Christoph Oelckers
|
b063e19980
|
- gFX.fxSpawnActor and a few other simple replacements.
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
d99542a678
|
- get*slope and sfxPlay3DSound
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
9343e3f9c4
|
- handle most cansee calls.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
c8f4caf364
|
- animatesprite.cpp.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
a34e89c8b7
|
- debrisMove + getting rid of the index based ClipMove variant.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
94671c5b05
|
- MoveMissile + GetZRangeXYZ
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
9a85ff9bad
|
- MoveThing
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
611d35222e
|
- MoveDude
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
6ee9ae7ec6
|
- actFloorBounceVector
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
38c0bc915d
|
- get rid of '.sectnum'.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
669aa033e9
|
- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
368a21f75e
|
- useDataChanger + setDataValueOfObject
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
a7fc5d2193
|
- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
dd1e7dd94f
|
- use HITINFO to let ActionScan return its result.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
6fcc652111
|
- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
96b6bb21ef
|
- several smaller places.
This gets rid of the less frequent names to look for.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
063e3fb34e
|
- changed parameters of several modern action functions.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
759a8428fa
|
- dragPoint
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
7bffcad49f
|
- trMessage* functions.
# Conflicts:
# source/games/blood/src/eventq.cpp
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
45a8654fc2
|
- use EventObject in SEQINST
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
2721a59dc4
|
- use wall pointers in gib code.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
f07fafea9c
|
- use EventObject for OBJECTS_TO_TRACK.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
dbbca2972a
|
- use EventObject for condition serials.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
da4ec51782
|
- convert info to an event object in condCheckMixed before doing any checks.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2b2a8c3ec8
|
- condPush cleanup in nnexts.cpp.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2c3d2f4850
|
- remove the RXBUCKET alias
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
9e02da6380
|
- alias RXBucket to EventObject.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
483b28b258
|
- uses bucket interface in evSend.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
1de75d2c0f
|
- use wrapper stuff in GetBucketChannel.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
042520e447
|
- variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
10dc47a9bf
|
- some remaining RXBUCKET access in nnexts.cpp
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
f775fe577c
|
- use RXBUCKET interface in nnext's fight code.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
f0c74981fe
|
- use the new RXBUCKET interface for nnext's wind code.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
546dee2724
|
- added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
5787ec9618
|
- use EventObject as storage in EVENT.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
5bec3be5e9
|
- abstracted access to event target objects.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
32874414fd
|
- evSendSector, too.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
0472c78ddc
|
- same for walls.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
37f4843953
|
- changed evPostSector to receive a sector pointer instead of index.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
292f100114
|
- pass an array of wall pointers to GetClosestSpriteSectors
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
d5e660a40c
|
- converted gHitInfo.hitwall to a pointer.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
2f6bd64746
|
- SetWallState parameters
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
79da890c6e
|
- TranslateSector cleanup.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
3f46507313
|
- some wall[] replaced.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
378bf40143
|
- got rid of the mostly redundant GetWallType function.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
1fc99d4733
|
- Blood: use wall pointers in wall utilities exclusively.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
93cdaee9f0
|
- Blood: simplify GetWallAngle
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
7a7537961b
|
- Blood: remove GetWallAngle variant with index parameter
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
624ad6a2ad
|
- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
943641d18e
|
- renamed all nSector pointers to pSector
No logic changes!
|
2021-12-25 21:29:04 +01:00 |
|