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Fix a drawing glitch with mirrors and TROR in classic.
git-svn-id: https://svn.eduke32.com/eduke32@2772 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1071,7 +1071,7 @@ void yax_drawrooms(void (*ExtAnalyzeSprites)(void), int32_t horiz, int16_t sectn
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scansector_collectsprites = 0;
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// draw base level
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drawrooms(globalposx,globalposy,globalposz,globalang,horiz,osectnum);
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drawrooms(globalposx,globalposy,globalposz,globalang,horiz,osectnum+MAXSECTORS);
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// if (scansector_collectsprites)
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// spritesortcnt = 0;
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yax_copytsprites();
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