58 +00:00
terminx
4aa6cf2ea3
patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@587 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-20 19:14:38 +00:00
terminx
31a901b7eb
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 17:42:14 +00:00
terminx
b27a43ff2a
git-svn-id: https://svn.eduke32.com/eduke32@582 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 07:12:50 +00:00
terminx
5dbcf7cdbc
git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 06:48:13 +00:00
terminx
997883a2f9
git-svn-id: https://svn.eduke32.com/eduke32@579 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-11 02:23:08 +00:00
terminx
8a6e2bb008
git-svn-id: https://svn.eduke32.com/eduke32@574 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-06 10:43:42 +00:00
terminx
6a8346ddab
git-svn-id: https://svn.eduke32.com/eduke32@573 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-05 21:56:58 +00:00
terminx
4e0f8281c7
git-svn-id: https://svn.eduke32.com/eduke32@556 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-17 03:16:46 +00:00
terminx
9c6486025d
git-svn-id: https://svn.eduke32.com/eduke32@555 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-16 23:25:24 +00:00
Plagman
94a22e4d62
Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near.
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git-svn-id: https://svn.eduke32.com/eduke32@551 1a8010ca-5511-0410-912e-c29ae57300e0
2007-07-01 06:32:03 +00:00
terminx
d7b35528a0
git-svn-id: https://svn.eduke32.com/eduke32@541 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-23 23:36:21 +00:00
terminx
2148b4bebc
Window position memory for win32
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git-svn-id: https://svn.eduke32.com/eduke32@540 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-22 03:44:54 +00:00
terminx
62ae233489
Newer tile selector from Mapfun and some other stuff
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git-svn-id: https://svn.eduke32.com/eduke32@534 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-17 05:54:12 +00:00
Plagman
a71d347f83
smoothduration def token for model frame definitions (defaults at 0)
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git-svn-id: https://svn.eduke32.com/eduke32@531 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-12 03:09:41 +00:00
Plagman
cc8ae625d6
Fix.
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git-svn-id: https://svn.eduke32.com/eduke32@526 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 18:36:23 +00:00
Plagman
004e4da3de
Game angle interpolation (cl_angleinterpolation) and engine model animation smoothing (r_animsmoothing).
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git-svn-id: https://svn.eduke32.com/eduke32@525 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 18:28:41 +00:00
Plagman
3081c87724
Support for Vertex Buffer Objects (r_vbos, r_vbocount).
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git-svn-id: https://svn.eduke32.com/eduke32@519 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 03:07:10 +00:00
Plagman
3f5f1b8fb2
Corrected issues with detailmaps scaling, improved general model drawing performance and added support for using vertex arrays when drawing models (r_vertexarrays)
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git-svn-id: https://svn.eduke32.com/eduke32@513 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-03 23:09:40 +00:00
Plagman
6440b48ec8
Added xscale and yscale DEF tokens to texture blocks to control the size ratio with the ART.
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git-svn-id: https://svn.eduke32.com/eduke32@504 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-17 02:23:50 +00:00
Plagman
b436f4fb71
Various fixes and detail texturing on models.
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git-svn-id: https://svn.eduke32.com/eduke32@501 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 01:34:41 +00:00
Plagman
3dd47da766
Glow mapping !
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git-svn-id: https://svn.eduke32.com/eduke32@497 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-15 01:35:34 +00:00
terminx
0a1afbd3f3
Minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@480 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-30 02:04:14 +00:00
terminx
64ec370c98
dos2unix on the engine headers
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git-svn-id: https://svn.eduke32.com/eduke32@476 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-29 01:18:16 +00:00
Plagman
1b5284aee0
Fixes blending in drawrooms and dynamic GLU not compiling in Win32.
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git-svn-id: https://svn.eduke32.com/eduke32@473 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 20:29:36 +00:00
terminx
fe9004fafe
Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
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git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-21 23:49:07 +00:00
terminx
a94063e0be
Dynamically loaded GLU
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git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-16 03:19:04 +00:00
Plagman
59ef78ff35
Detail mapping : r_detailmapping.
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git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 09:08:57 +00:00
terminx
530edf77b8
MAXSPRITESONSCREEN = 4096 and a few other things
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git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 05:46:49 +00:00
Plagman
8a5a966cd0
Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
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git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-14 07:00:29 +00:00
Plagman
5a7cceb19d
Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
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git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 01:29:45 +00:00
Plagman
08e4113086
Broken depth peeling.
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git-svn-id: https://svn.eduke32.com/eduke32@439 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-31 06:32:04 +00:00
Plagman
87556300bf
EDuke32 now compiles okay with the Microsoft compiler using NMake.
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git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 12:53:11 +00:00
terminx
991d785e73
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
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git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 09:28:37 +00:00
terminx
e7d1346248
This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
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git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:56:00 +00:00
terminx
3d867963b9
Support for a version string to stick in the lower right hand corner of the OSD
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git-svn-id: https://svn.eduke32.com/eduke32@403 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 04:38:10 +00:00
terminx
5d79272ac2
Separate input capturing from OSD drawing so that we don't have to wait for the OSD to scroll off the screen to un-grab everything
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git-svn-id: https://svn.eduke32.com/eduke32@402 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 03:32:43 +00:00
terminx
715bc289e8
Fix "array subscript has type 'char'" warnings
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git-svn-id: https://svn.eduke32.com/eduke32@352 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 08:24:46 +00:00
terminx
44d1866c5a
Fix http://forums.3drealms.com/vb/showpost.php?p=439437 and bump demo/savegame version number due to a change in the size of the spriteext struct
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git-svn-id: https://svn.eduke32.com/eduke32@328 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-05 06:54:22 +00:00
Plagman
815c646e85
Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)
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git-svn-id: https://svn.eduke32.com/eduke32@320 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 23:51:44 +00:00
Plagman
874e32a3a5
Iron fingers stab the desert SKIES !
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git-svn-id: https://svn.eduke32.com/eduke32@316 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-18 03:59:28 +00:00
Plagman
6dcdd0148a
Animation, interpolation, fixed cliplanes, fixed map switching.
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git-svn-id: https://svn.eduke32.com/eduke32@313 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-16 22:07:15 +00:00
Plagman
6b635120d4
Frustum clipping and cliplanes for map limits. Performance should be alright now.
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git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-15 18:51:41 +00:00
Plagman
9002a68e64
Polymer cliplanes and FOV.
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git-svn-id: https://svn.eduke32.com/eduke32@310 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-14 23:33:10 +00:00
Plagman
d91977d23f
VC project
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git-svn-id: https://svn.eduke32.com/eduke32@307 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-04 09:54:25 +00:00
Plagman
2ce69e749f
Polymer texturing and shading.
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git-svn-id: https://svn.eduke32.com/eduke32@304 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-29 21:36:12 +00:00
Plagman
2f4725e0f2
Blood and sand.
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git-svn-id: https://svn.eduke32.com/eduke32@301 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-27 17:55:49 +00:00
Plagman
40efe08ff1
Polymer development.
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git-svn-id: https://svn.eduke32.com/eduke32@300 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-27 02:23:27 +00:00
terminx
ac7ca6aa75
Minor fixes...
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git-svn-id: https://svn.eduke32.com/eduke32@297 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-20 07:23:25 +00:00
Plagman
fe40a9ce85
MD2. BMW.
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git-svn-id: https://svn.eduke32.com/eduke32@294 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-17 20:16:20 +00:00
terminx
6db5e70888
git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-10 17:40:34 +00:00
terminx
c0f93c2aad
Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.
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git-svn-id: https://svn.eduke32.com/eduke32@288 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-02 01:40:20 +00:00
terminx
138a4ab95f
Makefile shite
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git-svn-id: https://svn.eduke32.com/eduke32@285 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 01:54:23 +00:00
Plagman
0a0f399ba0
More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs.
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git-svn-id: https://svn.eduke32.com/eduke32@283 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-30 23:32:39 +00:00
Plagman
7394fefb54
Forgot to add the header.
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git-svn-id: https://svn.eduke32.com/eduke32@279 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 02:02:28 +00:00
Plagman
86cf42aa20
Another go at sorting, along with some polymer stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@278 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 01:58:59 +00:00
terminx
a66440c908
A few cleanups
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We're also no longer using upx -9 in MakeDistributions, because it breaks binaries
git-svn-id: https://svn.eduke32.com/eduke32@249 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-26 01:10:33 +00:00
terminx
0021e8eb32
git-svn-id: https://svn.eduke32.com/eduke32@230 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 21:55:44 +00:00
terminx
a4e75a7a5d
git-svn-id: https://svn.eduke32.com/eduke32@229 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 21:55:23 +00:00
terminx
6bab975972
GRP selection from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@214 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-07 18:41:05 +00:00
terminx
e9aca89385
Remove HUD model correction and more Polymost shading tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-05 02:05:39 +00:00
terminx
450047627a
Allow disabling of the HOM correction hack
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git-svn-id: https://svn.eduke32.com/eduke32@204 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 21:25:33 +00:00
terminx
504cbf9b88
Fix building with Watcom and move the KenBuild test game stuff out of the engine source
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git-svn-id: https://svn.eduke32.com/eduke32@201 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 17:33:49 +00:00
terminx
12d768d9fd
Startup window stuff
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git-svn-id: https://svn.eduke32.com/eduke32@196 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 07:14:56 +00:00
terminx
42b4208d1e
New startup window from JonoF + some other stuff
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This was not at all pleasant to merge, and problems should be expected. ;)
git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 01:40:18 +00:00
terminx
bc47dbdba1
NAT traversal patch from Adam Fazakerley
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git-svn-id: https://svn.eduke32.com/eduke32@182 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:43:18 +00:00
terminx
e73e8a9b9f
Might as well make this a bit more proper
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git-svn-id: https://svn.eduke32.com/eduke32@181 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:25:21 +00:00
terminx
544bdae42a
HUD model correction stuff
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git-svn-id: https://svn.eduke32.com/eduke32@174 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:57:09 +00:00
terminx
66a36e564b
Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle
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git-svn-id: https://svn.eduke32.com/eduke32@163 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-12 21:55:05 +00:00