Christoph Oelckers
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562c1a18c8
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- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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2fbee8faf5
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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7808dae81b
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- implemented alt HUD for SW.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95042247cf
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- implemented alt HUD for RR.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95d10bd73c
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- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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2c7cf5564f
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- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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ff71ab14ce
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- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Mitchell Richters
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ffc16635b2
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- Blood: Make bobPhase a proper float.
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2022-10-30 16:51:24 +01:00 |
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Christoph Oelckers
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0eea776065
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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5ab75f45e9
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- floatified and consolidated throwPower handling.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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f286565abc
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- floatifying player::slope, part 2
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2022-10-25 07:07:09 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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06a9a7b1a7
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- SW: Change all weapon recoils to work on pitch.
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
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c511e5dca9
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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9325886e35
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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b8efc5c563
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- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
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Mitchell Richters
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db5fcde0db
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- Fix issues with startup on fresh config following CVAR overhaul.
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2022-10-22 14:42:12 +11:00 |
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Christoph Oelckers
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50a9ca49f3
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- floatified player_struct::hitang
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2022-10-20 00:33:31 +02:00 |
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Christoph Oelckers
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5aa832f536
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- fixed color of Duke's "ATOMIC" menu sprite.
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2022-10-18 19:57:41 +02:00 |
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Mitchell Richters
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b127c37939
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- Blood: Floatify all the bobbing/swaying code.
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2022-10-18 19:52:02 +02:00 |
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Mitchell Richters
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954b394baa
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- Blood: Floatify PLAYER::zWeaponVel .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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0019b5ee02
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- Blood: Floatify PLAYER::zWeapon .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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2d98c532eb
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- Blood: Floatify PLAYER::zViewVel .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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f35fffdf3d
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- Blood: Floatify PLAYER::zView .
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2022-10-18 18:30:37 +02:00 |
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Christoph Oelckers
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7a9f89b95d
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- removed obsolete scripting exports.
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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b202cf7a12
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- added option to show the level stats on the automap.
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2022-10-15 17:14:34 +02:00 |
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Mitchell Richters
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427d4c1c1a
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- SW: Floatify CircleCamera() .
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2022-10-15 13:32:04 +02:00 |
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Christoph Oelckers
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a9b19943dd
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- floatified bob_z and all actor spawns using it.
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2022-10-14 23:39:33 +02:00 |
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Christoph Oelckers
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cebdc653bb
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- removed unused fields from PLAYER.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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c3ac42a546
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- removed unused PLAYER::up_speed and down_speed variables.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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29d9d02b78
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- floatified PLAYER::z_speed.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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f78cfb590d
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- minor cleanup
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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3ac4e7ed2d
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- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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ee41cda31e
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- Duke: floatified pyoff
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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ffba7996b3
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- SW: floatified PLAYER::siang
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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e089100ab1
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- floatified PLAYER::bob_amt
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2022-10-09 23:56:15 +02:00 |
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Christoph Oelckers
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8aab82691b
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- renamed two PLAYER members for easier searching.
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2022-10-09 22:30:51 +02:00 |
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Christoph Oelckers
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6497456471
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- most of int_phiz,int_ploz
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2022-10-09 22:29:54 +02:00 |
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Christoph Oelckers
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13d9505662
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- PLAYER::hiz,loz refactoring, part 1
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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30b620c700
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- removed unused oz_speed member variable.
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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e14182be99
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- reinstated integer MSTime where needed.
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2022-10-09 13:56:07 +02:00 |
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Christoph Oelckers
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416be99967
|
- fixed: SW's intro video must not stop playing music.
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2022-10-08 10:04:31 +02:00 |
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Mitchell Richters
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c25493762b
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- Eliminate bvectangbam() .
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2022-10-05 00:36:28 +02:00 |
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Mitchell Richters
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8912d7d6cc
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- SW: Change RevolveAng , RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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2f76ca100f
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- SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
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2022-10-05 00:36:23 +02:00 |
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Christoph Oelckers
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6bd854da88
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- floatified player_struct::truecz/truefz.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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7fce0ed7ae
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- renamed truefz and truecz
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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793e9b7623
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- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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0fd42a50e8
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-fixed ZScript warnings with comparison signedness.
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2022-08-03 19:44:37 +02:00 |
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Christoph Oelckers
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cac54d42e9
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- fixed script warnings after updating to version 4.9.0
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2022-08-03 13:49:17 +02:00 |
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