Commit graph

1413 commits

Author SHA1 Message Date
helixhorned
0bd8516806 Work around the transparent line with on-screen chaingun and linear filtering.
We do this by messing with the GL texture that gets uploaded for CHAINGUN.
Since this is implemented on the engine side, the static value for CHAINGUN
(2536) is used, and the tile dimensions are compared to 211x55 to have a
little confidence that the tile wasn't overridden by a mod.  Hack indeed.

git-svn-id: https://svn.eduke32.com/eduke32@3111 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:48 +00:00
helixhorned
e6fdb25d6d Mapster32: draw lines to linking sprites with LShift, jump to them with +[ or +]
When LShift is pressed and the mouse is over a linking sprite (as determined by
the tag labeling system), lines are drawn to all other sprites, and pressing
[ or ] will cycle these then. False positives and missed sprites are possible.

Additional changes:
 - consider SE 31 and 32's lotag to NOT be linking, since the ACTIVATOR is what
   matters.  The original maps are inconsistent there.
 - When pressing Alt+[ or Alt+] and there are no corruptions, say so instead of
   doing [ or ].

git-svn-id: https://svn.eduke32.com/eduke32@3108 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:39 +00:00
helixhorned
d42c28c344 Mapster32: when punching loop, fade screen; tweak two messages.
git-svn-id: https://svn.eduke32.com/eduke32@3106 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:32 +00:00
terminx
7bd6d504c7 Move win32 "Initialized nedmalloc" message out of the function that prints the Windows version since it doesn't really belong there.
git-svn-id: https://svn.eduke32.com/eduke32@3104 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 16:06:18 +00:00
terminx
8b02800260 A pretty useless fix from a newer version of kplib than we forked from. I'm just tired of seeing it in my tree. ;)
git-svn-id: https://svn.eduke32.com/eduke32@3103 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 16:04:37 +00:00
hendricks266
7e4e760e9c Fix harmless warnings in the Build tools.
git-svn-id: https://svn.eduke32.com/eduke32@3097 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:28:10 +00:00
Plagman
67c7d67166 polymer: only let emitshadow affect shadows, not lightmaps.
Lightmaps are already opt-in anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3093 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 18:41:09 +00:00
Plagman
e726484ccc polymer: add support for negative lights
And hook them up to cstat 128 (half-submerged, 'c' in mapster).

git-svn-id: https://svn.eduke32.com/eduke32@3092 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 04:52:43 +00:00
Plagman
9d10b0b087 polymer: add a prlight flag to make shadow-less spotlights
And hook it up to SE cstat 64 ('1' in mapster32). This disables both lightmaps
and shadow maps for the spotlight; please let me know if you have a usecase
where you want lightmaps but no shadow maps for specific lights.

git-svn-id: https://svn.eduke32.com/eduke32@3091 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 03:41:13 +00:00
terminx
c04bae8c13 Oops! Fix MinGW build issue caused by ripping out nedmalloc
git-svn-id: https://svn.eduke32.com/eduke32@3087 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 00:38:41 +00:00
terminx
a5f479787f Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7).
git-svn-id: https://svn.eduke32.com/eduke32@3086 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 00:17:30 +00:00
terminx
ca46dc76ec Move the Windows screen size based aspect ratio determination code down farther into the initialization and change the printed message to only appear when the calculation fails
git-svn-id: https://svn.eduke32.com/eduke32@3085 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:22:03 +00:00
helixhorned
d5f7e5becf Texel-granular hitscan() for wall-aligned sprites.
The attribute is set per tile from DEF: either
    texhitscanrange <begintile> <endtile>
or
    tilefromtexture <tile> { ... texhitscan ... }
(As a special case, the list may only contain "texhitscan", in which case the
texture is not changed.)

In passing, do some cleanup for "tilefromtexture" DEF parsing: the list tokens
should now be accepted in any order, and errors don't appear in the middle of
the list parsing.

git-svn-id: https://svn.eduke32.com/eduke32@3078 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:34 +00:00
terminx
521ee43173 Fix setting r_pr_maxlightpasses from .cfg at startup
git-svn-id: https://svn.eduke32.com/eduke32@3070 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 14:51:29 +00:00
terminx
f7ed6f47de Prevent Windows "case mismatch" spam when loading files from disk with the Windows Explorer "hide extensions for known file types" option enabled. This simply changes the relevant Bstrcmp() calls to Bstrncmp() calls instead, using the length of the string returned by SHGetFileInfo() as the number of bytes to compare.
git-svn-id: https://svn.eduke32.com/eduke32@3068 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-13 14:53:26 +00:00
helixhorned
5b311f98cc Clean up redundant/local function declarations in build.c.
git-svn-id: https://svn.eduke32.com/eduke32@3061 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:17 +00:00
helixhorned
36687ab986 Lunatic-m32: take over load path.
git-svn-id: https://svn.eduke32.com/eduke32@3059 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:09 +00:00
helixhorned
9d0bffebde Mapster32: factor out some code (3x) into GetSaveBoardFilename().
git-svn-id: https://svn.eduke32.com/eduke32@3046 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:44 +00:00
helixhorned
54167d4c7e Factor out prepare/finish parts from load{old,}board(), misc. cleanup.
This means that loadoldboard() now should also initialize Polymer map
info after loading a v5/v6 map.  Make the variables holding a file descriptor
an int32_t instead of int16_t.

git-svn-id: https://svn.eduke32.com/eduke32@3044 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:37 +00:00
helixhorned
7efc08a919 Rip out v5/v6 map definitions and routines into src/engine_oldmap.h.
git-svn-id: https://svn.eduke32.com/eduke32@3043 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:34 +00:00
helixhorned
9128e8af04 For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
git-svn-id: https://svn.eduke32.com/eduke32@3042 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:30 +00:00
helixhorned
f10bfb6774 A bit stylistic Polymost code cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3041 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:25 +00:00
helixhorned
b3daea46d6 Add compilation switch MODEL_OCCLUSION_CHECKING to polymost.h, leave it enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3040 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:22 +00:00
helixhorned
735d1ed77e Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
git-svn-id: https://svn.eduke32.com/eduke32@3039 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:18 +00:00
helixhorned
2ab247b68a A couple of inside()-related cleanups.
- make inside_editor() static in build.c
- replace comparisons of inside()'s return values with 0 by ones with 1
  (since a returned 0 can mean -1 or 1, i.e. oob sector or is really inside)
- prevent a theoretically possible oob access in correct_ornamented_sprite()

git-svn-id: https://svn.eduke32.com/eduke32@3038 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:13 +00:00
helixhorned
d4ff4c4595 Clean up updatesector* family, no functional changes.
- factor out the "is inside" predicates
- rename updatesector_onlynextwalls() -> updatesectorbreadth()
- add ATTRIBUTE((nonnull(4))) to the bitmap arg of updatesectorexclude().

git-svn-id: https://svn.eduke32.com/eduke32@3037 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:09 +00:00
terminx
ead8204e1e Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
Note: CLASSIC_NONPOW2_YSIZE_WALLS is still not enabled in svn.


git-svn-id: https://svn.eduke32.com/eduke32@3035 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-30 14:40:42 +00:00
helixhorned
ede713af62 engine.c: Split CLASSIC_NONPOW2_YSIZE into _WALLS and _SPRITES, enable the second
git-svn-id: https://svn.eduke32.com/eduke32@3034 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:13 +00:00
helixhorned
beb47f47b5 Port non-pow2 ysize texture mapping routines to MASM, untested.
It's mostly taking over the NASM code, with a couple of changes:
- declarations for externals and globals are slightly different
- the masm seems to have e.g. "dword ptr [...]" where the nasm has only
  "dword [...]", though the masm also has a couple of the latter. The "ptr"
  modifier seems kinda redundant to me, but I added it to every indirection
  anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3033 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:10 +00:00
helixhorned
ddc22ee395 a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency.
git-svn-id: https://svn.eduke32.com/eduke32@3032 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:07 +00:00
helixhorned
52ed3e1a66 engine.c: add compilation switches for non-pow2 ysize functions, disable for now.
Previously, we used them in our builds for sprites, but MSVC builds don't have
the ASM ported to MASM, and thus the workaround of ignoring the linking errors
was not safe.

git-svn-id: https://svn.eduke32.com/eduke32@3031 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:03 +00:00
helixhorned
5957e0f143 Revert "Abyss crash prevention code", but make the overflow explicit.
git-svn-id: https://svn.eduke32.com/eduke32@3028 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:53:53 +00:00
helixhorned
aba1ce9e7f Disable spot lights on ATI cards, fixing the recent crashes with Catalyst 12.8.
git-svn-id: https://svn.eduke32.com/eduke32@3027 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:37 +00:00
helixhorned
94ebe8211b Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
Hendricks found a bug caused by that commit, so this one enables exprimentation
with setbrightness() bit 1 behavior.

git-svn-id: https://svn.eduke32.com/eduke32@3025 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:31 +00:00
helixhorned
7e05f5884c With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
git-svn-id: https://svn.eduke32.com/eduke32@3022 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:30 +00:00
helixhorned
95d11b9703 Add a profiling option to the 'demo' OSD command.
See the comment in source/osdcmds.c for instructions on its usage.

git-svn-id: https://svn.eduke32.com/eduke32@3021 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:26 +00:00
helixhorned
6389874b5d Fix aspect determination from showview in fullscreen mode.
This makes the splitscreen mod not have a ridiculous view distortion.
Such scenes will have no correction for non-square pixels, though.

git-svn-id: https://svn.eduke32.com/eduke32@3020 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:21 +00:00
hendricks266
8990017700 Add detection of Windows 8 and Server 2012 to win_printversion().
git-svn-id: https://svn.eduke32.com/eduke32@3018 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:07:54 +00:00
helixhorned
22a4eaaf3d __fastcall int32_t getangle -> int32_t fastcall getangle. Might fix MSVC build.
git-svn-id: https://svn.eduke32.com/eduke32@3012 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:47:26 +00:00
helixhorned
72b73f6356 Make getangle() a __fastcall function instead of static inline.
This trims four 4k pages of code from the release EDuke32 build and
one page from Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@2991 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:12:01 +00:00
helixhorned
1fdc464568 In dosetaspect(), bail out calculating radarang2[] instead of failing assertion.
When this happens, parallaxmodes other than 0 will be unavailable and silently
draw as parallaxmode 0.  This usually happens with extremely wide resolutions.

git-svn-id: https://svn.eduke32.com/eduke32@2990 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:10:55 +00:00
helixhorned
ee39d713e8 Calculate sine and arctan tables, getting rid of TABLES.DAT dependency.
We're pulling stuff from math.h even in non-GL builds right now, so
adding libc's sin() and atan() doesn't seem like a big deal.  In the
unlikely event that their accuracy is so bad that the calculated tables
don't match the original ones, a warning is issued on little-endian
platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2988 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:08:43 +00:00
helixhorned
5bca5f59ad Move #define PI from to build.h, add bound-checking assertion in dosetaspect().
git-svn-id: https://svn.eduke32.com/eduke32@2987 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:07:36 +00:00
helixhorned
52bb35361b Some [U]INT_MAX --> [U]INT32_MAX.
git-svn-id: https://svn.eduke32.com/eduke32@2986 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:06:30 +00:00
helixhorned
7f74880c96 Move #include <math.h> from polymer.h to polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@2985 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:05:23 +00:00
helixhorned
b8ed142c6b Remove some #if 0 blocks that are probably of no interest any more.
For reference, they are the following:
 - cache1d.c: suckcache()
 - build.c: compare_wall_coords()
 - make switch-invisible heuristic
 - Mapster32: old sprite search
 - Mapster32: manual z range
 - m32script: read/writearray, qgetsysstr
 - menus.c: savetemp()

git-svn-id: https://svn.eduke32.com/eduke32@2981 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:00:58 +00:00
helixhorned
8efcc81096 Remove some unneeded NULL checks.
Found by http://coccinelle.lip6.fr/rules/notnull.cocci

git-svn-id: https://svn.eduke32.com/eduke32@2978 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 13:57:39 +00:00
helixhorned
41f2535e91 engine.c: rewrite nextsectorneighborz() for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@2969 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:15:02 +00:00
helixhorned
948a716229 Mapster32: for c&p-ing map portions w/o TROR, fix wrongly resetting wall lotag/extra
git-svn-id: https://svn.eduke32.com/eduke32@2965 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:10:40 +00:00
helixhorned
acdb7c139c Mapster32: for copy-pasting map portions without TROR, fix wrongly resetting xpanning.
This is really an artifact of overloading the sector fields for different uses.
For copy-pasting TROR'd portions, the bug still persists.

git-svn-id: https://svn.eduke32.com/eduke32@2963 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:08:27 +00:00
helixhorned
1f5971a4db If r_screenaspect is 0 (or any other invalid value), assume square pixel aspect.
git-svn-id: https://svn.eduke32.com/eduke32@2959 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-24 18:51:49 +00:00
helixhorned
a53e9b60d8 Keep full-screen tints through palette changes again.
A debug macro to test tints being stuck at the least intense non-zero value
is provided in engine.c.

git-svn-id: https://svn.eduke32.com/eduke32@2952 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:46:09 +00:00
helixhorned
13178b7cda Mapster32: properly reset highlights in undo/redo.
git-svn-id: https://svn.eduke32.com/eduke32@2943 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:27:42 +00:00
helixhorned
eba4a3b722 Mapster32: with highlighted sectors, print rot. angle; Alt + [,]: manual angle.
Because rotating sectors "smoothly" by 1 BUILD ang will quickly accumulate
roundoff error, this lets the user first do that as a preview and then use the
manual angle rotation do carry it out for real.

git-svn-id: https://svn.eduke32.com/eduke32@2942 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:26:36 +00:00
helixhorned
6ed50e7170 Mapster32: use the rotatepoint code for both smooth and 90-degree sect. rotation.
git-svn-id: https://svn.eduke32.com/eduke32@2941 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:26:00 +00:00
helixhorned
28cc08a65f Fix two "may be used uninitialized" warnings (they can't, as far as I can see).
git-svn-id: https://svn.eduke32.com/eduke32@2937 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:02:47 +00:00
helixhorned
dc3a523eed Fake multi: fix display of item percentage and on/off states.
git-svn-id: https://svn.eduke32.com/eduke32@2935 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:02:37 +00:00
helixhorned
99160ede88 Introduce additional rotatesprite bit for internal use and mask ext. ones from CON.
ROTATESPRITE_MAX is moved to build.h and all orientation bits from CON commands
using rotatesprite are ANDed with (ROTATESPRITE_MAX-1).  Some of the functions
use ROTATESPRITE_MAX for different internal purposes, which will not be exposed
to CON now (a good thing).  Also, dorotspr_handle_bit2 is made clearer.

git-svn-id: https://svn.eduke32.com/eduke32@2929 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:57:57 +00:00
helixhorned
88eb1fac78 Clean up a couple of rotatesprite uses.
The black translucent background underneath the user map list will now
be drawn with a shade 32 tile 0 instead of tile BLANK, since I've seen
the latter being replaced in some mod. Also, it will look the same
regardless of screen aspect.

git-svn-id: https://svn.eduke32.com/eduke32@2928 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:56:51 +00:00
helixhorned
b07b540c0b Restucture dorotspr_handle_bit2().
This also fixes the OSD with aspects < 4/3. I broke that, too.

git-svn-id: https://svn.eduke32.com/eduke32@2927 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:55:45 +00:00
helixhorned
df591aba1c mdsprite.c: factor out two instances of identical code.
git-svn-id: https://svn.eduke32.com/eduke32@2922 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:52:10 +00:00
helixhorned
60a03c2fb3 Clean up handling of widescreen bits in dorotatesprite functions.
Don't call setaspect from them, because the only thing that's needed is
(in classic) yxaspect and xyaspect.  Pass these from the helper function
defined earlier instead.

git-svn-id: https://svn.eduke32.com/eduke32@2921 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:51:04 +00:00
helixhorned
020f261015 Clean up polymost_dorotatesprite a little (triv. changes only)
git-svn-id: https://svn.eduke32.com/eduke32@2919 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:49:37 +00:00
helixhorned
aadfd49435 In polymost_dorotatesprite, don't set [xy]dimen to [xy]dim temporarily.
This fixes stuff like the HUD chaingun with widescreen and small "screen sizes"
(in-game viewport). It also makes rotatesprite behave more like classic overall.
I have no idea why it was there in the first place.

git-svn-id: https://svn.eduke32.com/eduke32@2918 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:48:31 +00:00
helixhorned
786df72c6d In setaspect_new, determine the aspect with {x,y}dim again except for showview.
setaspect(), which is called by setaspect_new, already uses the *dimen variables,
so it's the same thing done twice.  Now, a change from the original full status
bar to the original mini status bar keeps the horizontal FOV again and only
bumps the view a little higher, as with the classic aspect determination.

git-svn-id: https://svn.eduke32.com/eduke32@2913 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:56 +00:00
helixhorned
ecf277c70e Factor out Polymost's widescreen bit handling code and use it in classic, too.
This means that classic and the GL modes now look the same as far as e.g.
hud_bgstretch or HUD weapons are concerned.

git-svn-id: https://svn.eduke32.com/eduke32@2911 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:50 +00:00
helixhorned
08260dbf25 polymost.c: rewite widescreen bit code, part 2.
Use integer math; both args to setaspect are constant.

git-svn-id: https://svn.eduke32.com/eduke32@2910 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:46 +00:00
helixhorned
20ccab9022 Clean up classic's and Polymost's dorotatesprite functions (triv. changes only)
git-svn-id: https://svn.eduke32.com/eduke32@2909 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:44 +00:00
helixhorned
8ac85eef54 polymost.c: rewrite dorotatesprite's widescreen bit handling (256,512,1024).
Instead of setting and resetting the [xy]dim globals, use them as locals
in a block (shadowing the globals).  Also, do some common subexpression
elimination for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@2908 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:41 +00:00
helixhorned
d6e0009ec0 engine: in setaspect_new, determine the aspect with {x,y}dimen instead of {x,y}dim.
That is, use the view boundries instead of the whole screen.

git-svn-id: https://svn.eduke32.com/eduke32@2894 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:16 +00:00
helixhorned
2b2be071d4 High-level TROR drawing: clean up how things are passed around.
git-svn-id: https://svn.eduke32.com/eduke32@2880 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:37 +00:00
helixhorned
4dca439d8f Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
This makes the code rather more readable in some places.  Unlike the two
preceding commits, this one is actually purely textual replacement.

git-svn-id: https://svn.eduke32.com/eduke32@2877 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:12:01 +00:00
helixhorned
569f0dbe7c sdlayer.c: Add high-resolution timer for OS X, using mach_absolute_time().
git-svn-id: https://svn.eduke32.com/eduke32@2861 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:41 +00:00
helixhorned
e7d3dcba78 gethitickms(): replace division by multiplication.
git-svn-id: https://svn.eduke32.com/eduke32@2856 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:25 +00:00
helixhorned
109457994e Classic: on x86 GCC asm builds, fix crash with floor sprites of (x or y) size 2.
The idiv instruction also signals an FPE when the resulting *signed* quotient
overflows, so we simply use div instead.

git-svn-id: https://svn.eduke32.com/eduke32@2850 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-29 12:46:56 +00:00
helixhorned
568f213de8 Add gethitickms() to the Windows layer.
git-svn-id: https://svn.eduke32.com/eduke32@2848 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-25 18:56:15 +00:00
helixhorned
49ab0eb6e9 PNG screenshots: fix oob read of malloc'd mem on Windows.
These could manifest themselves as garbage lines on the bottom and
happened because of the ydim vs. bytesperline discrepancy again.

git-svn-id: https://svn.eduke32.com/eduke32@2844 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:56 +00:00
helixhorned
a17cdd9d95 Polymer: fix underwalls being not animated (introduced in r2823).
git-svn-id: https://svn.eduke32.com/eduke32@2835 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-15 09:23:58 +00:00
Plagman
7e16357c68 Revert hightile factoring for now.
git-svn-id: https://svn.eduke32.com/eduke32@2825 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-11 04:39:01 +00:00
helixhorned
9000e23683 Polymer: simplify some code while I'm at it (equivalence tranformations only)
git-svn-id: https://svn.eduke32.com/eduke32@2823 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:21 +00:00
helixhorned
d66856eeea Polymer: bring the ypanning correction for non-pow2 walls closer to Pmost's, pt2
This changes a constant inside the panning calculation from 256 to 255 (making
e.g. panning 255 and 0 the same in the "San Andreas fault" sign in E1L5) and
uses the correct reference wall for the "do panning correction?" conditional.
Now, the problematic walls should look the same as in Polymost.

git-svn-id: https://svn.eduke32.com/eduke32@2822 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:17 +00:00
helixhorned
fe1a5fe2a6 Polymer: bring the ypanning correction for non-pow2 walls closer to Pmost's, pt1
This makes the corrections conditional on where they appear in (under-, over-,
white or mask wall).

git-svn-id: https://svn.eduke32.com/eduke32@2821 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:14 +00:00
helixhorned
98f7be1ace Classic: draw walls with non-pow2 ysizes in the old fashion for the time being.
I'm willing to make this one concession to correctness in the name of backward-
compatibility.  I think that one reason why this has never cause a crash is that
tiles in BUILD are allocated in Ken's big allocache buffer, so oob accesses were
dampened by that (though they hit uninitialized data).

git-svn-id: https://svn.eduke32.com/eduke32@2819 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:25 +00:00
helixhorned
e02843b133 m32script: EVENT_DRAW3DSCREEN, screenshot functonality.
The event is run after drawing the scene, but before the overlays. To
make a screenshot from a script, set DOSCRSHOT to non-zero. It will then
be scheduled to run once after the drawing but before the above-mentioned
event.  The screenshots will be called mcapXXXX.{png,tga}.

git-svn-id: https://svn.eduke32.com/eduke32@2818 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:23 +00:00
helixhorned
f6c1c125ac Comment out printext256's GL mode fallback code.
This would only hit when polymost_printext256 erred out (mem alloc failure,
glGenTextures failure), i.e. "almost never".

Also, tweak a bound check in polymost_printext256.

git-svn-id: https://svn.eduke32.com/eduke32@2817 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:19 +00:00
helixhorned
20da833bdb Polymost: factor out y panning coefficient calculation code.
git-svn-id: https://svn.eduke32.com/eduke32@2815 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:14 +00:00
helixhorned
dfdcce090b Polymer: factor out wall y panning coefficient calculation.
Non-pow2 wall/mask drawing in classic introduced cases where walls are
drawn "incorrectly" because they were constructed with the old behavior
in mind.  Polymer appears to "correct" for it partially, but doesn't cover
all cases.  Specifically, now we have:
 - E1L1 first inside secret room (5000, 50000): Polymer draws like Duke 1.5,
   classic now draws with an offset.
 - E3L2 near the vault (-20000, 25000): both classic and Polymer draw with
   offsets compared to Duke 1.5, but they're different!

This means that more research is needed into what makes these two cases
diverge, even though both have the same root cause.

!!! Also, mappers should abstain from using non-power-of two textures on
    walls until this issue is resolved in a satisfactory fashion !!!

git-svn-id: https://svn.eduke32.com/eduke32@2811 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 15:36:50 +00:00
helixhorned
6ed9241f0a Classic: fix glitches where stuff would be drawn transiently on sect change.
This was introduced with r2771, which fixed e.g. AMC TC city_si's mirrors,
but instructed the base drawrooms inside yax_drawrooms to not correct the
passed sectnum.  Therefore, stuff would get drawn wrongly when passing
sector boundaries, like from the platform to the rails in trueror1.map.

git-svn-id: https://svn.eduke32.com/eduke32@2810 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 15:36:46 +00:00
helixhorned
eae25756a8 Classic: fix drawing mirrors, introduced by nonpow2-ysize wall/mask drawing.
Some more drawing glitches remain.

git-svn-id: https://svn.eduke32.com/eduke32@2809 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 14:16:31 +00:00
helixhorned
39e944dffe Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32.
The latter is commented out, since it has to be *compiled* with
script_expertmode enabled.

git-svn-id: https://svn.eduke32.com/eduke32@2808 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:27:52 +00:00
helixhorned
caa36c9d77 Classic: hook up non-power-of-two ysize wall/mask drawing in asm builds, too.
git-svn-id: https://svn.eduke32.com/eduke32@2807 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:27:49 +00:00
helixhorned
6c4c4fed15 Classic: add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing.
git-svn-id: https://svn.eduke32.com/eduke32@2806 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:27:46 +00:00
helixhorned
5a96b4e572 Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles.
Related to that, it looks like out-of-bounds accesses when drawing such walls/
maskwalls or *sprites* are fixed, too.  Sprites still show a stray lines on some
occasions, but Valgrind doesn't complain then.

git-svn-id: https://svn.eduke32.com/eduke32@2805 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:26:24 +00:00
Plagman
5b887587f3 mdsprite: don't try to factor textures from fallback skins
git-svn-id: https://svn.eduke32.com/eduke32@2800 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-02 04:51:24 +00:00
Plagman
4055e446c0 hightile: enable the texture factoring code for all palettes
git-svn-id: https://svn.eduke32.com/eduke32@2799 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-02 04:24:04 +00:00
helixhorned
bdedbc6f76 Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs.  However, enabling it would still flood
the log with too many warnings.  Also, GCC wrongly warns for initializations of
char arrays.

git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:33 +00:00
helixhorned
35e4f19ceb Make nsqrtasm return int32_t (instead of uint32_t) when compiled with GCC/x86.
git-svn-id: https://svn.eduke32.com/eduke32@2793 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:20 +00:00
helixhorned
54721d7461 Make ksqrt take uint32_t, add helper function uint32_t uhypsq(int32_t,int32_t).
uhypsq calculates the hypotenuse using unsigned multiplication. This is
permissible since for arbitrary int32s a and b, the following holds in
two's complement arithmetic:
  (int32_t)((uint32_t)a * b) == (int32_t)((int64_t)a * b)
("Signed and unsigned multiplication is the same on the bit level.")

This fixes various overflows where wall lengths for walls of length > 46340
are calculated, but does not rid us of other overflows in the same vein
(usually dot products between vectors where one point is a wall vertex and
the other a position in a sector).

git-svn-id: https://svn.eduke32.com/eduke32@2791 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:14 +00:00
hendricks266
da4fcec462 Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
git-svn-id: https://svn.eduke32.com/eduke32@2789 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-27 17:45:52 +00:00
helixhorned
9dbf439f45 some trivial mapster tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2787 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:50:02 +00:00
helixhorned
3e4357c6a4 Integer Overflow Offensive continued: first round of -ftrapv - cleanness.
That is, "clang -ftrapv" builds don't abort almost immediately after entering
a level.

There are various classes of overflow bugs, needing different handling:
 - Some texture mapping code was written with signed integer wrapping semantics
   in mind.  In some places, we're able to get away with unsigned casts.
 - sometimes, we really need a wider range, like when calculating distances or
   dot products
 - negating INT_MIN.  Here, we cast to int64_t temporarily.  Note that if the
   result is 32-bit wide, no 64-bit code may actually need to be generated.
 - shifting into a signed integer's sign bit.  We cast to uint32 here.
 - in hitscan(), at the "abyss crash prevention code" comment, it's clearly
   the other code that is better...

This is not merely done for pedantry, but rather makes it easier to track down
overflow bugs having a real impact on the game.

git-svn-id: https://svn.eduke32.com/eduke32@2784 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:53 +00:00
helixhorned
b9dd289800 engine.c: factor out two instances of dup code into setup_globals_sprite1()
git-svn-id: https://svn.eduke32.com/eduke32@2782 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:48 +00:00
helixhorned
bfd1700ceb SDL layer: tweak high-resolution timers for profiling, add gethitickms().
For SDL 1.2 and when building on linux, the code using
clock_gettime(CLOCK_MONOTINIC, ...) is taken over from SDL HG.
gethitickms() is a convenience function that return milliseconds as
doubles and isn't exposed in any header file, yet.

git-svn-id: https://svn.eduke32.com/eduke32@2778 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:39:57 +00:00
helixhorned
ed5e5b5881 Add prototypical SDL 2.X support.
Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel,
special keys like ENTER or BACKSPACE in the OSD, probably more...

In build/Makefile.shared, we now have logic to autodetect an SDL2 installed
in /usr/local, however OS X and Wii builds follow other Makefile code paths,
it seems.  Note that the matching SDL2_mixer must be used then, too.
In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h>
to "SDL_xxx.h".  SDL wiki says this is the most portable way, hopefully this
doesn't break builds for anyone.

git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:39:53 +00:00
terminx
ef32d9cb64 Fix a single usage of S_IREAD instead of our BS_IREAD compatibility version
git-svn-id: https://svn.eduke32.com/eduke32@2776 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-21 19:48:54 +00:00
terminx
4002492146 Fix useless "No error" message when loading palette.dat fails, change file casing in error message for failing to load tables.dat to reflect the filename actually passed to kopen4load().
git-svn-id: https://svn.eduke32.com/eduke32@2775 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-21 19:47:02 +00:00
helixhorned
13a2f97a72 Relative-aligned non-flipped ceiling/floor texture alignment ([;]+[ENTER])
Flipped reference ceilings/floors aren't handled correctly yet.

git-svn-id: https://svn.eduke32.com/eduke32@2774 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:55:03 +00:00
helixhorned
d5dd5fec9d Mapster32: Fix tweaking TROR wall links when flipping sectors ([X], [Y]).
This was actually broken all the time except when ALL sectors were selected
(which was what I tested incidentally when I wrote the first "fix"). D'oh!

git-svn-id: https://svn.eduke32.com/eduke32@2773 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:54:59 +00:00
helixhorned
716ea1f3b2 Fix a drawing glitch with mirrors and TROR in classic.
git-svn-id: https://svn.eduke32.com/eduke32@2772 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:54:55 +00:00
helixhorned
8a28b3ad80 Allow fogpal DEF command to fogify pal 0.
git-svn-id: https://svn.eduke32.com/eduke32@2770 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-18 20:09:03 +00:00
helixhorned
2875a45b68 polymost.c: make polymost_checkcoordinates() static
git-svn-id: https://svn.eduke32.com/eduke32@2768 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:51 +00:00
helixhorned
b30ac41147 Integer Overflow Offensive, First Act: rintersect, hitscan, neartag.
It's time to replace some int32s with 64-bit ints in core engine functions.
The problem is that for example, the dot product is taken between vectors that
may be the difference between two arbitrary points in a sector, so even if one
sticks to the "no blue walls" rule, that doesn't guarantee freedom from
overflows.

git-svn-id: https://svn.eduke32.com/eduke32@2761 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:39 +00:00
helixhorned
41921e728c Polymost: don't attempt to draw sprite with void tile, preventing div-by-0s later
git-svn-id: https://svn.eduke32.com/eduke32@2760 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:36 +00:00
helixhorned
84cb4fd6ca Mapster32: draw a wall blue if its squared length exceeds INT_MAX (not UINT_MAX)
git-svn-id: https://svn.eduke32.com/eduke32@2759 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:34 +00:00
helixhorned
4353170b47 Fix a div by zero in polymost_internal_nonparallaxed.
git-svn-id: https://svn.eduke32.com/eduke32@2758 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:31 +00:00
helixhorned
88d7a77fdc Mapster32: disallow joining non-adjacent sectors when expert mode is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@2753 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:15 +00:00
helixhorned
2ddd6df14a Classic: don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.
Bang! One more invalid internals exposure squashed. Maybe one day we'll be able
to call EDuke32 "stable"...

Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat
and yrepeat 255 for the convenience of the CON coder who will have to debug it.

git-svn-id: https://svn.eduke32.com/eduke32@2744 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 17:37:57 +00:00
helixhorned
9e5696a486 TROR/classic: same fix as r2739, intersecting case.
git-svn-id: https://svn.eduke32.com/eduke32@2741 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-06 22:03:32 +00:00
helixhorned
cf429d0e76 engine.c: cleanup / readability tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2740 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:26 +00:00
helixhorned
2fa7ccf9dd TROR/classic: fix a certain class of underdraw glitches.
Those were happening when wall drawing in an upper/lower layer "closed" too
much of the "curtain" (umost/dmost) for subsequent drawing in that portal.
Example: looking down the sewer manhole at the beginning of Retaliation will
now render without HOM.

git-svn-id: https://svn.eduke32.com/eduke32@2739 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:22 +00:00
hendricks266
d3a3c74112 Massive menu input control revamp/cleanup/factor. (added: input.[ch])
New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.

git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
hendricks266
67ed6945fd The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical.

Also, decapitalize two string literals missed in r2540.

git-svn-id: https://svn.eduke32.com/eduke32@2726 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:09:33 +00:00
helixhorned
b9c553624b For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
This introduces a Makefile variable EDUKE32_MY_DEVELOPER_ID, which is
expected to come from the environment, so that minor disagreements/
preferences can be handled -- don't let it go overboard though! -- to keep
the working directory clean of stuff that one doesn't actually work on.

My ID is 805120924, i.e. "helix".

git-svn-id: https://svn.eduke32.com/eduke32@2718 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:27 +00:00
helixhorned
520f84b569 Mapster32: keep the temp sector on some more occasions that don't delete them.
git-svn-id: https://svn.eduke32.com/eduke32@2716 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:22 +00:00
helixhorned
df105128cb Mapster32: Part 1 of ceiling/floor auto-alignment functionality.
Usage is from 3D mode only.  When a sector (or wall) is committed to the
clipboard, it (or the wall's sector) is saved, and is subsequently used
when auto-aligning [;-ENTER] another sector's ceiling or floor against the
reference one's.  This temp. sector is reset on any structurally modifying
operation except setting first walls; also, aligning extended ceilings or
floors is impossible as they use .*xrepeat internally.

The auto-alignment does not change picnums (this can be accomplished with
the ['+ENTER] combination), but copies the orientation bits 2^{2..6} to the
alignee.  Afterwards, if the reference is relative-aligned, it tweaks them,
so that every case where the two firstwalls are either parallel or perpendi-
cular is handled correctly.

It does not yet calculate the panning values.

git-svn-id: https://svn.eduke32.com/eduke32@2715 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:19 +00:00
helixhorned
35d989646e A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned
32c76d14b4 mdsprite.c: patch up bad array access in loadkvx, remove const from kopen4load arg.
vbit was being accessed with an int32 e.g. at address 3200 when only 3203 were
allocated.  We simply alloc +1 byte.

git-svn-id: https://svn.eduke32.com/eduke32@2705 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:40 +00:00
helixhorned
0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned
689e1b7167 engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.
git-svn-id: https://svn.eduke32.com/eduke32@2701 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:31 +00:00
helixhorned
5efab4d850 build.c: factor out two identical code instances into handle_sprite_in_clipboard
git-svn-id: https://svn.eduke32.com/eduke32@2699 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:26 +00:00
helixhorned
2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned
5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned
000cfffe32 On Windows, don't try to lowercase/uppercase filenames.
Most of the time, Windows file name lookup is case-insensitive. Reading the
docs (see MSDN's CreateFile help, for example), it seems like case-sensitivity
can be controlled on a per-file basis where applicable (NTFS), but people
should be concerned about matching case in the DEFs/on disk *especially* in
that case.

Also, note that this hack will not always help on systems with case-sensitive
lookup.

git-svn-id: https://svn.eduke32.com/eduke32@2693 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:58 +00:00
helixhorned
68c701fb4a On Windows, check for case-mismatched file names on successful kopen4load().
When a file from the local file system is opened, its real file name is gotten
with SHGetFileInfo() and compared against the one that was passed. In the case
they're not identical, a warning is issued.

This is one step towards eliminating mismatched file names in DEFs etc., which
cause trouble on systems that look them up case-sensitively.  However, it's not
perfect because the issue is trickier than it appears on first sight.
For one thing, this will only check the last (i.e. file) part in the path,
falsely accepting mismatched directory names.  However for these, it reports
them ruthlessly, even for those names where the try-other-case hack (try all
uppercase, all lowercase) would find the correctly-cased file.

git-svn-id: https://svn.eduke32.com/eduke32@2692 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:55 +00:00
hendricks266
f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
terminx
6db214c112 Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.
git-svn-id: https://svn.eduke32.com/eduke32@2681 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 05:36:32 +00:00
helixhorned
94f9c03123 PNG screenshots: don't save custom gAMA.
This should be more correct, since previously, the saved PNGs were way too
contrasty when looked from within a browser.  Now, they'll always be
slightly darker than in-game (assuming one has a gamma greater than 1).

git-svn-id: https://svn.eduke32.com/eduke32@2673 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:54 +00:00
helixhorned
165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
terminx
ad2f6a6560 Update QuickLZ to 1.5.1 beta 7
git-svn-id: https://svn.eduke32.com/eduke32@2662 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:36:50 +00:00
terminx
778e463549 "Band-aid" fix for the issue with EDuke32 and Mapster32 visually locking up but continuing to run and play sounds after alt+tabbing away for a few seconds on Windows Vista/7. This may screw something else up, so please test thoroughly.
git-svn-id: https://svn.eduke32.com/eduke32@2657 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:19:52 +00:00
helixhorned
2cef17641a A couple of misc. Wii changes.
- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively.  tueidj says
  max. screen size is 848x480, but there are oob access bugs in the classic
  renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment

git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned
8ea5b89be6 Prevent an (unlikely) integer overflow in neartag with huge switch sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2641 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:17 +00:00
helixhorned
84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned
ebbb3e304d Tweak the conditions under which setbrightness() invalidates GL textures.
Previously, we checked whether the faded palette has changed (by way of CRC)
and invalidated the textures then unless the preserve flags were set.  This
however could lead to wrongly invalidating them under unfortunate circumstances,
e.g. basepal change from CON + tints at the same time before r2620 which
reverted r2232.

Now, only invalidate them if the corresponding preserve flags are clear AND
 * the base palette has really changed OR
 * the palette CRC changed and we were running on software gamma
The latter means that performance-killing invalidations may still happen on
GL platforms lacking HW gamma (for ATI, it's currently only disabled in 8-bit
fullscreen).

Also have a new global 'basepalreset' to fake a basepal change for
setbrightness(), currently used when changing renderers so that going from
Polymer to Polymost and back again will invalidate the Polymer textures
on the second change, potentially re-applying a basepal highpal. (Still
with me?)

git-svn-id: https://svn.eduke32.com/eduke32@2636 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:34 +00:00
helixhorned
bbc020bace winlayer: Remove code that worked around a (wrongly) not set have_ATI variable.
This was fixed with the preceding change; software mode will now always use
software gamma if an ATI/AMD card is detected.

git-svn-id: https://svn.eduke32.com/eduke32@2634 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:05 +00:00
helixhorned
dcd66dad62 On Windows, determine if we're running on a ATI card at startup even in classic.
Previously, I knew no way of querying for graphics adapter vendors/names from
anything other than OpenGL.  Googling revealed a way to do this with the
Windows API.

git-svn-id: https://svn.eduke32.com/eduke32@2633 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:21:49 +00:00
helixhorned
68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned
dfa212aaf9 Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
  initialization code and application directory ("apps/eduke32")

git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned
830f73a316 Patch adding Wii support by tueidj, part 6: mutexes
For the Wii, SDL's mutex functionality is used.  The implementation in the
original patch was wrong though, so this part required non-trivial changes.

git-svn-id: https://svn.eduke32.com/eduke32@2626 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:20 +00:00
helixhorned
a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned
bc70806d32 Patch adding Wii support by tueidj, part 3: SDL-level mouse changes
This part adds support for an absolute pointing device.

git-svn-id: https://svn.eduke32.com/eduke32@2623 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:14 +00:00
helixhorned
133acaecae Patch adding Wii support by tueidj, part 1: assembly pragmas
The original patch was communicated to me by Hendricks, but since it didn't
apply cleanly (it's based on r2182) I took the liberty of slightly messing
with it for inclusion into EDuke32.

Info: http://wiibrew.org/wiki/User:Tueidj/Duke3D

This first part (which wasn't changed from the original patch) implements
scaling arithmetic and miscellaneous pragmas, some in PPC assembly and a part
of them in C.  Of some interest is the fact that the Wii processor apparently
lacks support for 64-bit integers, so divscale() uses floating-point math.

git-svn-id: https://svn.eduke32.com/eduke32@2621 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:32 +00:00
helixhorned
226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
6ac80f29ff When deleting GL skin textures, handle the case where they are aliased.
That is, have a second loop over all models run for each deleted tex and
null the texname.  This is ugly, sure, but it's better than calling
glDeleteTextures on stale names.

git-svn-id: https://svn.eduke32.com/eduke32@2619 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:52 +00:00
helixhorned
28bbde2377 Fix 'realloc' routine of GL texture name (id) debugging code.
git-svn-id: https://svn.eduke32.com/eduke32@2618 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:37 +00:00
helixhorned
530a183ea0 Prettify some code in mdsprite.c.
- factor out a longish expression
- whitespace, move a var down
- remove unneeded casts (recall: "usual arithmetic conversions")
- strcat -> Bstrcat, strcpy -> Bstrcpy

git-svn-id: https://svn.eduke32.com/eduke32@2617 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:22 +00:00
helixhorned
059e8ebe52 Fix a null pointer access in Polymer mouse picking.
Specifically, it was in the "determine searchwall when aiming at floor or
ceiling" part.  Now, if prsectors[]->ceil.plane (or ->floor.plane) is NULL,
we set the searchwall to the sector's firstwall and return.

git-svn-id: https://svn.eduke32.com/eduke32@2610 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-14 13:04:31 +00:00
helixhorned
90144e1dcc Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping.
This properly fixes the unwanted vertical lines.

git-svn-id: https://svn.eduke32.com/eduke32@2606 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:52 +00:00
helixhorned
d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
helixhorned
7cf95a9b0f Fix aspect correction in fullscreen mode.
Previously, we only set the viewingrange according to the physical screen's
dimensions, but didn't correct yxaspect for a potential non-square pixel
ratio.

git-svn-id: https://svn.eduke32.com/eduke32@2603 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:31 +00:00
helixhorned
db6225eb5d On Windows, auto-determine r_screenaspect on startup.
Consequently, it's not saved as a setting in either the game or editor
config files.  We do this by calling "GetSystemMetrics(SM_CXSCREEN)"
(accordingly for y) and calculating the cvar by dividing common factors,
since it has to be in the form WWHH.  This may fail for _really_ strange
screen dimensions, so a log message is printed at the very beginning.

git-svn-id: https://svn.eduke32.com/eduke32@2601 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:00 +00:00
helixhorned
8e0ea2e9c5 On Windows, don't allow map playtesting from Mapster when in fullscreen.
Because this doesn't even seem to work on XP, we're being spammed with
DDERR_SURFACELOST messages...

git-svn-id: https://svn.eduke32.com/eduke32@2600 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:21:39 +00:00
helixhorned
cb888a3bdf Fix point deletion in Mapster32.
Previously, it was possible to leave a sector with less than three walls if
a point got deleted transitively by a TROR link.  Now, a proper check is done
for all deletion candidates and a message stating which wall and sector is
problematic is printed.  Thanks for Diaz for pointing out the brokenness.

git-svn-id: https://svn.eduke32.com/eduke32@2599 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 15:52:49 +00:00
helixhorned
714ecf0a21 generateicon: fix inconsistent format letter vs. vararg in fprintf.
git-svn-id: https://svn.eduke32.com/eduke32@2598 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 15:52:24 +00:00
hendricks266
5777eae026 Build tools:
- clearbufbyte --> Bmemset
 - add libm to $(UTILLIBS) to fix building of mkpalette
 - add self-explanatory Makefile commands: dxutils, sdlutils, printdxutils, printsdlutils

git-svn-id: https://svn.eduke32.com/eduke32@2597 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 07:23:24 +00:00
plagman
c35e1005b0 Fix generateicon.
git-svn-id: https://svn.eduke32.com/eduke32@2596 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 04:25:06 +00:00
helixhorned
9a7d1ed1a5 A couple of less interesting changes.
- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup

git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned
b7df5ffa5f Big clean up in defs.c and related content. The usual stuff...
- factor out many identical checks in a convenient function; some messages
  may read slightly differently now and tile ranges may be handled more strictly
  (error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
  tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
  can't store it in picanm[]

git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
helixhorned
c0a8fb0588 Add dummy parsing of "nofloorpalrange" to defs.c.
git-svn-id: https://svn.eduke32.com/eduke32@2587 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:58 +00:00
plagman
54c3e217dc winlayer: remove Intel whitelist
Allow all drivers for now; if anything, we should start maintaining a
blacklist now that most Intel chips have decent enough support to be
able to run stuff satisfactorily.

git-svn-id: https://svn.eduke32.com/eduke32@2580 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 04:32:17 +00:00
plagman
17d91781c5 Fix OpenGL screenshots with unaligned widths such as 1366
git-svn-id: https://svn.eduke32.com/eduke32@2579 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 04:24:57 +00:00
plagman
223cc81373 sdlayer: don't snap the mouse in debug mode, redux..
git-svn-id: https://svn.eduke32.com/eduke32@2578 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 03:57:36 +00:00
plagman
db81c01b3e engine: fix unused variable permanentlock
git-svn-id: https://svn.eduke32.com/eduke32@2576 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 22:32:05 +00:00
helixhorned
34c0e85295 Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed.  In the classic renderer,
this would mean a one-pixel (real screen coords) height or width.  In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.

git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned
5b036273c9 Really fix PNG screenshots.
git-svn-id: https://svn.eduke32.com/eduke32@2572 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:30:01 +00:00
helixhorned
258c19f411 When requesting a non-fogged identity lookup from makepalookup(), alias to palookup[0].
(That is, the base shade table.) Before, we allocated each palookup buffer.
For a vanilla setup, this means that we're now saving 224*32*256 ~= 1.8 megs,
which might be interesting for low-memory gadgets.

git-svn-id: https://svn.eduke32.com/eduke32@2571 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:35 +00:00
helixhorned
98935fe7a9 Don't fall back on allocache if malloc'ing a palookup buffer or transluc table fails.
First, it's unlikely in our day and age.  Second, they're always free'd at the end,
so allocache'ing them is incorrect.

git-svn-id: https://svn.eduke32.com/eduke32@2570 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:19 +00:00
helixhorned
0be9b7e568 Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
Also,
 - use this in game.c and astub.c palookup loading code
 - when makepalookup() is passed a 0 palnum, return early.  This means that
   'fogpal' will silently fail when attempting to change pal 0.
 - in 'makepalookup' DEF command, error out if passed a pal of 0.

git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned
a7eb29027f DEF command 'makepalookup', allowing indpt. specification of fog and color remapping.
The syntax is as follows:
  makepalookup { <token-list...> }
where valid tokens are
  * pal <palnum>:  the palette number, 1 .. 250
  * red <num>, green, blue (or r, g, b):  the fog color components on a 0 to 63 scale.
    Components that are not present are assumed to be 0.
  * remappal <palnum>:  the palette number to take the index remapping from, i.e. 21
    for blue -> red.  When absent, defaults to 0.
  * remapself:  when present, specifies that the remappal is the same as the 'pal'.
    This is to prevent textual redundancy when overwriting existing palookups.

Examples (best tested with tile #251):
  1) makepalookup { pal 200  red 30  remappal 23 }
     This creates palookup 200 with a fog of (30,0,0) and a blue-to-yellow remapping
     (assuming it has not been changed before)
  2) makepalookup { pal 21  red 30  remapself }
     This 'fogifies' palookup 21 with a red fog.
  3) makepalookup { pal 21  red 30 }
     This overwrites palookup 21 with a red fog, but clears the blue-to-red remapping.

The fog aspect of this command affects the GL modes just like 'fogpal', but the
remapping has no effect for hightiles.

- Also, silently clamp 'fogpal' r,g,b values to the range 0 .. 63.

git-svn-id: https://svn.eduke32.com/eduke32@2568 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:41 +00:00
helixhorned
c5d8aa29ee The obligatory portion of trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2566 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:25 +00:00
helixhorned
994bdd4759 Polymer: Fix a potential uninitialized mem read in debug msg when in void space.
git-svn-id: https://svn.eduke32.com/eduke32@2565 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:05 +00:00
helixhorned
0e3adea64e Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
git-svn-id: https://svn.eduke32.com/eduke32@2559 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:21 +00:00
helixhorned
0ea9feee2d Minor tweaks of makepalookup() and hicinit().
git-svn-id: https://svn.eduke32.com/eduke32@2558 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:49 +00:00
helixhorned
0c5c58cbbb Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned
d77e388522 Factor out eleven (!) instances of identical code into check_file_exist().
git-svn-id: https://svn.eduke32.com/eduke32@2554 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:39 +00:00
helixhorned
d8b9c9b188 Clean up defs.c a little.
- remove redundant bound checks
- add necessary bound checks
- make one comparison pair consistent (> vs. >=)
- one if-if --> clamp

git-svn-id: https://svn.eduke32.com/eduke32@2553 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:15 +00:00
helixhorned
e7f091cd90 Factor out various instances of getatoken() into common.c.
Alongside, these make into into the header:
 - the 'tokenlist' type (a typedef'd struct)
 - the T_EOF and T_ERROR enumeration values

git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned
e74f8cada1 Replace all occurences of assert in our code with Bassert.
git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
helixhorned
2cc9f751cd Add Bassert to compatibility macros/functions, currently only an assert wrapper.
git-svn-id: https://svn.eduke32.com/eduke32@2546 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:24 +00:00
hendricks266
9d74cd700e Add "specularpower" and "specularfactor" as synonyms of "specpower" and "specfactor" respectively.
git-svn-id: https://svn.eduke32.com/eduke32@2539 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:06:31 +00:00
hendricks266
9f61e6e2d5 Superficial text changes:
- Help window text cleaned and made more consistent between game and editor
 - Added help entry for "-clipmap"
 - Log text for using CON, DEF, and RTS files has been made consistent
 - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
hendricks266
3929d60744 OS X: Fix more warnings.
git-svn-id: https://svn.eduke32.com/eduke32@2537 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:04:21 +00:00
plagman
90e410cf47 polymer: cull sprite lights after computing sprite geometry
This was broken ever since updatesprite() had been forked off drawsprite() and
would cause static lights to never hit static sprites until one or the other
changed, after which the light would always get culled against outdated sprite
geometry.

git-svn-id: https://svn.eduke32.com/eduke32@2536 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:53 +00:00
plagman
3818282811 polymer: don't shadow-optimize light culling in cached sprites
Since updatesprite() only happens once for static sprites, avoiding
light culling if we hit it in a shadow pass means that sprite will
never be lit as long as that happens.

git-svn-id: https://svn.eduke32.com/eduke32@2535 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:41 +00:00
helixhorned
b897a59d82 Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.

git-svn-id: https://svn.eduke32.com/eduke32@2533 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:21 +00:00
helixhorned
6cd11d0468 Accumulated trivia.
- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset

git-svn-id: https://svn.eduke32.com/eduke32@2532 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:03 +00:00
helixhorned
e706258c43 Fix an assertion failure with dorotatesprite 4-pixels vline drawing.
See http://forums.duke4.net/topic/5362-crash-with-current-svn/

git-svn-id: https://svn.eduke32.com/eduke32@2529 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:55:03 +00:00
helixhorned
adc8b302ea Factor out two practically identical instances of ceiling/floor setup code.
git-svn-id: https://svn.eduke32.com/eduke32@2527 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:31 +00:00
helixhorned
102e97659d Factor out assignment of various globals in 4 instances of wall drawing code.
This makes the differences in these codes stand out much more clearly.

git-svn-id: https://svn.eduke32.com/eduke32@2526 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:14 +00:00
hendricks266
0122764017 - Makefiles:
- Fix typo, correctly adding SDL libs to the tools on OS X so that makesdlkeytrans builds.
  - Move all mention of $(LIBS) out of build/Makefile into build/Makefile.shared because no linking takes place in the engine itself so LIBS additions were lost. This should fix USE_LIBPNG=1 on Windows at least.
- Other assorted cleanup.

git-svn-id: https://svn.eduke32.com/eduke32@2523 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 08:30:28 +00:00
hendricks266
fd71c5ef4c Build tools:
- Fix up and add building instructions for kmd2tool, getdxdidf, and makesdlkeytrans.
 - Add kmd2tool to "utils" build job.
 - Fix warning in and cross-platform building of generateicon.
 - Source and text cleanup!

git-svn-id: https://svn.eduke32.com/eduke32@2521 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:23:46 +00:00
helixhorned
d51d9a0fb8 Rather trivial changes in engine.c and crc32.c.
git-svn-id: https://svn.eduke32.com/eduke32@2519 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:48:06 +00:00
helixhorned
55dc8fee40 Make engine.c's loadpalette return -1 if palette.dat is not found.
... and initengine now returns 1 if loadpalette() fails.

git-svn-id: https://svn.eduke32.com/eduke32@2514 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:39 +00:00
helixhorned
993b971107 editor: Factor out 'rainbow' drawing code and use bytesperline instead of xdimen.
git-svn-id: https://svn.eduke32.com/eduke32@2513 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:23 +00:00
helixhorned
23bb14f8aa In in-game overhead map, don't draw invisible extended floors.
git-svn-id: https://svn.eduke32.com/eduke32@2511 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:45:41 +00:00
helixhorned
ea9abc58c9 Probably fix sheared PNG screenshots.
We shouldn't assume a particular bytes-per-line value and use ylookup[] instead.
Specifically, windowed modes on Windows use a frame buffer that always has odd
x dimension.

git-svn-id: https://svn.eduke32.com/eduke32@2505 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:16 +00:00
helixhorned
51398ca749 Rename 'numpalookups' to 'numshades' internally.
git-svn-id: https://svn.eduke32.com/eduke32@2504 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:00 +00:00
helixhorned
97020caf73 Clear up after r2495. (Because I'm a pedantic asshole.)
- in Mapster, pre-form the default 10 clip map names before returning from
  G_CheckCommandLine() so it gets loaded even if we passed no cmdline args.
- malloc + strlen + strcpy --> strdup
- don't need to spank dead variables ;)
- we may call calloc with zero size, which isn't bad by itself, but asserting
  for non-null afterwards is.  Allocs of 0 are implementation-defined, and may
  well return a null pointer (C99 7.20.3).

git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:32 +00:00
helixhorned
9628041766 Assorted trivia.
Make some computer Duke opponent variables in player.c static.

git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned
359614df70 Input validation: guard makepalookup 'pal', 2dcol 'col'. Add one const.
git-svn-id: https://svn.eduke32.com/eduke32@2500 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:51 +00:00
helixhorned
eb52100654 Use vlineasm4 for the upright-oriented rotatesprite in C-replacements build.
Gives a couple more fps for scenes where much screen estate is covered by
stuff, like when holding the devastator.

git-svn-id: https://svn.eduke32.com/eduke32@2499 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:32 +00:00
helixhorned
020c60feec Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.
With the same setup as before, a screen-filling translucent wall (with nothing
drawn behind it) renders at about 7 fps faster (from 60-something fps initially)

git-svn-id: https://svn.eduke32.com/eduke32@2498 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:17 +00:00
helixhorned
e191a915f7 Port [m]vlineasm4 to C replacements and enable for solid and masked walls.
These two functions draw a vertical line 4 neighboring pixels at a time.
This gives a significant speed boost for a full screen solid and masked wall
scene for x86_64 (where we have plenty of registers), about 60 --> 76 fps.

git-svn-id: https://svn.eduke32.com/eduke32@2497 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:57 +00:00
hendricks266
cf2b9ec940 New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
Also, a very minor change in the con/def module code. (int --> int32_t)

git-svn-id: https://svn.eduke32.com/eduke32@2495 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:50:41 +00:00
hendricks266
3503a42a9a Buildtools: Add "unpackssi" and "Build Customization Suite" [Palette Importer/Extractor] (bsuite), both by JonoF. I have rewritten bsuite to use command-line arguments rather than a 16-bit real mode DOS UI. Both programs have had all warnings fixed and whitespace corrected.
git-svn-id: https://svn.eduke32.com/eduke32@2493 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:48:32 +00:00
helixhorned
fbf0b9ea4f Include <assert.h> in compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@2481 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:19 +00:00
helixhorned
2351c2648f When loading map w/ oob sectnum sprites, make them have sect. 0 if updatesector fails.
Previously, if the sprite turned really out to be in void space, either freelist
inconsistency (before the list rewrite) or oob access (now) would happen.
Also add an bound-checking assert() for insertsprite's sectnum argument (it's not
a bound check!)

git-svn-id: https://svn.eduke32.com/eduke32@2480 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:57 +00:00
helixhorned
77630792f6 Mapster32: fix faulty limit check in duplicate_selected_sprites().
git-svn-id: https://svn.eduke32.com/eduke32@2479 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:42 +00:00
helixhorned
4d4221d71f Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().

git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
helixhorned
9c34845faa Remove redundant sprite freelist.
Previously, the lists starting at headspritestat[MAXSTATUS] and
headspritesect[MAXSECTORS] were both used as sprite freelists and were always
in complete synchrony.  Now, make only the statnum list keep the free sprites.
This way, it has no CON compatibility implications because
headspritesect[MAXSECTORS] is inaccessible there.  Leave the array at its
original size for now.

git-svn-id: https://svn.eduke32.com/eduke32@2477 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:29:45 +00:00
hendricks266
7b76865aaa Buildtools: Fix warnings in enumdisplay.c only revealed with the previous Makefile edits.
git-svn-id: https://svn.eduke32.com/eduke32@2475 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:27:06 +00:00
hendricks266
67f946bdd8 Build tools: Whitespace cleanup and tab stop replacement.
git-svn-id: https://svn.eduke32.com/eduke32@2473 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:25:26 +00:00
hendricks266
a9fc470258 Fix all warnings in the Build tools for both GCC and Clang.
git-svn-id: https://svn.eduke32.com/eduke32@2472 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:24:03 +00:00
helixhorned
26dfddfaf0 Trivial stuff that got accumulated and not committed.
git-svn-id: https://svn.eduke32.com/eduke32@2471 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:40 +00:00
helixhorned
b044502709 When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.

Besides, there are these changes:
 - remove deletesprite{sect,stat}
 - we have a new engine variable 'tailspritefree' that keeps track of the
   sprite freelist tail
 - we need to store it in savegames and mapstates, so bump the savegame
   minor version

git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
helixhorned
f996995fe5 Implement changesprite{sect,stat} without temp. freelist insertion/deletion.
This is simply done by using the two list helper functions defined earlier
instead of a deletespriteX/insertspriteX pair.

git-svn-id: https://svn.eduke32.com/eduke32@2469 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:52 +00:00
helixhorned
4e59887198 Engine tweaks, more or less trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2468 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:37 +00:00
helixhorned
2ec4d1e150 engine.c: more changesprite{sect,stat} source up to be with the others.
git-svn-id: https://svn.eduke32.com/eduke32@2467 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:22 +00:00
helixhorned
60d70854c8 Remix sprite list manipulation functions.
Factor out two helper functions, do_deletesprite{sect,stat}
and do_insertsprite_at_headof{sect,stat}.

git-svn-id: https://svn.eduke32.com/eduke32@2466 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:07 +00:00
helixhorned
846214a164 Move insertsprite() and deletesprite() into engine.c instead of being inlined.
These operations aren't executed THAT often to warrant exposing four internal
functions.  Besides, I'll be hacking on them and need everything laid out
cleanly.  Should somebody complain, they can go change them to __fastcall or
something.

git-svn-id: https://svn.eduke32.com/eduke32@2465 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:51 +00:00
helixhorned
b359d0dce9 engine cleanup: make pow2char and pow2long const, make voxlock static.
git-svn-id: https://svn.eduke32.com/eduke32@2463 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:20 +00:00
helixhorned
42f5a7d9c9 Comment and format the engine's sprite list management functions; one tweak.
In changesprite{stat,sect}, don't check for deletesprite{stat,sect} failure,
because the only way it can fail was already checked for above.  So, this is
essentially dead code elimination.

git-svn-id: https://svn.eduke32.com/eduke32@2462 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:56 +00:00
helixhorned
d5a24b38de Remove some old comments. (sprite removal code at loadboard, bug notice)
git-svn-id: https://svn.eduke32.com/eduke32@2461 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:39 +00:00
hendricks266
c5519e3fe8 More Build tools improvements:
- JFBuild ports: arttool, givedepth, and mkpalette
 - All viable tools are now built when 'make utils' is invoked, not just some
 - Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
 - Move Bstrtolower from baselayer.c to compat.c
 - Makefiles: Add start and finish messages for the tools
 - Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)

git-svn-id: https://svn.eduke32.com/eduke32@2458 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:48:42 +00:00
hendricks266
d0e0738f4f Fix compiling the Build tools by:
- Adding $(EXESUFFIX) where it belongs in the Makefile.
 - Eliminating a call to initprintf() from compat.c. This may not be ideal.

git-svn-id: https://svn.eduke32.com/eduke32@2457 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:49 +00:00
hendricks266
858746d081 Fix JonoF's email address.
git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
helixhorned
6dd048dc84 Core texture mapping functions cleanup.
- forgot a glogy --> logy in a-c.c
- comment out stretchhline and slopevlin2 in a.nasm, the former also in a-c.c
- make transmaskvline2 use a uintptr_t where appropriate

git-svn-id: https://svn.eduke32.com/eduke32@2448 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:49 +00:00
plagman
cdafeef732 polymer: fix animations that loop to frame 0
With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model
is always NULL. This was confusing the polymer code responsible for deciding
whether to enable smooth animations or not, which meant that any animation
that would loop to frame 0 would do it as if animation interpolation was
disabled, which looks very choppy.

git-svn-id: https://svn.eduke32.com/eduke32@2443 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 06:52:41 +00:00
helixhorned
58a8e36374 Clean up cache1d.c.
- make some variables static
- conditionally compile out some code with DEBUG_ALLOCACHE_AS_MALLOC
- exit(1) on failure (instead of exit(0))
- some formatting

git-svn-id: https://svn.eduke32.com/eduke32@2438 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:21:20 +00:00
hendricks266
27e68e85e5 Add file existence check for model skins.
git-svn-id: https://svn.eduke32.com/eduke32@2436 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 09:44:54 +00:00
hendricks266
96db75dc5e Add "echo" def parameter which prints a string to the console and log file.
Syntax: echo "Your text here."

git-svn-id: https://svn.eduke32.com/eduke32@2435 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 09:44:17 +00:00
helixhorned
8b25714262 OS X: whitespace-cleanup Objective-C files. Also does TAB-->space.
git-svn-id: https://svn.eduke32.com/eduke32@2431 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:47 +00:00
helixhorned
3b89d3af08 OS X: fix and enable startup windows; enable PPC build in osxbuild.sh.
git-svn-id: https://svn.eduke32.com/eduke32@2430 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:30 +00:00
helixhorned
8c4151f8af OS X Objective-C files: NSApp -> nsapp as before for a PPC linkage fix
Note: I'm not really sure whether I'm initializing it in the right places.

git-svn-id: https://svn.eduke32.com/eduke32@2429 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:06 +00:00
helixhorned
07426ccc2a Polymost: fix mirror-related oob access analogous to r1872's fix for classic.
When drawing from inside the mirror, there may be no 'bunches' (BUILD lingo,
not TROR ones) collected, but following code used the first one unconditionally.

git-svn-id: https://svn.eduke32.com/eduke32@2427 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:15:03 +00:00
hendricks266
9f78a773f1 Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
git-svn-id: https://svn.eduke32.com/eduke32@2426 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 06:07:10 +00:00
helixhorned
dca9d1357c Optimizations and tweaks for C replacements of mhline and thline.
Hlines for masked and translucent masked ceiling/floor (sprites).

- apply the --> 'do { ... } while (--cnt)' transformation, making these
  functions iterate cnt+1 times like the asm version.  This also fixes an
  off-by-one issue where sprites or masked ceilings/floors had a one-pixel
  non-drawn line to the right.
- This time, only declare-as-local two 'extern' globals (asm1 and asm2).
  It seems that I was too eager with "localing" all file-scoped vars earlier.
  GCC is able to remove the loads from memory inside the loop by itself, whereas
  clang is not. This is not trivial, since it has to prove that the 'screen'
  pointer passed to the functions will never alias these globals.

git-svn-id: https://svn.eduke32.com/eduke32@2424 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-07 19:42:37 +00:00
helixhorned
aa89dc6725 Optimize 'rainbow' background drawing in the editor with 8-bit renderer.
git-svn-id: https://svn.eduke32.com/eduke32@2423 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-07 19:42:20 +00:00
hendricks266
35937454ad Fix -Wformat-security and -Wformat-extra-args warnings under clang.
git-svn-id: https://svn.eduke32.com/eduke32@2421 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:25:24 +00:00
helixhorned
d4577fccb5 Formatting; remove 'loop has empty body' warnings with clang.
I have to admit, I like its grumbling.

git-svn-id: https://svn.eduke32.com/eduke32@2416 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:15:22 +00:00
helixhorned
cd8836227f Polymost: with r_parallaxskypanning=1, clamp the sky at a constant horizon.
See E4L1 for what this means.

git-svn-id: https://svn.eduke32.com/eduke32@2415 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:15:04 +00:00
helixhorned
50375fcff2 Fix apparent horizon not being independent of viewingrange (classic/Polymost).
The apparent horizon (in units proportional to pixels by a constant factor)
was being calculated without normalizing to viewingrange, resulting a
discrepancy between the drawn and actual up/down angle with non-default
viewingranges (e.g. with r_usenewaspect=1, or when setting it from setaspect).
This also means that the center-of-aim will now be the same regardless of
the aspect.

This fixes many derived bugs:
 * inconsistency w/ crosshair when shooting a gun and aiming up/down (obviously)
 * bugs resulting from being able to look up/down too far (garbage non-slope
   texture-mapping and viewing BIGORBIT skies above the borders in classic).

Note: mods that had workaround logic for this bug will have to remove it...

git-svn-id: https://svn.eduke32.com/eduke32@2414 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:48 +00:00
helixhorned
2dca87b80a Make 'double ghoriz' static in polymost.c.
git-svn-id: https://svn.eduke32.com/eduke32@2409 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:34 +00:00
helixhorned
6065fbd38c Apply transformations to nonpow2_mhline and nonpow2_thline.
This has no measureable difference. Oh well, maybe it benefits weaker
machines, since the generated loop code should definitely be prettier.

git-svn-id: https://svn.eduke32.com/eduke32@2408 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:16 +00:00
helixhorned
bb5f118985 Optimize fade_screen_black(). 49 --> 54 fps for test scene.
git-svn-id: https://svn.eduke32.com/eduke32@2407 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:01 +00:00
helixhorned
823d37fb51 Apply the transformations of the previous commit to tslopevlin().
This doesn't give much, maybe 0.5 fps more, probably because the
loop body is pretty long.

git-svn-id: https://svn.eduke32.com/eduke32@2406 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:46 +00:00
helixhorned
792ac2fdf0 Optimization of C replacements of basic texture mapping functions, part 1
Affected functions: hlineasm4, vlineasm1, mvlineasm1, tvlineasm1.

Optimizations:
 - declare all used variables as possibly const-qualified locals in each
   function. This removes unnecessary loads from memory in the loops.
 - rewrite "for (; cnt>=0; cnt--) {...}" to "cnt++; do {...} while (--cnt);"
   in the three last ones (yes, these function iterate cnt+1 times). This
   makes them functionally equivalent to the asm versions (madness ensues for
   cnt < 0) and allows the compiler to remove one 'test' instruction at the
   end of each loop.
 - in the translucence function, replace addition by ORing

Observations (system: Core2 Duo Linux x86_64):
 With a 1680x1050 window fully covered by the respective type of wall (simple,
 masked, trans. masked), fps increases by 3-4 from the baseline of approx. 60.

git-svn-id: https://svn.eduke32.com/eduke32@2405 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:30 +00:00
helixhorned
5119b135d1 More utils tweaks.
- remove the objects too on 'clean'
- fix warning with 'transpal' on x64
  (generates translucency and shade tables)

git-svn-id: https://svn.eduke32.com/eduke32@2404 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:15 +00:00
hendricks266
27b279a1ce JFDuke3D port: OS X Startup Window, copied almost verbatim
It needs to have the sound quality box removed and the Game directory box added, possibly among other things.

git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:30:27 +00:00
helixhorned
fc9609928f Make 'dommxoverlay' and 'beforedrawrooms' static in engine.c.
git-svn-id: https://svn.eduke32.com/eduke32@2391 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:28 +00:00
helixhorned
95324450fa Significantly speed up non-power-of-two floor sprite texture mapping functions.
(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.

git-svn-id: https://svn.eduke32.com/eduke32@2390 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:01 +00:00
helixhorned
e18063beb8 Fix sprites with picnums >= MAXSPRITES not drawing in classic.
This was discovered because viewscreens (TILE_VIEWSCR) ceased being drawn
with the MAXTILES increase (reported by Hank, who also did the bisect).

git-svn-id: https://svn.eduke32.com/eduke32@2376 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 18:24:36 +00:00
helixhorned
8b7a4dab9b Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
That is, everyplace a user input is to be converted.  The only remaining
instance of atoi() is now atoi(s_buildDate).

git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
80bd1bb4e4 engine: make neartag accept a sprite-blacklist function and use it in sector.c.
Internally, the last argument to neartag is now a pointer to a function
  int32_t (*blacklist_sprite_func)(int32_t i),
which is supposed to return 1 if sprite[i] should NOT be considered for hitting.

This is now used in the hard-coded neartag() calls in sector.c, but not in any
way in CON (there's neither a C blacklist function provided, nor is there a
possibility to define one in CON).  There, all sprites with picnums >=1 and <=10
(i.e. the effectors) will be blacklisted.  This remedies problems where such
sprites would get in the way of switches.

Note that a whitelist approach (only consider a predefined set, namely those
picnums which will be checked afterwards) has back-compatibility implications
since people may have used e.g. lotagged window sprites to cover a switch.

Also, the >=1 to <=10 range is [sic] (the static, not dynamic values are used),
since anyone redefining effector picnums is clearly out of their mind.

git-svn-id: https://svn.eduke32.com/eduke32@2373 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:54:24 +00:00
helixhorned
1ec1e3e45c Make neartag() return void instead of always 0.
git-svn-id: https://svn.eduke32.com/eduke32@2372 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:42 +00:00
helixhorned
1ebdcf6443 polymost.c: More informative failure message for gloadtile_cached().
git-svn-id: https://svn.eduke32.com/eduke32@2371 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:23 +00:00
helixhorned
24c4364e3d cache1d.c: more meaning-preserving transformations, patch up one oob access.
lzwcompress can access one byte after lzwrawbuf[LZWSIZE] when provided with
an uncompleng of LZWSIZE, so we increase that array's size by one.

git-svn-id: https://svn.eduke32.com/eduke32@2369 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:53 +00:00
helixhorned
3dfb04d343 cache1d.c: formatting and trivial changes.
Remove dfread and kdfwrite, only leave a recipe how to get their
source from the respective used functions.

git-svn-id: https://svn.eduke32.com/eduke32@2368 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:38 +00:00
helixhorned
e45e969d89 cache1d.c: rename three variables, put commented out code at the end.
git-svn-id: https://svn.eduke32.com/eduke32@2367 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:22 +00:00
helixhorned
c88854b770 cache1d.c: allocate internal LZW buffers statically instead of with allocache.
git-svn-id: https://svn.eduke32.com/eduke32@2366 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:04 +00:00
helixhorned
2d6f24a3f2 Fix a potential free() of stack memory in screenshot code. Ouch!
git-svn-id: https://svn.eduke32.com/eduke32@2363 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:19 +00:00
helixhorned
165d291a48 Comment out unused dfread and kdfwrite functions in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@2362 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:04 +00:00
helixhorned
103a6e76f9 constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
The following functions have const qualifiers attached for the 'destination'
arguments: kdfwrite, dfwrite in cache1d.c and copybuf{byte,reverse,} in the
pragmas source or headers.  A couple uses of the latter ones were replaced
with calls to standard library functions.

git-svn-id: https://svn.eduke32.com/eduke32@2361 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:14:45 +00:00
helixhorned
b51a3d91a3 cache1d.c: debugging feature routing all allocache requests to malloc.
This is useful to debug out-of-bound violations for memory allocated
with that function.

git-svn-id: https://svn.eduke32.com/eduke32@2360 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:57:07 +00:00
helixhorned
60020d2dd4 In the user map selector, sort file names case-insensitively on Unix'y systems.
This makes more sense because the game selector draws the names with uppercase
letters and the hotkeys to jump to a map starting with a particualar letter
aren't case sensitive, either.  Mapster32's selector will still display maps
starting with upper case first.

git-svn-id: https://svn.eduke32.com/eduke32@2356 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:13 +00:00
helixhorned
b4f63547c4 Fix non-asm build, I forgot a line with the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2355 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:59 +00:00
helixhorned
c965d9d70a engine.c: more formatting, removing of textually duplicate code.
git-svn-id: https://svn.eduke32.com/eduke32@2354 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:43 +00:00
helixhorned
72cc7cebec engine.c: formatting changes
The bulk are whitespace changes; the only exception is a
"if (expr) { stmt; }" --> "if (expr) stmt;"

git-svn-id: https://svn.eduke32.com/eduke32@2353 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:27 +00:00
helixhorned
0ef1721955 Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.
The reason was that drawmasks(), which was where the resetting of the fake
RoR textures happened under Polymer, can be called from polymer_displayrooms()
when mirrors are present. I was assuming that drawmasks() was only ever called
after the 'main' drawrooms and that hence the sequence of fake RoR tile tweaking
was set, reset, set, reset, ... which it was not.
Now, do the resetting explicitly after every drawmasks() in the editor.

git-svn-id: https://svn.eduke32.com/eduke32@2350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:42 +00:00
helixhorned
30e16fe7bb When loading a map in-game, clear TROR wall members corresponding to up/down links.
I find this cleaner for two reasons.  First, lotags won't get in the way of
neartag(), so that doors and switches near constrained TROR walls can be
pushed.  Second, this removes the information leak so that CON coders aren't
tempted to read that values directly before a proper API for that comes along.
When writing out a map in-game (e.g. with dndebug), restore the respective
members so that it can be loaded in the editor again.

git-svn-id: https://svn.eduke32.com/eduke32@2349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:18 +00:00
helixhorned
0538c70242 engine.c: Rewrite tslopevlin (translucent slope vline texmapping) for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@2348 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:59 +00:00
helixhorned
c900e4ef87 Fix player being not blocked by sprites lying on an extended floor.
getzrange() returns the floor rather than the sprite if their heights are
equal.  Now, make an exception for extended floors (analogously, ceilings).

git-svn-id: https://svn.eduke32.com/eduke32@2347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:44 +00:00
helixhorned
967a3ec697 engine.c: replace 0xXXXXXXXX literals with INT32_MIN/MAX; whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2343 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:53 +00:00
helixhorned
53d9264f92 Fix a couple of out-of-bounds accesses when roaming around with noclip.
- guard cansee() against negative sectnums (return 0 immediately), since
  it's often called with the player sectnum as one argument
- in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which
  can happen if a map is started in void space accidentally (e.g. from
  the editor)
- two checks before accessing sector[] with a player sectnum

git-svn-id: https://svn.eduke32.com/eduke32@2342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:38 +00:00
helixhorned
5f506ec0f6 Fix sprite rendering glitches with r_usenewaspect=1 in 8-bit mode.
git-svn-id: https://svn.eduke32.com/eduke32@2341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:16 +00:00
helixhorned
1e2125ce29 Make 5th mouse button functional in Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2340 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:38:16 +00:00
helixhorned
747cb925db Remix mdsprite.c's updateanimation() to look prettier and clearer.
Specifically,
 - rearrange conditionals
 - factor out constant expressions
 - add a couple of debugging printfs for extraordinary events (oob frames)
 - add VERIFY comments for implicit assertions I'd like to verify sometime

Also, one calloc -> malloc.

git-svn-id: https://svn.eduke32.com/eduke32@2338 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:37:46 +00:00
helixhorned
0843ef2e93 Fix uninitialized mem access in dorotatesprite with thin tiles (e.g. 3085).
git-svn-id: https://svn.eduke32.com/eduke32@2335 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:46:57 +00:00
helixhorned
f5ed4014df Fix zero-size calloc when enumerating a joystick with no hats in SDL.
git-svn-id: https://svn.eduke32.com/eduke32@2331 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:51:34 +00:00
helixhorned
dbada3c947 Fix zero-size calloc when enumerating a joystick with no hats in Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2323 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:21 +00:00
helixhorned
b8c2d13f23 Mapster32: fix crash with 'vidmode <bpp>' introduced in r2311.
git-svn-id: https://svn.eduke32.com/eduke32@2315 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:34:08 +00:00
helixhorned
1d0cb07167 Factor out four instances of identical code into M32_DrawRoomsAndMasks().
git-svn-id: https://svn.eduke32.com/eduke32@2314 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:33:52 +00:00
helixhorned
00b852fe37 EDuke32: When in menus, always draw a black (33%) translucent background.
Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.

The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.

git-svn-id: https://svn.eduke32.com/eduke32@2312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:39 +00:00
helixhorned
7b09accdce Check 'bpp' parameter to vidmode OSD command in EDuke32.
So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.

git-svn-id: https://svn.eduke32.com/eduke32@2311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:17 +00:00
helixhorned
20741efd3b Fix a sector[-1] access when starting to draw a wall in an empty map.
git-svn-id: https://svn.eduke32.com/eduke32@2305 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-01 21:51:26 +00:00
helixhorned
021126045f Mapster32: tweak dragging a single sprite so that they can be dragged 'uphill'.
The implementation uses the recently introduced updatesector_onlynextwall when
setspritez fails.

git-svn-id: https://svn.eduke32.com/eduke32@2302 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 18:25:13 +00:00
helixhorned
a32872276d kplib.c without asm: I see an uninitialized access here, valgrind does not?
git-svn-id: https://svn.eduke32.com/eduke32@2293 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:37:08 +00:00
helixhorned
0f36ef92ee A couple of Makefile tweaks for clang 3.1 from SVN, and a workaround
for an assertion failure with clang. Really ought to file a bug report instead.

git-svn-id: https://svn.eduke32.com/eduke32@2292 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:36:52 +00:00
helixhorned
3a0734a7b0 Lunatic: fix for running with static main engine arrays.
git-svn-id: https://svn.eduke32.com/eduke32@2291 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:36:34 +00:00
helixhorned
95e5d1e29d In Mapster32, register the 'vidmode' OSD command in non-GL builds.
git-svn-id: https://svn.eduke32.com/eduke32@2289 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:34 +00:00
helixhorned
2c2adee5e9 Two tweaks for USE_OPENGL=0 builds.
- Always parse 'animsounds' defs
- don't print "ignored frame/animation definition" warnings

git-svn-id: https://svn.eduke32.com/eduke32@2288 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:18 +00:00
helixhorned
de2cbbfb47 Fix USE_OPENGL=0 build; squelch one warning.
git-svn-id: https://svn.eduke32.com/eduke32@2287 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:02 +00:00
helixhorned
a6158ac3f6 Fix building with GCC 4.6 link-time optimization.
It looks like GCC doesn't honor the 'used' attribute with LTO. This is
"fixed" by declaring the variables in question with external linkage
(i.e. removing the 'static').  I consider such behavior a GCC bug, though.

git-svn-id: https://svn.eduke32.com/eduke32@2286 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:02:45 +00:00
helixhorned
6c405100ac Make sdlayer.c's timerticspersec an 'int32_t' to match the declaration.
git-svn-id: https://svn.eduke32.com/eduke32@2285 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:02:25 +00:00
helixhorned
143ec24cb4 engine.c cleanup, making some variables static mostly
git-svn-id: https://svn.eduke32.com/eduke32@2281 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-26 21:58:08 +00:00
helixhorned
c657588658 Fix a potential sector[-1] access when drawing a masked wall in Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@2280 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-26 21:57:51 +00:00
helixhorned
f96cc343a2 Fix the insert cicle wall-points bug reported by Norvak.
git-svn-id: https://svn.eduke32.com/eduke32@2279 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-24 18:07:36 +00:00
helixhorned
d95511ed1d Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code.
Internally, updateanimation() now takes a third parameter 'lpal'.

git-svn-id: https://svn.eduke32.com/eduke32@2277 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-22 17:18:49 +00:00
helixhorned
775eff0344 Mapster32: make sector flipping (X/Y) work properly with TROR.
git-svn-id: https://svn.eduke32.com/eduke32@2276 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-20 22:12:11 +00:00
helixhorned
661e85155b Mapster32: always show highlighted sprites in 2D mode, even in a gray sector.
git-svn-id: https://svn.eduke32.com/eduke32@2274 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-20 22:11:40 +00:00
helixhorned
bb1070b795 Fix a potential wall[-1] access in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@2273 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-20 15:48:03 +00:00
helixhorned
7a893b8ec4 minor engine cleanup.
- enclose glbuild.h in #idndef ... sentinels
- engine.c: remove unused variable 'pageoffset', make 'lastx' static
- formatting

git-svn-id: https://svn.eduke32.com/eduke32@2272 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-20 13:24:15 +00:00
helixhorned
db94366657 Use ATTRIBUTE((used)) for symbols used only in inline asm.
This may fix compilation for optimized builds with GCC or clang where
the compiler would otherwise decide that those symbols are unused.

git-svn-id: https://svn.eduke32.com/eduke32@2271 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-20 13:23:53 +00:00
helixhorned
d0acd40ff8 Inreased debugging level for catching oob accesses to 'main' arrays.
If enabled, this makes the following arrays be allocated statically:
spriteext, spritesmooth, sector, wall, sprite, tsprite, while
necessarily disabling the clipshape feature (because it relies on
setting sector/wall to different malloc'd block temporarily).

To compile, pass DEBUGANYWAY=1 in addition to RELEASE=0 to 'make',
and it's really only useful with CC=clang, of course.

git-svn-id: https://svn.eduke32.com/eduke32@2270 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 23:17:34 +00:00
helixhorned
a61052f807 Double MAXTILES to 30720, reduce EXTRATILES (models w/ custom pal skin) to 3840
I'm decreasing EXTRATILES because I feel that it's way overcommitted. It's the
max number of model-tiles that have their own skin for a certain palette,
like the slimer egg in the HRP.

git-svn-id: https://svn.eduke32.com/eduke32@2267 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:58:06 +00:00
helixhorned
cd89fce9aa less trivial stuff
- fix one bound-checking line
- rewrite two lines in astub.c to potentially not overflow an int16
- make tiletovox[] an array of int16's

git-svn-id: https://svn.eduke32.com/eduke32@2266 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:57:46 +00:00
helixhorned
2e1e2345af trivial tweaks: make stuff static, remove unused stuff, formatting...
git-svn-id: https://svn.eduke32.com/eduke32@2265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:57:22 +00:00
hendricks266
426ef1494e Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker.
git-svn-id: https://svn.eduke32.com/eduke32@2264 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-17 04:31:59 +00:00
helixhorned
031da6280d Remove the allocache() allocation type for 'intptr_t *lookups'.
Always malloc that buffer.  This allows us to remove suckcache() from
cache1d.c, which I believe to be buggy (see comments in the source).

git-svn-id: https://svn.eduke32.com/eduke32@2261 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:39:59 +00:00
helixhorned
260bbc1f92 cleanup:
- 'whitecol' was defined in the engine and in build.c, use only the engine one
 - make cachesize, artsize, artversion static in engine.c
 - undo some formatting havoc presumably done by astyle

git-svn-id: https://svn.eduke32.com/eduke32@2260 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:39:38 +00:00
helixhorned
340b2f7647 Increase the number of maximum art files from 64 to 256 and tweak loadpics().
It is likely that this is the value it used to have at some point, because
the MAXTILEFILES macro equals 256 and is as old as the Duke3D source.
loadpics() now refuses to load an ART file with localtilestart or localtileend
out of bounds, or if localtileend<=localtilestart (i.e. no tiles in ART file, or
nonsense). Also, on 'invalid art file version', continue instead of returning.

Note: this does not increase the maximum number of tiles, which is still 15360,
it only gives a bit more freedom to arrange them (well, into more art files).
Also, I don't see what anyone keeps off from packing any number of tiles (from
1 to 15360) into an art file. Old EDITART limits?

git-svn-id: https://svn.eduke32.com/eduke32@2259 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:39:10 +00:00
helixhorned
480690aa1d Fix the Polymer hitches first encountered with Parkade.
The cause was a combination of many factors. First, Polymer requires the
start-drawing position to be inside the sector to draw (deviations lead to
incorrect drawing).  This was violated by the game, because it interpolated
the current and next tic position without updating the sectnum, leading to
inconsistencies especially when passing through narrow sectors.  Polymer
worked around it by doing an updatesector() each frame, however this works
poorly for maps with overlapping geometry such as SoS or RoR.

The solution to this is to add a new engine function,
updatesector_onlynextwalls(), which searches the sectors (via nextsector)
in breadth-first fashion instead of from 0 to numsectors-1, like updatesector
does when it fails for the *immediate* nextwall neighbors.

Internally, the breadt-first search helpers are moved into the engine.

git-svn-id: https://svn.eduke32.com/eduke32@2256 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-14 14:48:30 +00:00
helixhorned
87ac6b8406 winlayer.c: in WM_PALETTECHANGED handling code ("someone stole the palette
so try and steal it back"), prevent calling IDirectDrawSurface_SetPalette()
with NULL arguments, causing a crash.  It's happened for me on Vista, when
initially changing from 8-bit to 32-bit mode.

git-svn-id: https://svn.eduke32.com/eduke32@2255 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:49:50 +00:00
helixhorned
300fee62da sdlayer.c: formatting of preprocessor lines
git-svn-id: https://svn.eduke32.com/eduke32@2253 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:49:15 +00:00
helixhorned
9617227a87 Support for the first "thumb" mouse button, called MOUSE4 in the menu.
The second one is passed to the 'mouseb' variable, but the game currently
can't map it since ud.config.MouseFunctions[] would have to be enlarged,
breaking savegame compatibility.
Works both for the Windows and SDL layers. For the latter, instead of using
the SDL_BUTTON_X1/X2 macro constants, I'm using 8 and 9, since that is what
SDL (and incidentally or not, xev) gives me for those buttons.

git-svn-id: https://svn.eduke32.com/eduke32@2252 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:57 +00:00
helixhorned
80949930bd Temporarily disable the 'model thinning-out' feature intended to save memory.
It turns out that with model interpolation, out-of-bounds frame numbers may
be generated with thinned out models, so disable it until I can sort out
what's wrong with it.
Also, minor code cleanup.

git-svn-id: https://svn.eduke32.com/eduke32@2251 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:38 +00:00
helixhorned
5f50c30ac2 polymer.c: "Compiling GPU program with bits (octal) %o" for easier reading.
Also, for debugging builds, show this message from verbosity level 1 on.

git-svn-id: https://svn.eduke32.com/eduke32@2250 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:17 +00:00
helixhorned
7e6f712ad1 more internal cleanup...
the only visible change is that polymost_trytexcache (formerly two
instances of nearly duplicate code) now prints a diagnostic after
a cache miss.  The one that one is most likely to encounter is
"r_downsize doesn't match", meaning that this setting likely differs
between Mapster and the game.

git-svn-id: https://svn.eduke32.com/eduke32@2248 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:47:41 +00:00
helixhorned
e3150b2801 a couple more trivial tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2247 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:45:34 +00:00
helixhorned
fa6f2d9ca2 md4.c/h: add consts to appropriate arguments
git-svn-id: https://svn.eduke32.com/eduke32@2246 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:45:08 +00:00
helixhorned
3095b09773 trivial formatting / removing of old cruft / adding comments
git-svn-id: https://svn.eduke32.com/eduke32@2244 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:35 +00:00
helixhorned
6a37636bb0 Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
  animsounds <anim> { frame1 sound1  frame2 sound2 ... }

<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.

The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).

Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:

// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244  64 14 }

git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
helixhorned
a86dfe661b maint: make the following static in polymost.c:
- texcacheindex *firstcacheindex, *curcacheindex
 - trytexcache(), gloadtile_cached()
- Factor out duplicated code into clear_cache_internal()

git-svn-id: https://svn.eduke32.com/eduke32@2240 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:18 +00:00
helixhorned
114d8e4a36 When defining a model with the 'model' token and there were errors, don't
let it hang around causing trouble later on; delete it right now and inform
the user.
Add a couple of 'static's to some functions and file scope data in mdsprite.c

git-svn-id: https://svn.eduke32.com/eduke32@2237 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-07 17:48:55 +00:00
helixhorned
b926e2a496 - When saving game, clear all polymer lights before. Not doing this makes
the SE ones douple, triple, ... after each save.  Maphack lights are reloaded
with polymer_resetlights() (though I've had them disappearing after load, I
couldn't reproduce it afterwards).
- in debugging builds, print a message when polymer_resetlight is called on a
nonexistent one.  The problem is not so much the call itself (it's guarded),
but the fact that resources on the caller side may not have been freed if it
thinks that those lights do in fact exist. Right now, it's not the case though.
- add 'loaded map hack' messages after some other successful loadmaphack calls

git-svn-id: https://svn.eduke32.com/eduke32@2236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 21:58:23 +00:00
helixhorned
76d210c4b8 Patch up access of malloc'd buffer one byte beyond its size in kplib's
JPEG decoder (unearthed by valgrind).

git-svn-id: https://svn.eduke32.com/eduke32@2231 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-03 19:55:55 +00:00
hendricks266
e9aec2a65b Comment ldcty[12] array from kpegrend() to remove last of set-but-unused warnings. I don't see any reason to leave this alone.
git-svn-id: https://svn.eduke32.com/eduke32@2228 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-01 04:12:37 +00:00
helixhorned
8ec15480c0 Besides the performance issues, there's another reason why changing the palette
'frequently' isn't such a good idea.  Assume an actor constantly changes the
palette to some value and you're attacked by a newbeast at the same time. Then
the pain tinting would be reset each time the actor's code is run.  This commit
adds a new flag 16 to setbrightness(), meaning "don't reset the fade tinting".
Its only use right now is from CON's setgamepalette command (and there, always).
The change is done in the engine and thus affects all platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2225 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:36:01 +00:00
helixhorned
d5a934f9ba Trivial tweaks of setbrightness. Add an assertion that bits 1 and 4 are clear,
mainly.  Also remove setvgapalette() from source.

git-svn-id: https://svn.eduke32.com/eduke32@2224 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:35:44 +00:00
helixhorned
92e5d8214d SDL layer: don't call SDL_SetGammaRamp() if there would be no change.
This is in the similar vein as the set-palette deferring and it's this
that fixes the low FPS in the radioactively contaminated area in AMC TC:
Megabase (since setgamma() is called from setbrightness()).

Again, update issues might be expected, but changing focus between EDuke32
and the desktop and back seems to restore the gamma settings properly on
Kubuntu. Looks like X (or whatever above handles this stuff) maintains it
on a per-application basis.

git-svn-id: https://svn.eduke32.com/eduke32@2222 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:57 +00:00
helixhorned
4ae50ef22a SDL layer: in 8-bit mode, defer setting the palette until showing the next frame.
CON code sometimes uses 'setgamepalette' from withing actors, which is a bit too
frequent.  Deferring the actual palette updating means that multiple requests in
between two screen redraws are coalesced into one, which is desirable for
performance reasons and for the reduction of 'tearing' artefacts (but not
prevention, since the drawing isn't synced to the screen refresh rate with
vsync off).

(Did-not-)update issues might be introduced.

Windows isn't touched because
 - I expect it to be more brittle, especially in light of the ATI HW gamma
   problems.
 - I haven't tested whether the particular performance penalty that lead to this
   change ('gas' in AMC TC) exists there too

git-svn-id: https://svn.eduke32.com/eduke32@2221 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:41 +00:00
helixhorned
9e1399ec14 screenshots: remove the old inversion and PCX code from the source
git-svn-id: https://svn.eduke32.com/eduke32@2220 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:26 +00:00
helixhorned
98bcc0e60c screenshots: if compiled with USE_LIBPNG, always use PNG, even for
color-inversed shots. For both PNG and TGA, change the way they're
done in 8-bit mode: instead of XORing every byte with 15, save the
inverse palette (each component taken 255-x).

git-svn-id: https://svn.eduke32.com/eduke32@2219 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:10 +00:00
helixhorned
7c245875cb engine: make smoststart[] (which saves starting "smostcnt"s) an array of int32's
instead of shorts. This fixes their values' overflow in AMC TC megabase and
probably a couple of other large maps.

git-svn-id: https://svn.eduke32.com/eduke32@2216 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-27 14:22:45 +00:00
helixhorned
b30711586b patch up another out-of-bounds access in the voxel drawing code, though
I'm not sure whether the increased array size is enough.

git-svn-id: https://svn.eduke32.com/eduke32@2213 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-26 15:44:09 +00:00
helixhorned
9f2153d0ea Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
snapshots in the current development state now.

git-svn-id: https://svn.eduke32.com/eduke32@2205 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:24 +00:00
helixhorned
664e0dcb9b Fix non-TROR build and add a warning that such a build is only useful for
debugging, i.e. savegames and the like will break.

git-svn-id: https://svn.eduke32.com/eduke32@2204 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:02 +00:00
helixhorned
60fa7d9f00 Remove a few unused variables from global.[ch], update build date string.
git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:30:50 +00:00
helixhorned
2f7851336b Fix out-of-bounds write when passing a map filename to Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@2194 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:43:24 +00:00
helixhorned
6b913a39aa some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
reset in the editor

git-svn-id: https://svn.eduke32.com/eduke32@2191 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:32 +00:00
helixhorned
8e54a3febf Preliminary commoning of actor[].t_data[10] to an array of int32's on both
32- and 64-bit platforms. Also, make struct type actor_t also have a common
size of 128 bytes. New code currently disabled and #ifdef'd for comparison.

This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and
[5]: ai ptr with actors) to be converted to script offsets instead of pointers,
breaking savegame and net packet compatibility (we could in theory try hard not
to, but it would be too much trouble).

git-svn-id: https://svn.eduke32.com/eduke32@2185 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:40:47 +00:00
helixhorned
9b0ea0366e Add new actor[].flags flag 2048 (SPRITE_NOCLIP), for 'spriteflags' CON usage.
Actors are always moved such that _they_ clip against blocking sprites, even
if their blocking bit is clear. Setting the new bit make them not clip against
anything.  The promary use of this is for decorative moving sprites that are
spawned in masses, such as rain or snow.

git-svn-id: https://svn.eduke32.com/eduke32@2184 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-17 18:51:50 +00:00
helixhorned
60bb16693b engine.c, in engine_addtsprite: if we can't add more tsprites because we
already have MAXSPRITESONSCREEN of them, return 1 to signal that the caller
should break out of the loop.

git-svn-id: https://svn.eduke32.com/eduke32@2183 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-17 18:51:29 +00:00
helixhorned
8f92cb024d Tweaks to compile the release build with clang. Now if it only would not
generate curious code like this one (Ubuntu 11.10's clang 2.9 on i386):

   0x080a57ea <+538>:   xor    %al,%al
   0x080a57ec <+540>:   test   %al,%al
   0x080a57ee <+542>:   jnz    0x80a57f2 <initgroupfile+546>
=> 0x080a57f0 <+544>:   jmp    0x80a57f0 <initgroupfile+544>
   0x080a57f2 <+546>:   shl    $0x4,%edi

git-svn-id: https://svn.eduke32.com/eduke32@2182 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-15 22:43:01 +00:00
helixhorned
df94c55eab Patch up out-of-bounds access in some voxel drawing code.
git-svn-id: https://svn.eduke32.com/eduke32@2181 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-15 22:42:42 +00:00
helixhorned
84867ee620 Mapster32: Rudimentary support for auto-aligning along TROR nextwalls.
Usage: press the ['] (quote) modifier together with the PERIOD key.
Aligns only the immediate upper and lower neighbors of each wall that got
aligned by following point2s or nextwalls.  Doesn't play well with Alt
(carry over xrepeat) yet, might need two subsequent alignment passes.

git-svn-id: https://svn.eduke32.com/eduke32@2178 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:35 +00:00
helixhorned
2f14c6dbed checkdefs.sh script: hackish support for CON files, only 'include *.con' and
'definesound ... *.(voc|wav|ogg)' commands (missing: 'music', something else?).

git-svn-id: https://svn.eduke32.com/eduke32@2176 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:00 +00:00
helixhorned
3ca41992dd Fix sintable[] access with out-of-bounds values in core engine functions
(getzrange, hitscan, clipmove, drawmapview).
They're reproducible with DNE1.3D;  Since these angle values most likely come
from CON code, my suggestion would be to bit-and all values representing angles
with 2047 when setting the from CON, but I'd have to think about potential
side-effects of doing this.

git-svn-id: https://svn.eduke32.com/eduke32@2170 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:47 +00:00
helixhorned
151287168c - Fix invalid polymer light array access originating from game's cleanup
callback 'G_Polymer_UnInit'.
- In astub.c, reset spritelightid to -1 when nulling the spritelightptr of
  a sprite  (no crashes observed, just precaution)
- In sdlayer.c, catch SIGILLs with our signal handler too, since illegal
  instructions are what the instrumented debug builds will execute when
  attempting to carry out an undefined (per C) operation.

git-svn-id: https://svn.eduke32.com/eduke32@2169 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:31 +00:00
helixhorned
20d303ed15 engine.c: fix shift by negative value in parascan().
git-svn-id: https://svn.eduke32.com/eduke32@2168 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:08 +00:00
helixhorned
b85b4d7b7c polymer.c: fix out-of-bounds picanm[] read.
git-svn-id: https://svn.eduke32.com/eduke32@2167 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:51 +00:00
helixhorned
f39429fa96 kplib.c: patch up negative array access, dunno how to really fix this at
the root.

git-svn-id: https://svn.eduke32.com/eduke32@2164 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:03 +00:00
helixhorned
a950232046 Mapster32: fix AWFUL out-of-bounds WRITE with sector highlighting.
How in the name of hell this could pass undetected for so long is a
mystery to me.

git-svn-id: https://svn.eduke32.com/eduke32@2163 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:45 +00:00
helixhorned
c7aa4592c2 polymost_printext256: fix oob read when passing negative 'col' or 'backcol'
values;  check the color index that is potentially gotten from the string to
be printed.

git-svn-id: https://svn.eduke32.com/eduke32@2162 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:29 +00:00
helixhorned
6fc7e5b683 Remove some warnings with clang, code-side changes.
git-svn-id: https://svn.eduke32.com/eduke32@2158 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:29 +00:00
helixhorned
c0b86bae3a Mapster32: When failing to extend a collection of sectors because one of
them has a different height, print the sectnums of two differing sectors
to so that the mapper can find and examine them with Ctrl-J.

git-svn-id: https://svn.eduke32.com/eduke32@2146 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:44 +00:00
helixhorned
bbc6db465e Mapster32: new cfg var 'glusememcache', the same as r_memcache cvar.
git-svn-id: https://svn.eduke32.com/eduke32@2145 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:28 +00:00
helixhorned
324510f40d Mapster32: when having some sectors highlighted, also show how many walls
they contain in total.

git-svn-id: https://svn.eduke32.com/eduke32@2144 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:08 +00:00
helixhorned
59881f50e0 Revert r2141 functionality because it was a stupid-ass hack and breaks E3L5.
The texture warping mode will need to be set depending on whether we're
actually drawing a parallaxed sky or not.

git-svn-id: https://svn.eduke32.com/eduke32@2142 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-27 12:02:41 +00:00
helixhorned
2a73b7fc9b Upload sky textures with s wrapping set to GL_CLAMP{_TO_EDGE}.
This fixes the vertical (~1 texel wide) stripes that are especially
noticable with tiled art skies and Polymost with r_parallaxskyclamp=1
or Polymer (which always uploads skies with repeating s and t coords).
What constitutes a sky tile is currently hardcoded to be >=78 and <=99.

git-svn-id: https://svn.eduke32.com/eduke32@2141 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:41:09 +00:00
helixhorned
0414072838 Remove old duplicate_selected_sectors() function and copysector(), which
was only used there, from the source.

git-svn-id: https://svn.eduke32.com/eduke32@2139 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:39 +00:00
helixhorned
2ce07bdcd2 Rewrite sector duplication (Insert or C) in terms of backup_highlighted_sector
and restore_highlighted_sector functions. What this means is that TROR bunches
are now correctly duplicated too (only if all sectors of a given bunch are
highlighted).

git-svn-id: https://svn.eduke32.com/eduke32@2138 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:23 +00:00
helixhorned
54c109168d New modifier for RAlt. When RShift is depressed while highlighting sectors
(i.e. first press RAlt, then hold RShift to make it active), consider all
sectors, even the grayed out ones.
This makes 6 modifier keys in 4 categories for RAlt. Can you name them all?

Also spell out the labels that get drawn near the reticle when applying
some of the modifiers and make them not show when not actually selecting
(e.g. pressed RShift alone, but have highlighted sectors)

git-svn-id: https://svn.eduke32.com/eduke32@2137 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:07 +00:00
helixhorned
2675334a60 In backing up highlighted sectors code: also back up TROR information so
that bunches and nextwall links are restores, too.  Now, to coalesce two
TROR maps (e.g. for a CBP), one could
  do for i allsectors, sethighlightsector i 1
on the console, and then load the 'other' map to copy over the contents
of the first, including all TROR stuff. Note that neither selecting
all sectors with RAlt, nor duplicating them with Insert would lead to
the desired effect (yet).

Internally,
 - yax_setbunch() now has different behavior for bunchnums -1, -2 and -3
   (it either clears the nextwalls or not)
 - build.c has a helper function free_n_ptrs(). This could be handy in
   other situations where many blocks of memory must be allocated
   consecutively and freed in case of failure

git-svn-id: https://svn.eduke32.com/eduke32@2136 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:39:50 +00:00
helixhorned
b461dc5fb9 When restoring temporarily backed up map, clear all TROR bunches. This is
suboptimal, but at least 'correct' and won't produce the aforementioned
corruptions anymore.

git-svn-id: https://svn.eduke32.com/eduke32@2135 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:59 +00:00
helixhorned
e76341f4f3 Backing up and restoring highlighted portion of map: calculate new
next{wall,sector} indices instead of using checksectorpointer() so
that the nextwalls will be restored exactly as they were (provided
that they are copied).  Also fix tweaking the sectnums of sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2132 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:15 +00:00
helixhorned
235a82f13d Fix two bugs with the loop punching code that made it practically useless.
git-svn-id: https://svn.eduke32.com/eduke32@2131 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 13:46:48 +00:00
helixhorned
ee30112c38 Ability to duplicate an inner loop in a neighboring TROR sector.
Called 'loop punching'. In addition to duplicating the loop, the inner
portions of the original and cloned loop are made into a new bunch, and
the loop walls are made to be neighbors, linking their movement to each
other. This gives a way to create island sectors with a differing
bunchnum in the midst of an already extended area.

Usage:
For an extended sector containing a CCW inner loop, select its points
using Ctrl+Shift. Press Ctrl-E to be queried whether to duplicate the
points into the upper or lower extension (even if it's unambiguous).
A number of conditions must be met for a successful 'punch', which
should hopefully be more or less obvious. Among them:
 - loop walls should all be red
 - the starting wall is only considered among the non-grayed-out ones
 - the neighboring sector must not contain points inside or at the loop

git-svn-id: https://svn.eduke32.com/eduke32@2130 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:53:07 +00:00
helixhorned
f4d81d7975 "Sloped extended sectors cannot be split", oops. Also fix a glitch that
would break out of the 2D mode loop when splitting a sector would exceed
limits.

git-svn-id: https://svn.eduke32.com/eduke32@2129 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:52 +00:00
helixhorned
98ad4d7132 Factor out high-level 'add loop to sector' code into own function.
git-svn-id: https://svn.eduke32.com/eduke32@2128 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:37 +00:00
helixhorned
c196e27ee9 in 'adding new loop to sector': use local 'firstwall' instead of ovh.suckwall
git-svn-id: https://svn.eduke32.com/eduke32@2127 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:22 +00:00
helixhorned
53bbb48675 Three Mapster32 changes (2 wall-drawing related, 1 crash fix)
- Don't crash when sector joining fails under certain circumstances.
- Increase the point lock (Manhattan) distance from 1/16th to 1/8th
  of the grid square length, making it easier to snap to vertices not
  lying at the grid points with grid lock on
- When drawing walls, don't snap to any of them except the first drawn

git-svn-id: https://svn.eduke32.com/eduke32@2126 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:08 +00:00
helixhorned
45bcc11f46 Batch-insertion of many points at once using line drawing and ENTER.
When having drawn N new points (and having one 'free') and pressing
ENTER, the N line segments between the new points are checked one by
one for intersection with every non-grayed-out wall and a wall vertex
is inserted at every intersecting point.  This may be viewed as a
prerequisite for a 'cutter' style tool.

git-svn-id: https://svn.eduke32.com/eduke32@2125 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:53 +00:00
helixhorned
24edef5c63 Warn user if pressing Ctrl+Shift+ENTER (check all wall pointers) in TROR map.
git-svn-id: https://svn.eduke32.com/eduke32@2124 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:36 +00:00
helixhorned
2d308625ff Factor out high-level point inserting code into M32_InsertPoint().
This function only handles the actual insertion, also taking care of
constrained TROR walls. Anything around the inserting such as backing up
drawn walls or snapping the x/y position to the grid is handled outside.

git-svn-id: https://svn.eduke32.com/eduke32@2123 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:21 +00:00
helixhorned
39314586ac Somewhat largish commit with various keyboard tinkering for Mapster.
The main change consist of adding a key press (and release) callback
whose only purpose is to be used from m32script as EVENT_KEYPRESS.
When entering that event, the RETURN variable will be set to the
keystatus code of the key, and whether it was pressed or released can
be checked by looking at keystatus[] at that code (ifholdkey and
ifhitkey do this). The purpose of this, then, is to be able to remap
keys in a more general (and complicated) fashion than is possible with
the mapster32.cfg 'remap' option. Various other additions build around
this central one:

- add an example EVENT_KEYPRESS to a.m32, among other things emulating
  the keypad arrows with Alt-<normal arrows> for notebook convenience;
  disabled initially
- a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of
  collision with the above
- new m32script command: setkey <keycode>, setting keystatus[<keycode>]
  to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the
  future)
- fix indexing an m32script array with a defined label, there used to
  be a 'not a gamevar' error instead
- add the following constant labels for some key codes:
  KEY_SCROLL, KEY_F1 .. KEY_F12

git-svn-id: https://svn.eduke32.com/eduke32@2122 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:06 +00:00
helixhorned
9a8603d01e - Make old-nextwalls invalid on the following two occasions: ovh_whiteoutgrab
with no highlighted sectors; and when entering 3D mode, even if there are
  highlighted sectors. This should have almost no effect, but I find it cleaner
  that way.
- Check map for corruption every time an editing change is done. This was
  accidentally disabled when commenting out the undo code (which I've yet
  to debug).

git-svn-id: https://svn.eduke32.com/eduke32@2121 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:40 +00:00
helixhorned
a1864b6a2e Make it impossible to start drawing walls when having a circle-wall
selected. (There was a corner case where this was possible.)

git-svn-id: https://svn.eduke32.com/eduke32@2120 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:21 +00:00
helixhorned
57e132a044 Remove after_handleevents_hook and its only user, the keystatus-level clearing
of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.

git-svn-id: https://svn.eduke32.com/eduke32@2119 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:07 +00:00
helixhorned
568a7e1243 Eliminate potential malloc(0) calls when loading (converting) md2 models
with no skins or no GL comands.

git-svn-id: https://svn.eduke32.com/eduke32@2118 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:49:40 +00:00
helixhorned
997b3426b5 Remove the -nopause switch of r2108, since it didn't help at all.
git-svn-id: https://svn.eduke32.com/eduke32@2114 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:49 +00:00
helixhorned
b2d789731a A couple of Mapster changes related to saving.
- new mapster32.cfg and OSD variable 'fixmaponsave_sprites', telling the
  editor whether to 'fix' the sprite sectnums on saving and entering 3D
  mode. Note that a) sprite sectnums are never fixed when 'script_expertmode'
  is enabled, as before, and b) sprites that have out-of-bounds sectnums
  are still fixed if a proper sector is found
- if saving and some sprite sectnums have thus been tweaked, inform the
  mapper on the status line and print the changes in the OSD
- fix update issue similar to an earlier one: when 'saving as', the astub.c-
  based file name is now updated too, so saving with Ctrl-S now saves into
  the one save with 'save as' (and not the old one)
- don't attempt to recheck wall pointers from scratch (when saving and running
  with -check) if it's a TROR map

git-svn-id: https://svn.eduke32.com/eduke32@2110 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:29 +00:00
helixhorned
a67af55153 On Windows, add command-line switch -nopause, disabling the pause key.
Hopefully this fixes the periodic pausing/unpausing that a few people
have been experiencing.
Also fix build with GCC 3.

git-svn-id: https://svn.eduke32.com/eduke32@2108 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:26 +00:00
helixhorned
e1e09cd978 Also print file name of cache file in case of failure to open it.
git-svn-id: https://svn.eduke32.com/eduke32@2106 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-08 16:50:10 +00:00
helixhorned
3713e3db9b Fix another dragpoint() bug that was wrongly omitting walls.
This one could have only happened with TROR maps, I think.

git-svn-id: https://svn.eduke32.com/eduke32@2097 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:01:35 +00:00
helixhorned
4322bae14c Oops. That last one wasn't supposed to be committed. Here's the log for the
last one + this one:

A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a
  new map
- When saving with Ctrl-S, query the user for confirmation and also show the file name
  where the map will be written
- when going into the ESC-menu, print the file name where the map will be written
  on pressing 'S' above the '(S)ave' text

git-svn-id: https://svn.eduke32.com/eduke32@2096 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:50:06 +00:00
helixhorned
004b98e2b3 A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where

git-svn-id: https://svn.eduke32.com/eduke32@2095 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:49:43 +00:00
helixhorned
3dd39c118d Fix an init issue with the earlier ATI workaround.
git-svn-id: https://svn.eduke32.com/eduke32@2094 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 21:48:57 +00:00
helixhorned
4d40d32014 When joining sectors and there's more than one non-grayed-out sector under the
cursor, query the mapper to pick one. The joining can still fail afterwards,
which makes it only a semi-automatic helper feature.

git-svn-id: https://svn.eduke32.com/eduke32@2092 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:29 +00:00
helixhorned
51b31c5445 This fixes the aforementioned TROR corruption. It happened because Mapster32
allowed circle-walls started on the unconstrained _other_ side of a constrained
wall. Also fix a potential invalid wall access when inserting a point (pretty
serious, that!)

git-svn-id: https://svn.eduke32.com/eduke32@2091 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:13 +00:00