Christoph Oelckers
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17b117e86b
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- renamed another set of variables.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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95477aaefb
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- add_int_ppos_Z is gone now.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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0b642dc631
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- floatified large parts of SO movement code.
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2022-10-15 13:30:09 +02:00 |
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Christoph Oelckers
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212be963d9
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- floatified SO scale_dist et.al.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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189f791bc4
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- renamed more fields.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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42246f9a9d
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- floatified SW's sector object morph code.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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30104fca50
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- renamed some variables
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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e5b2a0f0a6
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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7dab26f04d
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- handle several movesprite_ex calls.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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4f9ffc9437
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a85bcebd09
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- floatified Blood's asound.cpp
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f69e977411
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- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a6eec404db
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- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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e5219382f2
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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4df1578064
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- a few random wrapper removals in Duke
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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6b0b8f944c
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f378c481b3
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- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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8a4601ef8d
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- Exhumed: Tidy up nCameraa .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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91c0ff814f
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- Exhumed: Tidy up nCamerapan .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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7cbe3564ce
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- Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
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2022-10-15 12:40:36 +02:00 |
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Mitchell Richters
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36ed1ac1de
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- Exhumed: Convert draw code to floating point.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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056bb9b0cd
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- Floatify chase cam code, providing an inline interface for legacy setup.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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5685af33d8
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- Exhumed: Remove zbob from draw code, it's not used at all.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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e3bbb60de4
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- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ab77d77a53
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- Optimise automap sector loops in Duke/SW automap code.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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db5db7d9b3
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- Turn DVector2 rotatepoint() into an inline using the vector's methods.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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f236cc8728
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- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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48c36bd4a2
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- SW ladder climbing
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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45690a0e23
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- cleanup of the DrawLine interface,
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2022-10-15 12:10:46 +02:00 |
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Christoph Oelckers
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1dcb03e530
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- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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712d28ff40
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- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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b84158ecec
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- Exhumed snake stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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486ef8bfc5
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- floatify VelFromAngle
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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b462c3d998
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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6eb18eb3f6
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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010fedd049
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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39109de22f
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- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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b5c679f228
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- got a few more
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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4af3f6e731
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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ac84e3f045
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- some simple replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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18cc450889
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- more easy to replace vel assignments
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2022-10-15 11:35:36 +02:00 |
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Christoph Oelckers
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5cde04fee7
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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