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Clipmask fix
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@ -352,7 +352,7 @@ void FuncSnake(int a, int nDamage, int nRun)
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600 * Sin(sprite[nSprite].ang + 512),
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600 * Sin(sprite[nSprite].ang),
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Sin(SnakeList[nSnake].sE) >> 5,
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0, 0, 1);
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0, 0, CLIPMASK1);
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FindSnakeEnemy(nSnake);
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