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Sound code fixes
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parent
213437deea
commit
fe7cbf87b7
1 changed files with 15 additions and 4 deletions
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@ -269,8 +269,17 @@ void CalcASSPan(int nPan, int nVolume, int *pLeft, int *pRight)
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else if (nVolume > 127)
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nVolume = 127;
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*pLeft = mulscale6(nPanTable[127-nPan], nVolume);
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*pRight = mulscale6(nPanTable[nPan], nVolume);
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*pLeft = mulscale6(nPanTable[nPan], nVolume);
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*pRight = mulscale6(nPanTable[127-nPan], nVolume);
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}
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void ASSCallback(uint32_t num)
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{
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// TODO: add mutex?
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if (num == -1)
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handle = -1;
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else if (num >= 0 && num < kMaxActiveSounds)
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sActiveSound[num].f_e = -1;
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}
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void CreateDistTable(void)
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@ -329,6 +338,8 @@ void InitFX(void)
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dig = 1;
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FX_SetCallBack(ASSCallback);
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CreateDistTable();
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InitSoundInfo();
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@ -794,7 +805,7 @@ void UpdateSounds()
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if (nVolume != pASound->f_4 || nSoundAng != pASound->f_6)
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{
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int nLeft, nRight;
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int nPan = 63+(Sin(nSoundAng&1023)>>8);
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int nPan = 63+(Sin(nSoundAng+1023)>>8);
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CalcASSPan(nPan, nVolume, &nLeft, &nRight);
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FX_SetPan(pASound->f_e, nVolume, nLeft, nRight);
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@ -1108,7 +1119,7 @@ short PlayFX2(unsigned short nSound, short nSprite)
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vdi->f_1a = (int)totalclock;
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vdi->f_c = v20;
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vdi->f_a = vc;
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short nPan = 63+(Sin(nSoundAng&1023)>>8);
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short nPan = 63+(Sin(nSoundAng+1023)>>8);
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int nLeft, nRight;
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int bLoop = SoundBuf[nSound][26] == 6;
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