Christoph Oelckers
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7a9f89b95d
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- removed obsolete scripting exports.
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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b202cf7a12
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- added option to show the level stats on the automap.
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2022-10-15 17:14:34 +02:00 |
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Christoph Oelckers
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ee41cda31e
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- Duke: floatified pyoff
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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e14182be99
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- reinstated integer MSTime where needed.
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2022-10-09 13:56:07 +02:00 |
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Christoph Oelckers
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6bd854da88
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- floatified player_struct::truecz/truefz.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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7fce0ed7ae
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- renamed truefz and truecz
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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793e9b7623
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- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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0fd42a50e8
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-fixed ZScript warnings with comparison signedness.
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2022-08-03 19:44:37 +02:00 |
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Christoph Oelckers
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cac54d42e9
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- fixed script warnings after updating to version 4.9.0
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2022-08-03 13:49:17 +02:00 |
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Christoph Oelckers
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126f6051d2
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- fixed level number for RRRA's travel animations.
first level is 1001, not 1.
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2022-06-02 10:18:57 +02:00 |
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Christoph Oelckers
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0dc670da8e
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- added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
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2022-04-25 17:26:17 +02:00 |
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Christoph Oelckers
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789794539c
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- added script exports for Duke's main structures.
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2022-02-21 00:19:26 +01:00 |
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Christoph Oelckers
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d9fee902de
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- setSpritesetImage export added.
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2022-01-26 23:35:53 +01:00 |
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Christoph Oelckers
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6ff8e89739
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- add statnums and virtual base methods to DukeActor.
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2022-01-26 00:37:11 +01:00 |
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Christoph Oelckers
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c27976b2e5
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- added script exports for Duke's iterators
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2022-01-26 00:16:21 +01:00 |
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Christoph Oelckers
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5bc8b1c2d3
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
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Christoph Oelckers
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a252b206d1
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- exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
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2022-01-24 00:24:47 +01:00 |
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Christoph Oelckers
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43f2601bd6
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- added script definitions for the base actor classes so that the engine can start up again.
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2022-01-23 13:03:40 +01:00 |
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Christoph Oelckers
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7c4319d099
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- Nam: don't draw the icon for weapon 7 on the HUD.
This is just a blue square. In RedNukem it isn't shown, but there's no special code for it.
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2022-01-08 21:58:15 +01:00 |
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Mitchell Richters
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225a2a39da
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- Duke: Replace player_struct noise_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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1e90b0bbbe
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- Duke: Replace player_struct bobposy with bobpos.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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034e1fd175
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- Duke: Replace player_struct bobposx with bobpos.X calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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0bc26e78ba
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- Duke: Replace player_struct loogiey[64] with loogie[64].Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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e196a4daa3
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- Duke: Replace player_struct loogiex[64] with loogie[64].X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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2d6bc783c4
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- Duke: Replace player_struct exity with exit.Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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8d2595ea84
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- Duke: Replace player_struct exitx with exit.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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fd8c7bfa52
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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b2023efb44
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- Duke: Replace player_struct posyv with vel.Y calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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31ed257f39
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- Duke: Replace player_struct posxv with vel.X calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Christoph Oelckers
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75b36cbd1c
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- Duke: made player.i a real pointer
How could I overlook this one.
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2021-12-26 23:09:45 +01:00 |
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Mitchell Richters
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af96180123
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- Duke/RR; Don't lose the precision of p->MotoSpeed when calculating p->VBumpTarget .
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2021-12-07 20:02:30 +11:00 |
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Christoph Oelckers
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0f2f46ec35
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- made one_parallax_sectnum a pointer
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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caa9ef6dd3
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- make access_wallnum a pointer
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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ae08ae1d8d
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- some leftover shorts plus utilities that ended up unused but may be useful later.
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2021-11-07 16:46:23 +01:00 |
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Christoph Oelckers
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060da8ec1d
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- Duke: replaced most sector array accesses with pointers in actors.cpp.
This already helped to find one 16 bit value that stored a sector index.
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2021-11-07 15:00:06 +01:00 |
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Christoph Oelckers
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1c0e3d849b
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- addressed the updatesector related deprecation warnings with Duke.
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2021-11-06 20:46:08 +01:00 |
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Mitch Richters
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9d3d8e747c
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- Fix up bsin() usage within ZScript files.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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2e451618f8
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- Duke: fixed some incorrect cutscene playback speeds.
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2021-09-12 18:17:51 +02:00 |
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Christoph Oelckers
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9680674dec
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- Duke: fixed sound lists for E4 intro cutscene.
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2021-08-14 09:25:50 +02:00 |
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Mitchell Richters
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1685890bc5
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- Replace calcSinTableValue() with game's native bsin() export.
* Also repair light for Duke's `DrawCursor()` with a multiply and shift down to get the `bsin()` output up to 24 and not 21.33 etc
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2021-07-26 17:28:32 +10:00 |
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Mitchell Richters
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cb01fb0cf2
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- Duke/RR: Remove check p.gotweapon[] check in DrawWeaponBar() that was causing weapon bar to display incorrect tiles and values.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72541.
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2021-07-24 16:18:06 +10:00 |
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Mitchell Richters
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a27888f9df
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- Duke (RR): Tune position of RR HUD elements since ZScript-ification.
* Fixes #433.
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2021-06-24 20:28:29 +10:00 |
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Christoph Oelckers
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9ab24f6031
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- make sure that substitution remaps work in Duke's menus.
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2021-05-31 21:20:32 +02:00 |
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Christoph Oelckers
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8900cc2f2e
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- cleanup of automap label printing.
Moved larger parts of the font selection logic into common code.
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2021-05-31 21:20:32 +02:00 |
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Christoph Oelckers
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9c60ab791b
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- implemented all needed font overrides for localization.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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90bcba302e
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- layout adjustments for localized texts.
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
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2021-05-31 21:20:31 +02:00 |
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