nukeykt
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e948d78fd0
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Backport horiz correction code for polymost
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost.cpp
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2019-11-21 23:27:12 +01:00 |
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nukeykt
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ff6820aa92
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Rework green palette and torch effects to not modify palookup array
In other words make these effects polymost friendly
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2019-11-21 23:22:41 +01:00 |
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sirlemonhead
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e0255789da
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Set Queen health to correct values. Had been lowered for testing purposes.
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2019-11-21 23:22:39 +01:00 |
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sirlemonhead
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c06526f24b
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Fix typo in RefreshBackground(), for viewable area resizing
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2019-11-21 23:22:38 +01:00 |
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nukeykt
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aa4bf2bb26
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Fix palette corruption
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2019-11-21 23:22:37 +01:00 |
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sirlemonhead
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11845bb247
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World map code fixes and tidying. Should now work correctly. Fixes issue #4
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2019-11-21 23:21:38 +01:00 |
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nukeykt
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57ae890140
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More gl related palette fixes
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2019-11-21 23:21:37 +01:00 |
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nukeykt
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aa922dcd25
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Implement tint in gl modes
# Conflicts:
# source/build/include/palette.h
# source/build/src/palette.cpp
# source/build/src/sdlayer.cpp
# source/build/src/sdlayer12.cpp
# source/build/src/winlayer.cpp
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2019-11-21 23:21:35 +01:00 |
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nukeykt
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2ef835fcb8
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Rework palette related code. This fixes black screen issue with polymost
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2019-11-21 23:19:38 +01:00 |
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nukeykt
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89552466d3
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Fix sprite shading, cleanup analyzesprites
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2019-11-21 23:19:37 +01:00 |
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nukeykt
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54621d20d2
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Add widescreen aspect correction
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2019-11-21 23:19:36 +01:00 |
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sirlemonhead
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1dda8027ab
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Fix Sector effect Lotag 24 not working. Fixes issue #5
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2019-11-21 23:19:35 +01:00 |
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sirlemonhead
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0f383cbe5c
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Revert "Fix Issue #5"
This reverts commit 800a900958ce66c7f16c2381e0612f4aaa0ff9af.
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2019-11-21 23:19:34 +01:00 |
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sirlemonhead
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14fc2a76cf
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Fix Issue #5
Was incorrectly passing floorz instead of ceilingz to BuildElevC()
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2019-11-21 23:19:32 +01:00 |
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nukeykt
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d4bdf01958
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Fix bullets
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2019-11-21 23:19:31 +01:00 |
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nukeykt
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83a4485140
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
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nukeykt
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a1ce0830db
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Clipmask fix
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2019-11-21 23:18:14 +01:00 |
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nukeykt
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e9d2a25f7f
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Add exhumed collision emulation
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2019-11-21 23:14:42 +01:00 |
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nukeykt
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721ab04da1
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Fix sound pitch shifting
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2019-11-21 23:10:19 +01:00 |
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nukeykt
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bda7eb58f2
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
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nukeykt
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fe7cbf87b7
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Sound code fixes
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2019-11-21 23:10:17 +01:00 |
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sirlemonhead
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213437deea
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Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:16 +01:00 |
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sirlemonhead
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b97c9d119c
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Revert "Fixed incorrect code flow in menu_NewGameMenu() function."
This reverts commit e3926772d1f80ea64450d6bda0bd281345a21b2f.
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2019-11-21 23:10:14 +01:00 |
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sirlemonhead
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df4d4cc009
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Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:13 +01:00 |
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sirlemonhead
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9d5a6ac807
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Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
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2019-11-21 23:10:12 +01:00 |
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nukeykt
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bf07930b8c
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wip
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2019-11-21 23:10:11 +01:00 |
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nukeykt
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6c9e6a3bfc
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Sound wip
# Conflicts:
# source/audiolib/include/fx_man.h
# source/audiolib/include/multivoc.h
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2019-11-21 23:09:04 +01:00 |
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nukeykt
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6f0163af45
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Add reverse engineered sound code
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2019-11-21 23:06:53 +01:00 |
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nukeykt
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67f370f17c
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Fix compile error
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2019-11-21 23:05:08 +01:00 |
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nukeykt
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48d95eee00
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Fix skies
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2019-11-21 23:01:38 +01:00 |
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nukeykt
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3b40420b84
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Hopefully fix overwritesprite issues
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2019-11-21 23:01:37 +01:00 |
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nukeykt
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664596e369
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clean up GetLocalInput
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2019-11-21 23:01:35 +01:00 |
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nukeykt
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a00d0f5986
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Fix level restart
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2019-11-21 23:01:34 +01:00 |
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nukeykt
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0023ae625d
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Make status bar code polymost friendly
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2019-11-21 23:01:33 +01:00 |
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nukeykt
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48b9ca7f7f
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Minor fixes
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2019-11-21 23:01:32 +01:00 |
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nukeykt
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b13e57efa4
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Clean up game loop function
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2019-11-21 23:01:31 +01:00 |
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nukeykt
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6b2ebdd444
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Fix input, fix menu crash
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2019-11-21 23:01:29 +01:00 |
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nukeykt
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c458223f9d
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Fix level loading
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2019-11-21 23:01:28 +01:00 |
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nukeykt
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708483ca78
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wip
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2019-11-21 22:59:46 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
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50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
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738aca5fe9
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wip
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2019-11-21 22:54:42 +01:00 |
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nukeykt
|
936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
|
Christoph Oelckers
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5f9b57519a
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- hooked up the menu code so that it can receive events.
Nothing pretty yet but a start is made.
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2019-11-21 22:31:46 +01:00 |
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Christoph Oelckers
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2740913c60
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- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
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2019-11-21 19:30:27 +01:00 |
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Christoph Oelckers
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81ddf22d5d
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- added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
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2019-11-21 18:03:09 +01:00 |
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Christoph Oelckers
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4be63d55d3
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- added a stripped down version of ZDoom's DObject.
This only retains the objecct factory feature, but removes the garbage collector which I have no use for.
# Conflicts:
# source/CMakeLists.txt
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2019-11-21 18:02:22 +01:00 |
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Christoph Oelckers
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728635c1c0
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- correct application of in_mouseflip flag.
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2019-11-20 23:29:13 +01:00 |
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Christoph Oelckers
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200f54ad47
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- mouse turning works.
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2019-11-20 22:50:37 +01:00 |
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Christoph Oelckers
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2da4294ba5
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- hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet.
Also removed some leftover code from the old input system.
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2019-11-20 22:01:44 +01:00 |
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