Fix a drawing glitch with mirrors and TROR in classic.

git-svn-id: https://svn.eduke32.com/eduke32@2772 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-06-20 20:54:55 +00:00
parent 1002ceb240
commit 716ea1f3b2

View file

@ -1071,7 +1071,7 @@ void yax_drawrooms(void (*ExtAnalyzeSprites)(void), int32_t horiz, int16_t sectn
scansector_collectsprites = 0;
// draw base level
drawrooms(globalposx,globalposy,globalposz,globalang,horiz,osectnum);
drawrooms(globalposx,globalposy,globalposz,globalang,horiz,osectnum+MAXSECTORS);
// if (scansector_collectsprites)
// spritesortcnt = 0;
yax_copytsprites();