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git-svn-id: https://svn.eduke32.com/eduke32@614 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
30b1ce5f54
commit
d7d11939a6
4 changed files with 29 additions and 15 deletions
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@ -65,7 +65,7 @@ extern const GLubyte* (APIENTRY * bglGetString)( GLenum name );
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extern void (APIENTRY * bglHint)( GLenum target, GLenum mode );
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extern void (APIENTRY * bglDrawBuffer)(GLenum mode);
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extern void (APIENTRY * bglReadBuffer)(GLenum mode);
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extern void (APIENTRY * bglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
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extern void (APIENTRY * bglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
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// Depth
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extern void (APIENTRY * bglDepthFunc)( GLenum func );
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@ -167,13 +167,13 @@ extern void (APIENTRY * bglFramebufferTexture2DEXT)(GLenum target, GLenum attach
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extern GLenum (APIENTRY * bglCheckFramebufferStatusEXT)(GLenum target);
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extern void (APIENTRY * bglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
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// Vertex Buffer Objects
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extern void (APIENTRY * bglGenBuffersARB)(GLsizei n, GLuint * buffers);
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extern void (APIENTRY * bglBindBufferARB)(GLenum target, GLuint buffer);
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extern void (APIENTRY * bglDeleteBuffersARB)(GLsizei n, const GLuint * buffers);
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extern void (APIENTRY * bglBufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
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extern void* (APIENTRY * bglMapBufferARB)(GLenum target, GLenum access);
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extern GLboolean (APIENTRY * bglUnmapBufferARB)(GLenum target);
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// Vertex Buffer Objects
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extern void (APIENTRY * bglGenBuffersARB)(GLsizei n, GLuint * buffers);
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extern void (APIENTRY * bglBindBufferARB)(GLenum target, GLuint buffer);
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extern void (APIENTRY * bglDeleteBuffersARB)(GLsizei n, const GLuint * buffers);
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extern void (APIENTRY * bglBufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
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extern void* (APIENTRY * bglMapBufferARB)(GLenum target, GLenum access);
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extern GLboolean (APIENTRY * bglUnmapBufferARB)(GLenum target);
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// GLU
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extern void (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess);
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@ -190,7 +190,7 @@ extern void (APIENTRY * bgluPerspective) (GLdouble fovy, GLdouble as
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extern const GLubyte * (APIENTRY * bgluErrorString) (GLenum error);
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extern GLint (APIENTRY * bgluProject)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
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extern GLint (APIENTRY * bgluProject)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
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#ifdef RENDERTYPEWIN
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@ -214,5 +214,6 @@ extern char *gldriver;
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int loadgldriver(const char *driver);
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int loadglextensions(void);
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int unloadgldriver(void);
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int loadglulibrary(const char *driver);
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int loadglulibrary(const char *driver);
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int unloadglulibrary(void);
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@ -518,7 +518,7 @@ void loadmhk()
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{
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char *p;char levname[BMAX_PATH];
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if(!mhk)return;
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if (!mhk)return;
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strcpy(levname, boardfilename);
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p = Bstrrchr(levname,'.');
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if (!p) strcat(levname,".mhk");
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@ -618,11 +618,11 @@ void editinput(void)
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memset(spriteext, 0, sizeof(spriteexttype) * MAXSPRITES);
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memset(spritesmooth, 0, sizeof(spritesmooth));
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mhk=0;
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initprintf("Maphacks dissabled\n");
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initprintf("Maphacks disabled\n");
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keystatus[0x44] = 0;
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}
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begindrawing(); //{{{
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if(mhk)printext256(0,16,whitecol,0,(mhk==1)?"Maphacks ON":"Maphacks ON (not found)",0);
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if (mhk)printext256(0,16,whitecol,0,(mhk==1)?"Maphacks ON":"Maphacks ON (not found)",0);
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enddrawing(); //}}}
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if (angvel != 0) //ang += angvel * constant
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@ -1418,6 +1418,19 @@ int gloadtile_cached(int fil, texcacheheader *head, int *doalloc, pthtyp *pth,in
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bglCompressedTexImage2DARB(GL_TEXTURE_2D,level,pict.format,pict.xdim,pict.ydim,pict.border,
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pict.size,pic);
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if (bglGetError() != GL_NO_ERROR) goto failure;
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{
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GLint format;
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bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
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if (bglGetError() != GL_NO_ERROR) goto failure;
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format = B_LITTLE32(format);
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if (pict.format != format)
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{
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initprintf("invalid texture cache file format %d %d\n",pict.format, format);
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goto failure;
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}
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}
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}
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if (midbuf) free(midbuf);
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@ -513,7 +513,7 @@ void SetGameVarID(int id, int lValue, int iActor, int iPlayer)
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return;
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}
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if ((aGameVars[id].dwFlags & GAMEVAR_FLAG_PERACTOR))
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PERACTOR)
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{
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if (iActor < 0 || iActor > MAXSPRITES-1)
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{
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@ -528,7 +528,7 @@ void SetGameVarID(int id, int lValue, int iActor, int iPlayer)
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_INTPTR)
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{
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// set the value at pointer
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*((int*)aGameVars[id].lValue)=lValue;
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*((int*)aGameVars[id].lValue)=(int)lValue;
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return;
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}
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